tile improvement question

Hammer Rabbi

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while figuring this game out ive been curious about getting the most bang for the buck out of Great Person improvements.

If i put a factory/science/culture improvement on an existing improvement like horse stables it always says what the total adjustment will be like -1 food/-1 production +6 science. and then i click to place it and it says "this will replace the existing improvement." does that mean i lose the actual horses on that but still get some food and production? do things like other building bonuses from stables still apply for a GP improvement?

i've done some in game 'testing' to see but im still not sure what result im seeing. since you only have so many citizens to use i dont like putting the GP improvements on un-improved tiles.
 
You lose the pasture and anything it gave you, but keep the horses and their base yield.
 
okay, that's better. at least i can still make units that need horses or trade the horses. thanks!
 
Well, I'm pretty sure the pasture enables you to use or trade the horses so you would lose that.

(edit) I'm wrong, see below...
 
hmm, that does change things. i rarely trade horses, but i definitely use them for units. i need to maybe do some more thorough testing. i'll try a babylon game for the starting scientist, put him on the only horse pasture and see if i can trade/use them after that.
 
Yes you can. Great People improvements connect strategic resources (Horses, Iron, Coal, Oil, Aluminum and Uranium) when built on the right tile. So plopping an Academy on a Horse tile will still give you the Horses (for use/trade). This was changed in a patch. Don't remember which.
 
okay, that is awesome. i was hoping for that but i also that might be too OP or something.
 
okay, that is awesome. i was hoping for that but i also that might be too OP or something.

It's not OP. The reason it was changed was because people were reluctant to place great person tile improvements because you could be unlucky and find out later that you placed it on your only oil or uranium tile.

Also note that when the game tells you that placing an academy on a pasture will net you -1 :c5food: -1 :c5production:, that does take into account the loss of the pasture.
 
This also only works on strategic resources, not luxury resources. Although I think you still get the happiness from the luxury, you won't be able to build an special buildings (Mint, Monestary, etc.)
 
okay, interesting. i hadnt thought about the secondary benefits like wine and incense for monasteries. i never improved those with GPs, they usually were mines or farms/sheep/cattle. and i wont do lux's either. i never did out of fear of losing the happiness.
 
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