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Through the Ages! (BTS)

Discussion in 'Civ4 - Modpacks' started by seasnake, Oct 10, 2009.

  1. Lachlan

    Lachlan Great Builder of Civs !

    Joined:
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    European Union
    Going Conquering the World :goodjob:
     
  2. seasnake

    seasnake Conquistador

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    Apr 21, 2006
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    1,880
    Location:
    California, United States
    Update: Redoing artwork on new unit, Armor Infantry, and changing some music for Poland. Sounds a lot better. Change list almost done, going to a Christmas Choir concert so out for 3 or 4 hours. Will log on and update later tonight (near 9:30 p.m. Pacific Time).
     
  3. Lachlan

    Lachlan Great Builder of Civs !

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    9:30pm pacific time = what hour approximatively european time ?
     
  4. seasnake

    seasnake Conquistador

    Joined:
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    FULL CHANGE LIST BELOW:

    Spoiler :


    MERGED MODS
    ALL NEXT WAR UNITS, BUILDINGS, WONDERS, PROMOTIONS AND TECHS, WITH MINOR ALTERATION, HAVE BEEN PUT IN AND ADDED ON. HOWEVER, THE GAMEPLAY IS OTHERWISE THE SAME, THERE IS NO "MR. BIG" OR "THE LADY", YOU JUST CAN RESEARCH FARTHER THAN BEFORE AND PLAY INTO THE FUTURE. SPACE RACE IS NOW MISSION TO MARS. GAMES ARE A LITTLE LONGER.

    ORION'S INQUISITION MOD HAS BEEN ADDED IN, INQUISITORS CAN BE TRAINED AT HOLY OFFICES AND CAN REMOVE NON-STATE RELIGION BUILDINGS.

    ADDED MECHAERIKS' WAR PRIZES MOD, SHIPS HAVE A 20 PERCENT CHANCE OF TAKING A PRIZE IF THEY WIN A NAVAL COMBAT.

    ADDED WONDER TEXT, MOD THAT TELLS YOU WHEN A WONDER HAS BEEN RAZED/CAPTURED

    ADDED NEW WORLDS MOD, TWO NEW SIZES OF WORLD TO PLAY ON: GIANT AND GIGANTIC

    2 New Traits
    Resourceful (Res)
    +1 gold per trade route
    Double production of Market, Grocer, Public Transportation
    Extra food stored on city growth

    Strategic (Str)
    +25 Espionage Point production
    -50 percent cost to upgrade units
    Flank 1, Sentry promotions for Mounted, Naval units

    Changes to Traits: Imperialistic doubles production of Customs House, Jail, and Intelligence Agency. Protective doubles production of Security Bureau. Expansive gives +3 health. Aggressive doubles production of the Stable.

    13 New Civilizations
    Apache Empire
    Leader: Mangas Coloradas, Fin/Str
    UU: Mounted Warrior, Replaces Cuirassier, +25 percent chance withdrawal, only requires horses and gunpowder to build
    UB: Wickiup, Replaces Granary, stores 65 percent food after growth
    Gran Colombian
    Leader: Simon Bolivar, Imp/Str
    Leader: San Martin, Res/Str
    UU: Libertador, Replaces Cavalry, +2 first strikes, 10 percent city attack bonus
    UB: Arsenal, Replaces Jail, +15 percent Military Unit production
    Hittite
    Leader: Mursili II, Agg/Str
    UU: Huluganni, replaces Chariot, +50 percent against Mounted units, targets mounted units in stacks
    UB: Smelter, replaces Forge, +1 happy with Iron, Shock promotion for Melee units
    Iroquois
    Leader: Hiawatha, Ind/Phi
    UU: Mohawk Rifler, Replaces Rifleman, Moves 2, Str. 12, starts with Guerilla and Woodsman I promotions
    UB: Longhouse, replaces Barracks, +1 happy
    Israeli
    Leader: Solomon, Res/Phi
    Leader: Ben Gurion, Res/Org
    UU: Merkava, replaces Tank, Ignores terrain costs, starts with March, enjoys defensive bonuses.
    UB: Moussad, replaces Security Bureau, +1 Free Spy, +1 happy with 10 percent Espionage
    Italian
    Leader: Lorenzo di Medici, Cre/Res
    Leader: Mussolini, Pro/Str
    UU: Geonese Crossbowman, Replaces Crossbowman, +50 percent against archer units
    UB: Patron House, replaces university, +1 free artist, +1 free engineer in city
    Khazar
    Leader: Buri-Sad, Agg/Res
    UU: Arsiyah, Replaces Maceman, Str. 8, +25 against Melee units
    UB: Radhanite Guildhouse, Replaces Market, +1 Trade Route and +1 Happy
    Kongo
    Leader: Nzinga Mbemba, Pro/Res
    UU: Chosen Bowman, Replaces Longbowman, First strike immune, +25 against Mounted, Melee Units.
    UB: Mbanza, Replaces Castle, -25 percent War Weariness
    Moors
    Leader: Abd al Rahman, Ind/Str
    UU: Berber Cavalry, Replaces Knight, Starts with Blitz, ignores terrain costs
    UB: Maristan, replaces observatory, +2 health, units heal 10 percent faster
    Polish
    Leader: Casimir III, Spi/Str
    UU: Winged Hussar, Replaces Cuirassier, 14 Strength
    UB: Sejmik, replaces Stable, +4 Espionage Points
    Polynesian
    Leader: Kamehameha, Cre/Cha
    Leader: Salamasina, Spi/Res
    UU: Koa, Replaces Swordsman, No Iron needed, no city attack bonus, +50 against Melee units
    UB: Fishery, replaces Lighthouse, +1 Food, +1 Health
    Trojan
    Leader: Hector, Pro/Org
    UU: Apollonian Guard, Replaces Horse Archer, Str. 8
    UB: Trojan Walls, Replaces Walls, +70 defense, -70 percent bombard damage, +30 Espionage Defense
    Vietnamese
    Leader: Ho Chi Minh, Cre/Str
    UU: Vietcong, Replaces Infantry, Cheaper, Moves 2, 1-2 first strikes
    UB: Farming Collective, replaces Grocer, +1 Food per River Tile

    Changes to Civs:
    Native Americans now Sioux, with Sacred Council instead of Totem Pole. Everything the same but names and artwork
    Vikings now Scandinavian Empire

    New Leaders:
    Akbar of the Arabs, Ind/Res
    Carlos V of Spain, Phi/Str
    Hitler of Germany, Cha/Str
    Hirohito of Japan, Org/Str
    Meiji of Japan, Fin/Res
    Taizong of China, Fin/Str
    Henrique of Portugal, Exp/Res
    Itzcoatl of Aztecs, Exp/Str
    Mandela of Zulu, Cha/Res

    Changed LHs: Shi Huang is Chinese Version, Alexander, Montezuma, Julius and Ragnar have new Art, Shaka has visible crown wreath, Gandhi's favorite civic is Pacifisim.

    New Wonders:
    Himeji Castle: Requires Feudalism, double income from pillaging, no enemy income for pillaging in your land
    Sydney Opera House: Requires Mass Media, Harbor, and Coast. Inspires one random great person.
    Pantheon: Requires Polytheism and Construction, +2 Espionage points per state religion building
    Temple of Ah Cacao: Requires Calendar, 20 percent chance to heal fully after combat
    Herc Factory: Requires Cold Fusion, can build Assault Mechs beyond National Limit
    Golden Gate Bridge: Requires Combustion, Steel and Assembly line: +20 percent culture in city (one time), +10 commerce in all cities

    New Project:
    Spanish Inquisition: Removes all non-state religion/buildings from your lands, +3 relations with civs with same State Religion, -1 relations with other civs.

    New Building:
    Refinery
    +10 percent gold, -1 health, -2 happiness
    Power with Oil, -2 health
    Grants Refined Fuel promotion.

    Changes to buildings: Scotland Yard Requires Printing Press, Russian Research Institute produces four espionage points, Castles don't obsolete until Steel and +2 happy with Serfdom, Academy requires writing, Nuclear Plant +2 happy with Police State, Walls +10 percent Espionage Defense.

    New Units:
    Special Forces: 28 strength, moves 2, starts with Amphibious and Commando, National Limit 5, can paradrop (7).
    Floating Fortress: 20 strength, moves 7, can bombard city defenses, can carry five fighters. Requires Aquaculture.
    Stealth Fighter: 100 percent chance interception, Range 12, 25 chance evasion, 16 city bombard. Requires Fiber Optics and Stealth.
    Hover Gunship: Str. 30, +50 percent against armor, siege, and mech units. Requires Robotics.
    Siege Mech: 45 Str. can only build three, 75 percent chance interception, 20 percent bombard per turn, 90 percent damage to attacked unit, 80 percent to other units in stack. Requires Fusion.
    Armor Infantry: 46 Str., requires Uranium and Aluminum, starts with March and Blitz

    Changes to Units: Marines and Paratroopers upgrade to Special Forces, or Cyborgs. Explorers upgrade to Airships. Spies move 2. Great Generals can start golden ages. Jaguars have a first strike. Gallic Warriors +20 percent city attack. Caravels cannot enter rival territory without open borders. Grenadiers -10 hammers to build. Ballista Elephant does collateral damage to stacks. Gunships, Jet Fighters, Carriers, Mech Infantry, Modern Armor, Mobile Sam and Mobile Artillery all upgrade to futuristic units. Workers upgrade to Clone workers.

    New Promotion:
    Refined Fuel. +1 movement to Armor, Naval units. +1 operation range to Air Units. Requires a refinery or future tech.

    Changes to Techs: Divine Right grants a Great Prophet if your are the first to research it. Paper allows you to produce Espionage in cities.

    Changes to Civics: Theocracy allows you to build inquisitors without a Holy Office, Vassalage = no anarchy when capturing enemy cities.

    New Terrain and Bonus:
    Marsh: From colonization, +10 percent defense, +25 percent time to build improvements.
    Titanium: Revealed by Scientific Method, +2 gold and +1 hammer with Mine. Required for Cyborgs, Siege Mechs, Dreadnoughts and Assault Mechs.

    Other Changes: There are six unit and city styles: Middle East, South America, African, European, Asian, Greco Roman. Cities are diverse until Industrial era, units are diverse pre-gunpowder (including ships). New Futuristic city art thanks to Planetfall.
    Terrain is from Colonization with Water changed as well. Looks pretty good and more realistic.
     
  5. seasnake

    seasnake Conquistador

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    So what do you think? Looking at the full changes, is there anything else to consider before this mod is final?
     
  6. Lachlan

    Lachlan Great Builder of Civs !

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    At this you should write :

    "Civ IV: Conquer The World 1.0" :)

    -------

    For 1.1 you should add : python only "Barbarian Civ Mod"
    and "Pirates Mod", python only i think ;)

    I will provide to you links :

    1) Barbarian Civ Mod http://forums.civfanatics.com/showthread.php?t=329572
    2) Immigration Mod http://forums.civfanatics.com/showthread.php?p=4149559
    Why not ? For Immigration Mod ;) ?
    3) http://forums.civfanatics.com/showthread.php?t=173859
    I hope these three mods are python and xml only and free of dll :)
    The Lopez is not active anymore but ...

    --------

    Drop, please, your 1.0 version that i convert it for Mac, ;)
     
  7. seasnake

    seasnake Conquistador

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    Actually, I'm going to look at the Pirates mod first before my final release of Conquer the World. Fits the theme well and looks like it may be simple to do.
     
  8. HahnHolio

    HahnHolio Warlord

    Joined:
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    Location:
    Germany
    i think you should reduce the evade chance of the stealth-fighter to something like 75% or such, coz, on occassion, they might get sighted by advanced radar or what have you ... but 100% is just turning it into a super weapon to bomb away at your enemy, without a chance to defend again it ... spoils gameplay a bit i think ...
     
  9. Lachlan

    Lachlan Great Builder of Civs !

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    Dont forget modern piracy like Somalia :goodjob:

    If you dont want Barbarian Civ, at least you should take in your mod "immigration mod" because is a tool for weakening or reinforcing empires, imagine, you, your civ with immigrants coming to your empire from neighboring empires especially if they are at war with you :D

    And for the civics what have you planned ? Finally ? :)

    Good night !
     
  10. Xyth

    Xyth History Rewritten

    Joined:
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    Aotearoa
    The pirate mod that you linked requires a custom .dll and hasn't been updated since Warlords (as far as I can see).
     
  11. Lachlan

    Lachlan Great Builder of Civs !

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    hell ! I'm sorry seasnake, i believe that you should abandon this mod component... :(
     
  12. seasnake

    seasnake Conquistador

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    Um, yeah, I give up! I put in and it did nothing or, when I added DLL, it killed my mod. So now I'm just shipping without it.

    The final .rar mod file is about 343 MB, too big in my opinion. I'm going to see if there is a better compression program. More later! I'll be looking at compression programs throughout the day, and maybe later tonight I'll have it done. If not, that's what I'm doing, and it could take a little bit to find the right program. So more later.
     
  13. Lachlan

    Lachlan Great Builder of Civs !

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    Ok, what about adding Urukagina of Sumeria ?
     
  14. mechaerik

    mechaerik Tuturuu!

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    7zip usually compresses better than rar.
     
  15. Lachlan

    Lachlan Great Builder of Civs !

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    i agree for 7zip...
     
  16. seasnake

    seasnake Conquistador

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    Okay, 7zipped it at 283 MB, I'll upload to File Factory. Later, I'll open a new thread, put some picks and the links in that thread, and finally link to that thread in this one. Conquer the World is uploading! Tonight it should all be available.

    As for Urukagina, I have enough LHs I think. I'm cutting it off, for now...
     
  17. seasnake

    seasnake Conquistador

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  18. Marcin388

    Marcin388 Chieftain

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    Dec 28, 2009
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    40
    Hello i'm new here. :satan:
    Thanks for adding Poland, i'm Polish (so my English may be bad). :D
    My computer is not working so i may not remember some stuff from the civilization and i can't install your mod. :cry:
    I would like to post here some ideas, i'm not good at creating mods so i can't create my own mod.
    Here are my ideas:

    Technologies changed:
    Laser: adds 1 health for cities with hospital (reason: lasers in hospitals)
    better defence for bombarding and rockets (reason: lasers destroy rockets and air planes. New building: "laser shield" or something like that)
    Robotics: +3 to happiness (reason: new accessories)
    +1 for health (reason: cars, hospitals are more advanced etc.)
    paper: some other technologies and buildings require that technology
    advanced shielding:
    Units
    Power armour soldiers:
    str: 28 movement:1
    RECEIVE defensive bonuses
    +50% vs units that aren't vehicles
    New technologies:
    cloning: (cloning changes for advanced cloning)
    +200% food from farms (reason: cloning food)
    Laser weaponary: gives + 4 str for power armour soldiers and cyborgs
    requied for siege mechs and dreadnoughts
    new units: laser artillery (same as artillery but has 28 str and bombard causes -20%)
    Plasma weaponary: gives +8 str for power armour soldiers and cyborgs
    and +15 for stealth bomber and bombard causes -32%
    Requied for siege mechs and dreadnoughts
    new units: plasma artillery (same as artillery but has 35 str and bombard causes -30%)
    Future teechnology gives + 10 health + 10 food and +10 happiness
    Genetics: requied for cloning

    Also there should be new nuke:
    People will have -5 happiness but it will be able to destroy 30 population and area+units near the city
    It's called "Tsar bomba" It is real bomb created by Russia

    I will think of more if you will use my ideas.
    So PLEASE use them, I love this mod but i would love it more if you would use my ideas.

    Tsar bomba:
     
  19. jimmy10fingers

    jimmy10fingers Chieftain

    Joined:
    Jan 25, 2010
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    7
    Hi, cool mod.

    A few queries, would it be possible to your mod in conjunction with cephelos map generator, http://forums.civfanatics.com/showthread.php?t=310891, amazing maps, highly recommended.
    The problem is that you new marsh terrain and titanium resource dont appear on the map

    Any chance of patching you mod or something? The two together would make a brilliant game

    Also your mod doesent appear to have the map regenerator on the first turn. If you could put that in also it would be appreciated, im really picky about my starts.
     

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