Tile improvements not working

Tkos

Chieftain
Joined
Jan 1, 2006
Messages
3
Location
England
Hey there! My first post so I hope I ain't doing anything wrong. Also, I'm sorry if this has been discussed before.

Anyway, I was just wondering, has anyone else ever had an experience where the game has started giving the wrong effects for certain tile improvments? For example, when I built mines on hills they only gave me +2 sheilds instead of +3, or when I built irrigation on grassland it had no effect at all. I've been playing the game for years, and it only started happening this afternoon, so it confused me a little.

I went into the 'rules' file to check everything was right there, and it still said the bonus for mines on hills was 3 and irrigation on grassland was 1, so I tried changing it, putting in 4 and 2 respectively. This worked, and now I get the normal results for these improvments, it just seems strange that the game seems to be putting -1 on their effect. Any explanations?

Also, while I'm here, is there anywhere on this site for discussing Colonization? It's a great little game and I'm assuming it must be from the same people who make Civ, since they're so alike.

Thanks :)
 
resources are collected differently under the different governments
 
Really? hmm, I wonder why I never relaised that. So the stats that are in the civilopedia? Which governement type do they relate to? And surely irrigating should always have some effect, shouldn't it?

Thanks
 
I'm guessing you were in despotism when you noticed the problem. IIRC you get -1 shield from each tile that would normally give you 3 or more (which explains the wimpy mines). There is a similar effect on arrows and food. When you switch to monarchy, the -1 disappears, and as Smash said, higher govts may give even better results.
 
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