Thunderbrd's pre-v37 debug checklist

Regarding repair or remove:
What are the pros and cons in PerfectWorld 1 VS PerfectWorld 2?
I have no idea. I just don't want us to be releasing with an errored out mapscript and DH says there's a danger in outright removing it.

I'll have to analyze the starting plot finder routine to figure out what's wrong.
Awesome... thank you for looking into this for me!
 
PerfectWorld 1 is a mess and I feel we should remove it completely.
Deleting it does not prompt any error even with the debug dll.
 
Last edited:
PerfectWorld 1 is a mess and I feel we should remove it completely.
Deleting it does not prompt any error even with the debug dll.
Then kill it! :)
 
PerfectWorld 1 is a mess and I feel we should remove it completely.
Deleting it does not prompt any error even with the debug dll.
Hey Toffer... you don't think this removal has something to do with other mapscripts, including the WIP, acting up do you?
 
I have no reason to think that yet; we can only assume the issue is in the players mod setup, until we get more similar reports, or can reproduce the issue ourself.
 
Hmm... I've been able to replicate the pangea issue at least. Just now. Get's pretty well stuck on that. Let me know if you need some code debugging assistance on this one somehow. it seemed you may have a bead on the issue.
 
Back
Top Bottom