El Caballerion
King
First, regarding Byzantium's UA.... their UA gives them perhaps the best advantage not only in terms of gameplay, but for realism also.
Think about it... if you play as Byzantium and found a religion, you can tailor it in ANY way for ANY map you might be playing on in a more competitive way than any other civ. On the contrary, if you play as England or Ottomans on a map like Highlands with no oceans, your sea-based UA is useless, though most of us already know this.
For my other reason regarding realism. I think all CIVs should gain and choose their UA DURING the game, as all civilizations in real life were shaped by the world around them. The Byzantines reflect this, but no other civ has the ability to let the world and starting situation transform their UU in a unique way. The Huns without pastures loses a big chunk of their UA. The Aztecs without a close enemy loses cultural sacrifices. Alexander with no nearby city-states is not as effective, etc.
Yes, I know any civ can found a religion and the Byzantines just give you one slight addition to that system, and if they don't found a religion in a given time, then their UA is useless too. But I guess I just like the ability to craft your advantages as you immerse yourself in the world around you. There have been too many times in CIV that I've chosen CIV A only to find that after exploring the map for 150 turns that CIV B would have been a more valid choice. The Byzantines really allow you to shape the world around you and easily become the most adaptable civ in the entire game.
With that said, do you think UAs should stay civ-centric (as they are now) or more like the religion system (mold-able and based on the world around you)
Thoughts?
Think about it... if you play as Byzantium and found a religion, you can tailor it in ANY way for ANY map you might be playing on in a more competitive way than any other civ. On the contrary, if you play as England or Ottomans on a map like Highlands with no oceans, your sea-based UA is useless, though most of us already know this.
For my other reason regarding realism. I think all CIVs should gain and choose their UA DURING the game, as all civilizations in real life were shaped by the world around them. The Byzantines reflect this, but no other civ has the ability to let the world and starting situation transform their UU in a unique way. The Huns without pastures loses a big chunk of their UA. The Aztecs without a close enemy loses cultural sacrifices. Alexander with no nearby city-states is not as effective, etc.
Yes, I know any civ can found a religion and the Byzantines just give you one slight addition to that system, and if they don't found a religion in a given time, then their UA is useless too. But I guess I just like the ability to craft your advantages as you immerse yourself in the world around you. There have been too many times in CIV that I've chosen CIV A only to find that after exploring the map for 150 turns that CIV B would have been a more valid choice. The Byzantines really allow you to shape the world around you and easily become the most adaptable civ in the entire game.
With that said, do you think UAs should stay civ-centric (as they are now) or more like the religion system (mold-able and based on the world around you)
Thoughts?
