while figuring this game out ive been curious about getting the most bang for the buck out of Great Person improvements.
If i put a factory/science/culture improvement on an existing improvement like horse stables it always says what the total adjustment will be like -1 food/-1 production +6 science. and then i click to place it and it says "this will replace the existing improvement." does that mean i lose the actual horses on that but still get some food and production? do things like other building bonuses from stables still apply for a GP improvement?
i've done some in game 'testing' to see but im still not sure what result im seeing. since you only have so many citizens to use i dont like putting the GP improvements on un-improved tiles.
If i put a factory/science/culture improvement on an existing improvement like horse stables it always says what the total adjustment will be like -1 food/-1 production +6 science. and then i click to place it and it says "this will replace the existing improvement." does that mean i lose the actual horses on that but still get some food and production? do things like other building bonuses from stables still apply for a GP improvement?
i've done some in game 'testing' to see but im still not sure what result im seeing. since you only have so many citizens to use i dont like putting the GP improvements on un-improved tiles.