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Those techs you really one to get to your top 5

Discussion in 'Civ3 - General Discussions' started by del62, Jan 2, 2012.

  1. del62

    del62 Deity

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    People will have different ideas of which techs they really want to get to, which give you that little bit extra ummph, and often it will depend on your victory condition

    Here are mine

    Republic - that new government
    Engineering - that ability to move my units more quickly on roads
    Steam - rails
    Mil Trad - Cavalry
    Replacable parts, artillery, faster workers and civil engineers

    Obvioulsy to some extent it depends on victory conditions, others might chose IW, the wheel or gun powder, and others education,astronomy, industrialisation and even free artistery
     
  2. Spoonwood

    Spoonwood Grand Philosopher

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    Great idea del62!

    Hmmm...

    Free Artistry
    Miniaturization
    Sanitation
    The Corporation
    Mathematics

    Alright, so to speak honestly, those aren't necessarily my top 5. I deliberately tried to pick ones that I think will come as less popular choices, but I think really useful for certain games in certain situations. They aren't all for the same victory condition. So, why did I pick each of those 5?
     
  3. Lord Emsworth

    Lord Emsworth Emperor

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    1. Steam Power
    2. The Republic
    3. Steam Power
    4. The Republic
    5. Steam Power

    :p
     
  4. RickFGS

    RickFGS Deity

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    Feudalism, Military Tradition, Nationalism, Steam Power, Communism.
     
  5. dominatr

    dominatr Smoke Jaguar

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    Steam Power- Rails makes war so much easier
    Map Making- Map Trading is so lucrative when you play on big maps with many opponents
    Banking- Makes a lot of money
    Military Tradition- Cavalry
    Scientific Method- ToE is so helpful
     
  6. scratchthepitch

    scratchthepitch King

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    bronze working
    masonry
    pottery
    alphabet
    the wheel
    warrior code

    But not necessarily in that order. That's 6, but I cant narrow it down any further than that.
     
  7. Sparthage

    Sparthage Fighting Tyranny

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    @dominatr: I assume you're talking about Vanilla. Navigation is the map tech in C3C.

    1.) Republic/Monarchy: Whichever government I am using, it's the number 1 in that game
    2.) Steam Power: The infinite move rails are soooo powerful.
    3.) Military Tradition: Cavalry make war so much easier.
    4.) Replaceable Parts: Aside from Infantry and Artillery, the extra food is a boost. Plus, it reveals rubber. You need rubber to be a strong contender in the Industrial/Modern Ages
    5.) Flight: Bombers make war easier too.
     
  8. Spoonwood

    Spoonwood Grand Philosopher

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    You mean the faster workers which might induce extra food via more rails up I presume?

    Not in the industrial ages no. So you know I'm not BSing here, if you use CrPviewer and check the final save here, you can see that I don't have native rubber in my core, and I didn't have native rubber until I took it from Persia. Persia did have infantry when I fought them, and in the post here I have an intermediate save which even proves it.

    Things do get a little more tricky in the modern age.
     
  9. Sparthage

    Sparthage Fighting Tyranny

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    :yup:
    For you maybe, but for me, things are tricky without it. I usually try to figure out where alot of the rubber and oil would be (large deserts or jungles) and conquer the civ that has them.

    And yeah, in the modern age you do want it for the Mechanized Infantry and Modern Armor. In addition, you need the rubber for Marines (unless you're the Vikes, and still have berserks) to take those 1-tile islands.
     
  10. Ataxerxes

    Ataxerxes Deity

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    The top 2 for starters, for sure. Here's the second tier of three for me.

    Assembly Line - get the rails done faster and get Infantry.
    Military Tradition - Cavalry
    Motorized Transportation - Put the AI out of its misery with tanks.

    If I have Ivory, Mathematics would go somewhere in there. Free Gallic Swordsman with an extra hit point every five turns. When you're not playing accelerated production they really make a difference. Diplomacy becomes simplified with fewer other Civs around.
     
  11. Spoonwood

    Spoonwood Grand Philosopher

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    Did you rename Replaceable Parts "Assembly Line"? How did you get that name?
     
  12. tR1cKy

    tR1cKy taking over the world

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    Writing (contacts)
    Map Making (maps, boats)
    Republic (obvious)
    Feudalism (Sun Tzu)
    for the last spot i'll pick one between Chivalry (knights) and Navigation (to cross oceans).
    all the rest is either optional, rarely needed or just plain useless.
     
  13. dominatr

    dominatr Smoke Jaguar

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    i hope you don't consider rails from steam power useless!
     
  14. tR1cKy

    tR1cKy taking over the world

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    of course not, it's just that i almost never reach that stage of the game, so i'd put them among the 'rarely needed' - to count in those science games i play once in a while.
     
  15. creamcheese

    creamcheese Spreading since 1990

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    You must be playing PTW? No contacts and maps that early in C3C.

    Mine:
    1.) Republic (commerce bonus!)
    2.) Steam Power (rails are very powerful)
    3.) Replaceable Parts (double worker speed, 2 units, rubber, what's not to like?)
    4.) Military Tradition (Cavalry and the Military Academy make war go a lot faster)
    5.) Navigation/Magnetism (move/trade over ocean tiles)
     
  16. del62

    del62 Deity

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    It is interesting no one else has chosen engineering, I think in fast conquest/domination games this tech is underrated.
     
  17. creamcheese

    creamcheese Spreading since 1990

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    It is certainly a good tech to have, but it doesn't have that game-changing nature like rails or getting out of despotism. You move faster, but not all that much faster if you planned your roads well. Probably makes my top 10 though.
     
  18. Verarde

    Verarde Pondering Wearing A Hat

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    Republic (gold)
    Feudalism (Sun Tzu)
    Navigation/Magnetism (able to go overseas invading)
    Military Tradition (Cavs...duh.)
    Steam Power (Rails for all those extra shields/food/gold + quick transport)
     
  19. tR1cKy

    tR1cKy taking over the world

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    Yes, it applies to PTW. I never play C3C, i think it sucks big times, although the vast majority of the community is likely to disagree with me here :D
     
  20. Ataxerxes

    Ataxerxes Deity

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    Sorry, I had been playing CivIV and had gotten confused with the terminology. I'll have to watch it.
     

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