Ties...

Simple solution to this annoying habit. When building wonders, save often. If the AI gets it before you do, especially if you're one turn away, reload and whip it/buy it.

people are saying that it happens even if they whip/buy it on the last turn. when whipping is the only option, it can happen that reloading two turns back you don't have enough hammers/pop to whip it ... bummer. and some don't like to reload to change judgment calls (i don't, but i 100% believe that everybody should make that determination for him/herself).

i do like VoiceOfUnReason's challenge and his willingness to look at these cases. go to your .ini file, set autosaves to 1, and if you get bitten by this, copy the latest autosaves (i'd do the most recent two years since i'm not sure which one contains the problem) since autosaves get replaced when you start a new game. share those with him and maybe we can figure this out, and help save people this obvious frustration?
 
I do not know about order, I believe in overflow theory.

If I finish wander with whip or engeneeer, I never lost one.

I don't think so, because I already lost a wonder I poprushed for.


if by design i'm supposed to know in 950 BC, but the message does not show up in time to stop me from using the whip or a GE because of the system doing me the so-called favor of only showing me one message at once, then that's seriously annoying. i've opened the event log to look for things and sometimes you have to wait for it to catch up, so it's not necessarily a cure-all to say "well, don't just depend on the green flash-by announcements, open the log."

why announce it in 950 BC using an inconsistently delayed event log system, but not stop us from building it until 925 BC? what does that do other than give us one more turn to convert hammers into gold if we want to, or a chance to seriously blow it and waste a big old whip or a valuable GE? my #1 rule is play the game in the way that's fun for you, and i don't define cheating for anybody but myself. so do that if you want to, i won't think less of you, i promise. all i mean is that i don't see the purpose of that in a game design, all that i can see is it as is a bug and it seems like they missed a step somewhere. not that i know how to program my way out of a paper bag, mind you. and it obviously leads to frustration when people think they're going to get the wonder and so they whip or spend that GE and then only get gold and they feel they've wasted something big-time. what am i missing?


yep, those things happen, and it's a kind of frustrating.
That's why I always wait for the end of my turn before whipping, to let the messages come in.
(When I then forget to whip, I :hammer2: )

I'm inclined to open this up as a challenge: can anyone provide a save that demonstrates that overflow matters?

For a first cut, I would describe that as a save where
1) you are one turn away from completing a wonder
2) the wonder is not listed as being completed in the eventlog and is absent from the wonders page
3) some other civ beats you to the wonder after you hit end turn.

a little worldbuilder test would be easy enough, I think.
Can't remember if you can add hammers to a building in the queue, but even if you can't you can add forests all around a city and piles of workers on each forest tile to get a super mega large overflow.
Or you can just put a GE where needed.


people are saying that it happens even if they whip/buy it on the last turn. when whipping is the only option, it can happen that reloading two turns back you don't have enough hammers/pop to whip it ... bummer. and some don't like to reload to change judgment calls (i don't, but i 100% believe that everybody should make that determination for him/herself).

i do like VoiceOfUnReason's challenge and his willingness to look at these cases. go to your .ini file, set autosaves to 1, and if you get bitten by this, copy the latest autosaves (i'd do the most recent two years since i'm not sure which one contains the problem) since autosaves get replaced when you start a new game. share those with him and maybe we can figure this out, and help save people this obvious frustration?
I have autosave at 1 and keep large amounts of autosaves, but I'm not building many wonders :mischief: ...
I suggest someone starts a game :
- with autosave each turn
- with egypt,
- slow builds stonehenge (a worker first may be good too) while growing really big and teching to BW.
- when 1 turn from finishing it, save.
- if an AI builds it before this, autosaves from the 2 previous turns (to be able to use worldbuilder in different situations).

I promised my wife I wouldn't play this week, so I'm not doing it.
But would like to see the results.
 
Well, since I'm always rush building wonders anyway, if I tie again my save would be useless since I already am rush building O_o

Another reason I don't believe in this over-flow theory, is that in a couple of my games I had a SUPER CITY, we are talking 800+ hammers a turn production. Now I highly doubt it that the AI was making more, even with its biased advantages on Monarch+. There was no city that I could tell that could match my production even remotely. So again, I find this overflow hard to believe, unless the AI kept an engineer in reserve, then at the last minute, with 1 hammer being short, it decided to burn the GE and add 800+ overkill hammers to that wonder on the same turn.

Is the AI really that stupid? I guess yes... but what are the chances this happened? O_o
 
Well, since I'm always rush building wonders anyway, if I tie again my save would be useless since I already am rush building O_o
...
So again, I find this overflow hard to believe

did you read what VoiceOfUnreason posted? he read the code, and as he interpreted it, turn order matters and overflow does not. but messages can arrive late, including notices that the AI finished a wonder, and that would make it look like a tie when it wasn't. the end result is certainly still 100% as frustrating whether it's overflow or messages or the mood of your personal pc.

that's part of why a save to test would be useful. so that he/we can try to pick apart what is actually happening.
 
Well, since I'm always rush building wonders anyway, if I tie again my save would be useless since I already am rush building O_o

How much disk space do you have? enough to Auto Save every turn?


So again, I find this overflow hard to believe, unless the AI kept an engineer in reserve, then at the last minute, with 1 hammer being short, it decided to burn the GE and add 800+ overkill hammers to that wonder on the same turn.

Is the AI really that stupid? I guess yes... but what are the chances this happened? O_o

Since Great Engineers give no overflow, the chances of that happening are not very good.
 
Alright, I just found one more reason NOT to use a GE to rush a building if I'm on a borderline decision...

BTW, interesting autosave must be adjusted in the ini file instead of the standard options.
 
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