I generally don't have many roads built before I can build cities...
I don't agree that you've demonstrated that CxxC is not as efficient. You demonstrated that CxxxxC, given more improved tiles to work with and more pop, produces more. This may seem like minor quibbling, but that's not the same as efficient.. . . . I have demonstrated that CXXC does not make as efficient use of land as CXXXXC. Not by a long chalk.
Looking at the screenshots and your numbers above, CxxC is working 30 fewer tiles less than CxxxxC, right? It's also shaved a full turn off of researching Astronomy. This gets back to development & growth time. If you could make even every other tech come in one turn faster, why wouldn't you? Assuming you researched every Ancient Age tech, how many turns would that save you in the Ancient Age? In that regard, it looks like CxxC is making more efficient use of the land tiles available to it than CxxxxC.. . . .
CXXC
* manages a total of 150 pop, or 10 pop per city
* researches Astronomy in seven turn at +17gpt
* builds the unis in a total of 435 turns
CXXXXC
* Total pop 180 or 12 per city
* Researches Astronomy in eight turns at +59gpt
* Builds the unis in a total of 226 turns
Nope . . . wouldn't be prudent.Now, can those who favour CXXC please stop talk rubbish about how superior it is? Thank you.
Maybe I'm misinterpreting this post but I would not dismiss any poster due to their join date or number of posts. I didn't see any claim of being an expert from zpzepp; just a desire to express an opinion and pose some valid questions. That's OK in this forum, isn't it?BTW, love these instant experts who appear out of nowhere at very opportune times....
zpzepp
Chieftain
Join Date: Jun 2008
Posts: 9
I'm reluctant to get into this. I do not feel the need to convert anyone to a different playing style but what I would say is that this test does not address all of the advantages/disadvantages that each style offers. A better test would involve the development of the empire from 4000BC to some given point, say 10BC, and then consider the relative strengths.
Thanks Pyrrhos... Of course though your test comes as inconclusive in the most techical sense of the word, as all tests inevitably do. The question comes as *how* inconclusive. I think this rather conconclusively demonstrates that CxxxxC has better production advantages from the time when you can get your pre-metros to size 12. With Chanminx's strategy of mass-adding in workers from worker factories, I wonder how early this comes. Science-wise cxxxxc *looks* weaker because of fewer specialists, but I think this will get offset by the fact that the universities will get built faster or for less gold via cash-rushing. I wouldn't consider this test all that conclusive concerning population though. CxxC, even if it means that one grabs less territory overall, I would expect to have an extra city or two at least, if not a handful of cities. zpzeep might have a point about the expansion rate at the start... although I don't know how much this applies. The test doesn't say anything about how cxxxc fares... or as to how a looser version of cxxc than the above fairs either.
A possibly bigger flaw in this test (or psuedo-test for those who think it junk): Building temples and cathdrals takes time. Because of this, warmongers have less time to build units. This might offset increased production. So, for warmongering, CxxxxC comes as less efficient at some point than cxxc.
Pyrrhos,
Can you set up the same test with cxxxc and post it with a save and a screenshot like the others???
I don't agree that you've demonstrated that CxxC is not as efficient. You demonstrated that CxxxxC, given more improved tiles to work with and more pop, produces more. This may seem like minor quibbling, but that's not the same as efficient.
This is the silliest test I have ever seen, not worth reading the whole thing. Starting with 15 towns is proof of nothing. Much happens before one has 15 towns. At DG or better you won't even have 15 towns, before you are surrounded.
Here is what I can say. Civ3 came out, many very great players played here and on Poly, that I know. None of them used that spacing, other than special conditions, such as test. That did not change in PTW or C3C.
I do got some questions for you:
- Why does your "wide-test" mix CXXXC and CXXXXC while "close-test" is strict CXXC?
With this, I have achieved the purpose of this thread. I have highlighted how certain people react when their cherished pet theories are threatened. Can the CXXC-fanatics please adjust the way they debate and from now on adopt the adult manner of debate and not the political squabble?
Some people talk utter rubbish just because they fancy that their way is the best. Here is actual proof instead of opinionated nonsense:
The points you bring up have absolutely no bearing on this demonstration and your objections are construed.
Your first point is rubbish[...]
Second point, utter rubbish. [...]
Third point. Since it is a proper question and not masked obtusiveness and pique - [...]
Your fourth point. This is worse than rubbish, it is BS. [...] Bleating and blathering in a fit of pique, I have no interest in.
Another clown, wheeee!!!
[...]
If you can't see "what does all this have to do with real games", well, what can one say...![]()
There, there...
[...]
I am not saying that you must change your style of play or your beliefs. If you need a completely bogus "test" to reaffirm your beliefs, go haead! Do one!
With that mentality, thank God that other people saw through Hitler and the way he managed to get Germany out of the Depression and erase unemployment. Had your way of reasoning held sway, every nation would have adopted National Socialism.
I think you're probably making a fair enough argument here, but I'm having some difficulty understanding what you mean. If I want Theology to arrive in 5 turns instead of 6, isn't that speeding up my research? Is that just a typo where you meant to say "6 turns instead of 5?""This gets back to development & growth time. If you could make even every other tech come in one turn faster, why wouldn't you?"
This one's simple enough, actually... you have a 20k game going. You might want say Theology in 5 turns instead of 6 turns to change your prebuild to the Sistine Chapel at the right time... but in general it seems one wants to slow down the tech pace in a 20k game. Check T-hawk's article on this in the war academy... try and keep the AI away from nukes and the spaceship. I'd think a 100k game works somewhat the same way.
Honestly, almost nobody does that. I don't, either, but I didn't want to get into a big debate over who researches what techs, how many beakers each costs, and how many total turns are saved. While these are all relevant to that question, I was trying to reduce it to a somewhat useful hypothetical example."Assuming you researched every Ancient Age tech, how many turns would that save you in the Ancient Age?"
Um... who does that? Most people either trade tech for tech, gold for tech, or build the Great Library.
Poly is www.apolyton.net, another Civilization site.What's Poly? I know of Relams Beyond... but what's Poly?
Hopefully, I'll get some time to look at the saves this weekend. Not sure yet, though.Please open the respective saves, tinker about with each town and tell me which tiles are wrongly developed.
Actually, what I'd like to see, if you don't mind . . .Anyway, I can redo the CXXC one with the tiles developed the same as for the CXXXXC one. I can tell you straight away that the CXXC civ would lose even more pop and that as a consequence, it's not likely that it can avail itself of the optimally developed tiles.
PS. Your other points, fair enough. I agree that I would have to make many more tests before I could say I'm positively and definitely right to the last decimal point.