SDK, PYTHON, XML
- Merged Better AI 1.02a + Unofficial Patch 1.6
- Merged Global Warming mod 1.11 by Minor Annoyance (
http://forums.civfanatics.com/showthread.php?t=302649)
- Merged some changes from Mongoose SDK 3.3 (
http://forums.civfanatics.com/showthread.php?t=325318), either directly or included in the UP 1.6
-- FloodPlainsFix
-- AITargetCityValueFix
-- TransportUpgradeFix
-- CargoLoadFix
-- CargoInterceptFix
-- PromotionRefundFix
-- ExperienceNeededMod
-- CollateralDamageMod
-- FlankingDamageMod
-- CityTileCommerceMod
-- FeatureGrowthMod
-- EventTileDowngradeMod
-- PillageOwnRoadsMod
-- TeleportingIntoLakeFix
-- CameraZoomFix
- Merged Varietas Delectat 9.2 by avain (
http://forums.civfanatics.com/downloads.php?do=file&id=17916)
PYTHON
- Consts.py: Enabled Hatshepsut for Egypt as the early AI leader, she gets replaced by Ramesses around 1600BC and is selectable to play with. Changed Ming Tai Zu (now Taizong) to appear circa 500AC
- Stability.py: Holy Roman Rathaus also increases stability
- UniquePowers.py: Added Religious Inmigration by Panopticon (
http://forums.civfanatics.com/showthread.php?t=338241), changed so that it doesn't favor any religion and restricted by theology
- CvPediaMain.py, CvPediaBuilding.py: the new UU and UB (see civilizations below) will now appear in the Civilopedia, as well as some previously hidden leaders
- CvRFCEventHandler.py, UniquePowers.py: Arabia now also receives a state religion cathedral upon building a temple in the city, to avoid them being virtually impossible to build in settler-built cities
- CvRFCEventHandler.py: acquiring a city in a trade or having it collapse no longer removes national wonders turned to world wonders in RFC, nor the Triumphal Arch, and does remove the Olympic Park and Palaces
ART
- CIV4ArtDefines_Terrain.xml, Assets\Art\Terrain\Textures: Changed the marshes' graphics and art schema to Marsh terrain graphics from Colonization by johny smith (
http://forums.civfanatics.com/showthread.php?t=293601)
- CIV4ArtDefines_Leaderheads.xml, CIV4GameText_RFCWarlords.xml, Assets\Art\leaderheads\Taizong: changed Wang Kon/Ming Tai Zu with Taizong (
http://forums.civfanatics.com/showthread.php?t=293107)
BUILDINGS
- Fixed all national wonders turned to world wonders in RFC so that they give no culture when captured (Colosseum, Channel Tunnel, Mt. Rushmore)
- Turned Triumphal Arch into a regular building and it is always captured
- Moved all embassies to their own special building category, they become obsolete with Electricity
- Interpol is again a regular building, requires Communism
- Amphitheatre gives +1 happiness for Football Events, UB versions don't (they are all already better off)
- Market and Forum give +1 happiness for Cotton
- American Mall gives no happiness for Football Events
- Pyramids never go obsolete (karadoc)
- Statue of Zeus requires just a monument in the city, since they often go obsolete too soon to have bothered building 4+ of them
CIVILIZATIONS
Basically I've added a UU and UB to some civs if their culture generally encompasses that of a civ which doesn't appear in RFC
- Babylonia: Gets back the Garden UB, added Vulture UU (+Sumeria), you can now select Gilgamesh to play
- Byzantium: Added Odeon UB, which is present in Athens in the 600AD scenario (this is just to prevent Athens having an Amphiteatre and an Odeon, which generally won't happen anyways)
- China: Added Hwacha UU, Seowon UB (+Korea), changed Ming Tai Zu with Taizong
- Germany: Added Landsknetch UU, Rathaus UB (+Holy Rome)
- Rome: Added Cataphract UU, Hippodrome UB (+Byzantium)
- Greece: Added Cataphract UU (Lone Wolf)
GAME INFO
- Serfdom: +1 gold and +1 hammer from Fort, -1 gold from Town
UNITS
- Added Commando promotion to Great Spy (PieceOfMind)
- Workboats incur no military support and get no military production modifiers (PieceOfMind)
- Gunship, Mobile Artillery, Missile Cruiser and Stealth Destroyer require Aluminum (Civ V)
- Battleship requires Artillery (PieceOfMind)
- Missile Cruiser requires Rocketry
- Attack Submarine requires either oil or uranium, has +75% attack against Battleship
- Jet Fighter has +50% against helicopters (Civ V?)
- Infantry no longer can upgrade to SAM Infantry (Fuyu)
- Grenadier can upgrade to SAM Infantry (Fuyu)
- Increased iPower of: Catapult (5->6), Cannon (12->14), Artillery (18->19), Mobile Artillery (26->28), Missile Cruiser (14->42) as per Fuyu and PieceOfMind's recommendations
- City Garrison promotions give protection against revolts (10, 15 and 20%)
- Mali Skirmisher is now a Longbowman replacement, with strength 7
- Gunship can move over peaks
- Paratroopers can move through Jungle and Marsh
- Panzer starts with Mobility instead of Commando and requires Oil instead of Combustion (Leoreth)
- Mercenaries get +100% gold from pillage
- Renamed Phalanx to Hoplite and Oromo warrior to Askari (Leoreth)
- Lowered evasion chance of guided missile to 90%
- Added the Asault Mech from Next War! Its an armored, national unit, 3 allowed. Combat 50, cost 450, -10% city attack, 15% withdrawal, 20% interception with range 2, 2 moves, 1 first strike, collateral up to 60% to 6 units, no def. bonuses, starts with Blitz and Morale. Requires: Fusion, Robotics, Aluminum and Uranium