Pinstar
Ringtailed Regent
My name is Pinstar, and I'm a micro manager. I never automate my workers... I never leave my cities on auto pilot.
Here is a little tip for getting the most of your attention out of your cities. For each city, look at the difference between your health +es and your sick faces. Then look at the difference between your happy faces and unhappy faces. Every time your city grows, both health and happiness take a step tword their limits.
It makes no sense to have one factor hit, or go over, the limit while the other isn't, you city is suffering needlessly.
My tip to you is to always keep the difference between your health stats and happiness stats the same.
For example:
If I have a city with 10 health, and 8 sickness
Along with 9 happy faces and 8 unhappy faces, I would build something that added at least 1 happy face to the city.
That would allow the city to grow 2 more sizes without health or happiness suffering.
Once a city hits their health and happiness limits, you can key in the "limit growth" mode while you build more happiness and health buildings (in equal proportions).
This gets a little tricky when you have alot of your health and happiness coming in as the result of trade...since that makes the market and grocer give variable amounts.
One last tip: Build Forges on costal cities, after you build a harbor. The harbor gives costal cities a big health boost that isn't available to land locked cities...rather than try to balance that boost out with happines buildings, build a forge and let it eat away a little at all that extra health.
Here is a little tip for getting the most of your attention out of your cities. For each city, look at the difference between your health +es and your sick faces. Then look at the difference between your happy faces and unhappy faces. Every time your city grows, both health and happiness take a step tword their limits.
It makes no sense to have one factor hit, or go over, the limit while the other isn't, you city is suffering needlessly.
My tip to you is to always keep the difference between your health stats and happiness stats the same.
For example:
If I have a city with 10 health, and 8 sickness
Along with 9 happy faces and 8 unhappy faces, I would build something that added at least 1 happy face to the city.
That would allow the city to grow 2 more sizes without health or happiness suffering.
Once a city hits their health and happiness limits, you can key in the "limit growth" mode while you build more happiness and health buildings (in equal proportions).
This gets a little tricky when you have alot of your health and happiness coming in as the result of trade...since that makes the market and grocer give variable amounts.
One last tip: Build Forges on costal cities, after you build a harbor. The harbor gives costal cities a big health boost that isn't available to land locked cities...rather than try to balance that boost out with happines buildings, build a forge and let it eat away a little at all that extra health.