First, nice set Meerk
We do need more workers as you pointed out. Don't worry about IW, since the slider was at 0% there's not much harm done.
Once the library is up, I see ourselves going HBR next and using that to trade for Alphabet after 1~2 turns of research. We'll need it for Elephants anyway. HAs for pillaging would be nice also.
I'm not too sure why Cow Misser has 8 improvements though, we'll only be able to work 5 for a good while, and will only be working 3 for a while once we start running Scientists. Stop the farm and go improve other cities. No need to road to our western city just yet, it will be connected by the river in 2 turns (border pop).
You can see our current network. I wasn't sure it worked but it connected Lolco to our empire by the lay of the rivers
For Cow misser, I don't like the idea of wasting food again. We can time the library to be completed the same turn the city grows to size 5. (ivory/cows/copper/fp in 5 turns)
Then assign 2 scientists, work fp+cows+copper and build settler/worker/chariot, whatever's needed.
Tenochtitlan should grow to size 4 after the worker and then pump out some more workers.
Teotihuacan needs to grow to size 4. At that point, it will start a worker.
The granary will be at 39/60

so whipping is it inefficient. OTOH, whipping the worker and dumping the overflow in the granary will 1 turn-complete it making it regrow faster to get out more workers/settlers
We do need friends at this point. The good part is Mansa will trade monopoly techs so we don't need many friends. Any preferences on this?
Get your colors picked and we'll see
Thanks for the advice and patience!
Rats, wish I had seen that before playing. Still, I did manage to get the binary research thing right.
My chief regret about my turn is not chopping enough. In particular, I feel I should have chopped near the new city. However, that regret is somewhat a symptom of a lack of workers. (The other half is probably poor choices of what to do with some of the workers we have.)
The important part is participation, so you're doing great!
Thank you kossin, I did not take this to be harsh but rather as constructive criticism, and I appreciate the learning experience. I can see from your comments what I should have been paying attention to that I missed this time around, and I am sorry. I should probably have waited for more comments on city placement before playing my set. As to the barracks build, I did not think our objective was to be peaceful, I had the understanding that our objective was to be an irritant, trying to bully the Mansas into DOW on us since we are not allowed to DOW on them. Was this wrong? Bullying someone else into declaring war on our empire does not seem peaceful, and does give me the impression that barracks would still be a useful build.
We do want war, but we can't afford war right now. There'll be plenty of time to build a barracks later when we do need it. At that moment, the city was not going to build anything other than infrastructure/workers so it was not a good use of 25

(aggressive). I'm afraid we still have a few more sets to go before we can start. Although... there are 2 Mansa's with Alphabet already (but they are Pleased so no minuses from requests). The next person can try and extort a few techs from them if they want. Sailing would be nice for easier trade routes - explore the coast south of Lolco as it has a river connection to it. If that doesn't work then we need to make a road to Orange Mansa for FOREIGN trade routes, worth 2

each rather than just 1.
I can't say too much because I'm working *WITHOUT* civ... and I can only talk based on your screenies.
First of all, we are lacking on military, workers and commerce. So I'd put the Weird Named Town Of The West to work on workers (after assuring it can work all the floodplains). Then send 2 teams of 2 workers each to cottage spam around the Weird Named Town Of The East as Cow-misser pumps out chariots and axemen.
That shall fix some of our actual problems, on the other side, I'd hurry a settler (somewhere) to settle 3 SE of Lolco, and send a Galley to find trade routes (Nav required, however)
As weird as it might sound, I'd research to archery now (Nav -> Archery). Or meditation. My point here is that Peach Mansa is witing for us to bully him for alphabet, and Orange Mansa will discover IW for us (his lands are jungle heavy).
Does we have hooked horses? well, another point to go Arch -> Horseback Riding (perhaps bullying for the second) it would be great to get an early pillage economy (is it viable without towns?) or at least to maximize the benefits from an early war (Orange is the best bet here, the new city I've proposed is going to spark border tensions, plus getting any other religion but Hindduism and some bully...)
Please, when doing the reports, add more geographical data (far screenies as cripp7's one, and more standard view like 1240 AD's, over our cities and around the borders of the known world) for those of us that can't take a look at the save right now
Archery isn't needed now. I think military is OK for now as barbs will only be a minor nuisance from the layout of the land. Plus it lets us hope to get a 10xp unit.
Your proposed city unfortunately will be a drain on the economy, being that far and having no useful tiles to work right then. Like the HBR idea though, but Archery can be traded for. Remember Mansa is a techwhore and will trade anything, we don't have to shy away from the WFYABTA limit

I would also agree... a few more screenshots are always welcome!
Edit: forgot to mention, but we need to finish scouting the north as it will be important for the dotmap (3 or 4 cities?)
1. Slibluhr
2. cripp7
3. Gumbolt
4. mlinneak
5. Meerk - Just played
6. mjg5591 - UP!
7. kossin - On deck