stiiknafuulia
King
- Joined
- Apr 9, 2016
- Messages
- 603
A shameless copy of a thread from Reddit, as I thought it well worth it -- here are the tile yields of the various terrain types, as gleaned from the recently released videos:
Base Terrain\Feature Flat Forest +1P Hill +1P Rainforest +1F F. Hill +2P R. Hill +1F1P
Plains 1F1P 1F2P (1F2P) 2F1P 1F3P 2F2P
Grassland 2F 2F1P 2F1P ??? 2F2P ???
Tundra 1F 1F1P 1F1P N/A 1F2P N/A
Desert 0 N/A 1P N/A N/A N/A
Snow 0 N/A 1P N/A N/A N/A
Coast 1F1G
Ocean 1F
The implications of the new yield system, if kept until release, are pretty huge imo. Tundra and desert areas are pretty much worthless without wonders and/or religion, including hilly areas, which in Civ V were as useful as any other hill. Add to this the effect of lowered appeal (desert tiles have been stated to have low appeal values), and a tundra or desert start could be an instant re-roll.
Otoh, forested grassland hills and rainforest plains hills will likely become very desirable terrain to start near, yielding 2 food and 2 production without any improvements. Add resources to this and some tiles could have very high total yields without any Builder actions. I think it's a good thing, as it gives you more options in the very early game, making 'Builder first' not always the optimum strategy.
It seems that Rainforest, unlike Jungle from the previous games, is actually desirable as it adds +1 food to Plains tiles. Whether it also appears on Grassland tiles is anyone's guess, but I think not as it could be quite op. Otoh, it's been stated that Flood plains and Swamp (or Marsh) tiles do have 3 food by default (they weren't included in the Reddit table for some reason, so I've omitted them here as well). (I'm not sure what to make of swamps having extra food, of all tiles...
As a Finn I'd rather not be stranded without food on a Finnish swamp. You could pick some berries, sure, but not any more than in a forest, and even then, you couldn't really sustain a city-sized population on mere berries.)
Btw, do we know if rivers add gold to the tiles that are next to them (can't remember if they did in Civ V)? And have we seen the gold yields of any resources? I think we might be strapped for gold in the early game... I haven't seen any trading posts in any of the videos, either. Perhaps we'll have to rely on (foreign) trade routes for gold from the start... Interesting to see how things turn out.
Plains 1F1P 1F2P (1F2P) 2F1P 1F3P 2F2P
Grassland 2F 2F1P 2F1P ??? 2F2P ???
Tundra 1F 1F1P 1F1P N/A 1F2P N/A
Desert 0 N/A 1P N/A N/A N/A
Snow 0 N/A 1P N/A N/A N/A
Coast 1F1G
Ocean 1F
The implications of the new yield system, if kept until release, are pretty huge imo. Tundra and desert areas are pretty much worthless without wonders and/or religion, including hilly areas, which in Civ V were as useful as any other hill. Add to this the effect of lowered appeal (desert tiles have been stated to have low appeal values), and a tundra or desert start could be an instant re-roll.
Otoh, forested grassland hills and rainforest plains hills will likely become very desirable terrain to start near, yielding 2 food and 2 production without any improvements. Add resources to this and some tiles could have very high total yields without any Builder actions. I think it's a good thing, as it gives you more options in the very early game, making 'Builder first' not always the optimum strategy.
It seems that Rainforest, unlike Jungle from the previous games, is actually desirable as it adds +1 food to Plains tiles. Whether it also appears on Grassland tiles is anyone's guess, but I think not as it could be quite op. Otoh, it's been stated that Flood plains and Swamp (or Marsh) tiles do have 3 food by default (they weren't included in the Reddit table for some reason, so I've omitted them here as well). (I'm not sure what to make of swamps having extra food, of all tiles...

Btw, do we know if rivers add gold to the tiles that are next to them (can't remember if they did in Civ V)? And have we seen the gold yields of any resources? I think we might be strapped for gold in the early game... I haven't seen any trading posts in any of the videos, either. Perhaps we'll have to rely on (foreign) trade routes for gold from the start... Interesting to see how things turn out.