Are you sure, that you don't have nested folder - it has to be mods/Caveman2Cosmos/modstuffinside
Did you tried other scenarios and random maps?
You should get python log and report it to bug subforum
Last edited:
Are you sure, that you don't have nested folder - it has to be mods/Caveman2Cosmos/modstuffinside
CO2 ice still can be extracted by improvement, that only lunar workers can build.I added a few map bonuses in the latest SVN update for space terrains. They are as follows.
- Organic Volatiles. On asteroid/KBO terrains or features.
- Extraterrestrial Microbes. Wherever in the solar system (other than Earth) there might be microbial life.
- Xenoflora. Native plant life in planets outside the Solar System.
- Xenofauna. Native animal life in planets outside the solar system.
- Martian Blueberries. On Mars.
- Metallic Asteroid. Metal-rich asteroid wherever in the solar system asteroids are found.
- Abandoned Civilization. In the galaxy, some long lost civilization.
- Abandoned Megastructure. The astroengineering ruins of some advanced civilization, outside the galaxy.
- Exotic Lifeforms. Things like space whales that are found near our beyond the edge of the observable universe.
- Quantonium Crystal. Not new but now it can be found outside the observable universe.
- Helium 3. Also not new but now can be found on gas giants or the Moon.
So far none of these bonuses have any uses other than decoration on the map, but I plan to introduce some uses for them over time.
<Civ4SpawnInfos xmlns="x-schema:C2C_CIV4UnitSchema.xml">
<SpawnInfos>
<SpawnInfo>
<Type>SPAWN_ANIMAL_JAGUAR_NATIVE</Type>
<UnitType>UNIT_ANIMAL_JAGUAR</UnitType>
<PlayerType>48</PlayerType>
<iTurns>300</iTurns>
<iMaxLocalDensity>20</iMaxLocalDensity>
<iStartDate>-200000</iStartDate>
<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
<!-- bLatitudeAbs>0</bLatitudeAbs -->
<!-- iMinLatitude>-60</iMinLatitude -->
<!-- iMaxLatitude>25</iMaxLatitude -->
<!-- iMaxLongitude>-60</iMaxLongitude -->
<FeatureTypes>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<FeatureType>FEATURE_FOREST</FeatureType>
<FeatureType>FEATURE_SAVANNA</FeatureType>
</FeatureTypes>
</SpawnInfo>
<SpawnInfo>
<Type>SPAWN_BISON_NATIVE</Type>
<UnitType>UNIT_BISON</UnitType>
<PlayerType>49</PlayerType>
<iTurns>25</iTurns>
<iMaxLocalDensity>5</iMaxLocalDensity>
<iStartDate>-200000</iStartDate>
<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
<!-- bLatitudeAbs>0</bLatitudeAbs -->
<!-- iMinLatitude>0</iMinLatitude -->
<!-- iMaxLongitude>60</iMaxLongitude -->
<BonusTypes>
<BonusType>BONUS_BISON</BonusType>
</BonusTypes>
</SpawnInfo>
<SpawnInfo>
<Type>SPAWN_BENGALTIGER_NATIVE</Type>
<UnitType>UNIT_BENGALTIGER</UnitType>
<PlayerType>48</PlayerType>
<iTurns>400</iTurns>
<iMaxLocalDensity>20</iMaxLocalDensity>
<iStartDate>-200000</iStartDate>
<!-- iMaxLatitude>25</iMaxLatitude -->
<!-- iMinLongitude>60</ iMinLongitude -->
<rateOverrideDefineName>ANIMAL_SPAWN_MODIFIER</rateOverrideDefineName>
<FeatureTypes>
<FeatureType>FEATURE_JUNGLE</FeatureType>
</FeatureTypes>
</SpawnInfo>
And so on - first 3 SpawnInfo are showing all longitude/latitude tags.
Don't use viewports then - I did fine without them.Not sure where to put this, but when I enabled viewports on a previous iteration of the map to avoid MAF in late game some of my cities/routes on places like Mars and the Outer Solar System along with my space settlers disappeared from view on the map (though they still existed). Earth terrain was fine.
Use latest SVN, Interference Overhaul modmod, and memsaver option in civ4 config file4 GB, which is the problem, I have an older PC
It was few posts above.call me blind, but where is the download link?!
It was few posts above.
I'll post them on first post.
mmkOK, thanks. No, I still haven't figured out the black hole issue, and I will try to fix the grid issue too.