Timer dicussion

I would love 100 times better if Germans just play their turn in reasonable time after WPC, so we still have solid 48 hours to play. With the APT mod features, if we shorten the timer, we are mostly shortening our own time for discussions and playing the turn. Because we will must make sure our discussions and turn playing is done way before the 36 (or whatever shorter timer is chosen) to avoid situation where Germans log in just after the "normal" 36 hours have passed and simply end their turn and the turn rolls and we lose our turn. But if the Germans want more time for discussions/playing their turn, they will just not end their turn and this again gives them 72 hours or whatever. So basically, right now as it turn out, the turn switches in the my nights, so I post thoughts for discussion next night when I get home, so thats already about 24 hours. Then we get discussion and the next night after I get back from work I play the turn based on input/opinions. Thats almost 48 hours. If the timer is 36 hours, we will need either far quicker reaction on posting start-of-the-turn images and questions for discussion, or far greater turn-to turn freedom for the turnplayer and leave discussions for really serious things like settling locations, agreements with other teams etc. Someone could say we might just discuss things in advance like 2-3 turns, but who can tell what happens if barbs appear, etc?
 
o Every team except the Germans has 44hours to play from the turn roll!
o The moment WPC ends their turn, the Germans have 44hours to play.
o As long as your team has not ended the turn the civstat time is your remaining time
o When all teams except the Germans have ended their turn, the civstat timer will switch to showing the remaining time for the Germans.

To make it clear:
o If you are not in a war, you have 44 hours to play after turn roll.
o If you are not in a war and have not ended your turn yet, the civstat time is your remaining time.

mh

I am pretty sure this is correct, so we get the full length of the turn timer regardless of what the Germans do, and we will never have extra time to play the current turn because the Germans take longer. It gives us more time to plan the following turn, but not that's all.

I would really like to decrease the turn timer to 36 hours (or whatever the middle option is). My only reluctance is changing the timer during a war when one of the warring sides is vocally against reducing the timer. I would have more sympathy for them though if they would end their turns in a reasonable manner.

So anyways, my vote is to reduce the timer.
 
I'm fine with the pace as is. I know some players would prefer things to go much faster but not all of us can log in every day and faster turns end up alianating more casual players. Also it is the holiday season and people's schedules change or they travel so extra time is a good thing durring the last week of Dec anyway.
 
I'm fine with the pace as is. I know some players would prefer things to go much faster but not all of us can log in every day and faster turns end up alianating more casual players. Also it is the holiday season and people's schedules change or they travel so extra time is a good thing durring the last week of Dec anyway.

Absolutely. As Captain Sommers says: "If the timer seems long to you, just get in to more games!" LOL, I'm in quite few games, so the timer is good for me.
 
Well, 3/4 of the people who commented here are against reducing the turn timer. Since r_rolo has requested that teams submit their votes, can we say that our official position is against any reduction?
 
What is the current timer now BTW? If it is more than 44 hours, I can say I am OK with shortening it to 44 hours. I can live with 36 hours too, but then it will happen what we wont have full 24 hours for discussions.
 
The timer is currently set at 44 hours. Because the timer runs slightly slower than in real life, this equals roughly 48 real life hours per turn.
 
Well, 3/4 of the people who commented here are against reducing the turn timer. Since r_rolo has requested that teams submit their votes, can we say that our official position is against any reduction?

Yes, I think the majority of the team would be fine with changing the turn timer after this war in concluded in the interest of fairness.
 
Yes, I think the majority of the team would be fine with changing the turn timer after this war in concluded in the interest of fairness.

It is a bit controversial, as the problem with longer timer is because most of the cases people just dont end their turn. And because of the way APT mod works, now we have double the timer, so turns take up to 80+ hours which is long of course. But this is because of the war-time timer. Normally I think that 48 RL hours is absolutely OK for a team game to have. Once we are back to no-war situation, 48 hours timer is OK for me. This gives 24 hours for discussions and another 24 hours for the turn player to actually play. Sometimes turn will switch when it is midnight for the most of the turnplayers. Then in the morning they might not have time to log in, take sceenies, post plans for discussion, etc. So it may happen that it takes 20 hours to even start a discussion. Then we wait some time for feedback and it is already midnight. In the morning there is no time for play, so we go in to the 40+ hours cycle of playing turns.

I do played and play games with 14-16 hours timer, but thats different. There I dont need input, where this is team game. Every voice counts :)

Last MTDG2 was played almost full length with 48 hours timer and it was OK, no one was complaining about turn timer. It lasted year and a half maybe. Still, there was tech-trading, which speeded things, but we won by space ship, which takes generally more time.

I dont know. I think we might live with 36 hours timer, but...
 
It is controversial. Now the timer is long because the two timers add to each-other. When the war is over, most probably the actual time between turns will shrink twice.
 
So if we decrease the timer then, it will be like 3 times shorter timer in fact.
 
If we decrease it now, and the war ends in x turns, it'll still be "3" times shorter regardless.

With the war, it's 96 hours (48 + 48).

Decrease it now (to 24):
24 + 24 = 48. After the war --> 24 hours. Four times as less.

Decrease it after the war (to 24):
48 + 48 = 96. After the war --> 24 hours. Four times as less.
 
RB wants to bring up the timer issue again, and are asking for our opinion. Re-reading the comments here, it sounds like most of the team is ok reducing the timer during peacetime, but not during the ongoing WPC-German war. If your opinion has changed, or you haven't voiced it yet, please post. Otherwise, I think it's safe to assume that this is still the team consensus.
 
I actually have always agreed with RB on that and recent situations - the Germans not logging for four days and not even letting anybody know - only strengthens my conviction.
 
I will be OK with 12 hours shorter timer. This translates in to 24 hours more frequent turns. Right now the timer is 48 RL hours, right?
 
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