Update Coming. New stuff!
Well, this war is clearly going poorly for a certain side. The whole "team" aspect didn't really pan out, now did it? Quite frankly, there is incompetence on both sides, but the Nod side was tempered by a higher level of skill than what existed on GDI's side, coupled with the fact Nod keeps getting orders in easily. So, a few changes.
1. There can only be one.
Factionalism is soooo yesterday. Build temporary alliances, backstab folks, and remember. There can only be one individual winner. Hopefully, this will weed out the weaker players as they won't have a handicap in their favor.
2. Superweapons enabled.
Superweapons will now start charging (none can be fired this coming turn).
Superweapons take one turn to charge to fire, meaning one superweapon can't be used on back-to-back turns. Superweapons can also be charged up to deal additional damage. Point them at a territory and shoot. You have three target choices.
-Defenders of the territory
-The Base
-Set it on defense, fire at attackers
3. Propaganda Building ($2500, 50 Power, Requires Communications Center
This new building, being added soon to the recently cleaned-up unit listings, will make your forces in the territory generate more morale when they morale-break/kill units.
Things are going to be slightly more Risky here on out.