Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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OK I've just finished a Time game on Arch so will start a new one on B&S now for direct comparison!
For me, it's using standard game mechanics, so no exploit. As cold-whipping is a big part of it, I actually even doubt that the conversion-rates fromto
are that extreme, though Kremlin and Factories do make it powerful in time games. This method actually is so powerful, because it's the only method I know of, that converts
into
. It's also an amazing way to make the core-cities pay the extreme expenses for the newly settled non-courthouse cities. Additionally, the core-cities lose pop while the newly settled one gain pop resulting in all cities reaching about the same size once settling is finished, which is great for maximising population.
But don't you think that method is still a pretty game breaking exploit? I mean the effect of this is much bigger than for example the GPT trade exploit and probably the most effective way to generate large amounts of gold, right? Sure, it's within the game's rules but you still 'trick' the game to be able to whip 'Food -> Wealth' which is normally not allowed. I don't like the idea that this becomes a must-use-to-be-competetive method for HOF players but that's what this seems to be!?![]()
I guess you're right and it's not as powerful as I first thought compared with other methods/tricks. I probably overestimated the effectiveness because of your characterization of it as 'godmode'^^
But i'm not sure it was the exact intention of the devs to give the player a way to pay for his huge empire by turning slaves into corporate executives who then get converted to gold because of the limited number of national units![]()
Are u aware the game originally had no exec limit? It was patched out
I began playing with 3.19, so most overpowered things from prior CIV versions were live without me. I especially regret that I didn't play a game where Tanks could still cause collatgeral dmg., though this also probably would have been awesome. The thought alone, having 70 cities and being able to spread Sushi to the remaining 70 cities, how great! I also would have liked to play with the longer GAs.
Impressive! What size of map was that?
Once I had a slightly odd moment: Captured a barb-city on another island. Even though I razed it instantly, the tiles the barb-city had in his inner BFC were 0% english afterwards. There was nothing i could do to make that culture go away again. If I would have known that mechanic before, I would not have conquered that city, like this, it costed me 7 tiles = 2 total cities at least.
You need to put an AI on that spot. then the tiles won't be yours. The culture from your island will not flip the tiles outside the BFC.
I had two Time games accepted into the Hall of Fame this update, both Time games, Epic Speed on Tiny maps - one B&S and one Archipelago. Here are the details - I've used T'Hawk's excellent Victory Score Calculator to normalise the scores to Deity for comparison purposes (I set the Tech and wonders to the same score as I don't think they were really affected by the different maps).OK I've just finished a Time game on Arch so will start a new one on B&S now for direct comparison!
I'm using normalise in a slightly different sense - to see what a result on Deity would have been for games played at lower levels. The scores are correct - if you don't believe me the details and links to the Calculator are all there for you to do your own calculationsAren't the "actual score's" already normalized? Then the Deity-scores would differ greatly. I don't believe it, but are you really sure that those numbers are all correct?