dh_epic
Cold War Veteran
a4phantom said:So how do you know when you're ready to build more cities without choking on maintainance?
It's hard to know. But a good rule of thumb to start with is to watch your science meter:
100%: EXPAND!!! (You should only really have 100% science at the start of the game.)
80-90%: Build another city. Couldn't hurt you too much.
60-70%: Slow down. Only build another city if it's the only way to get iron/copper/horses.
40-50%: STOP! No more expansion. You need to build up.
Play with this rule of thumb at first. It will give you a good idea of how much to expand. Once you get more skilled, you might try more daring things, like driving yourself to the point of 20% research, or conquesting your first cities instead of building them, or running with 3 cities for most of the game.
(Remember, your research meter isn't an indicator of how much research you're actually doing. A huge civ at 40% might be doing more than a small civ at 100%. For some reason, it just makes a good indicator of how much extra funding your empire needs to break even.)
I'm also glad to hear about science overflow, I don't juggle tiles but I have adjusted my slider. Does overflow apply to buildings and units as well in Civ4?
Overflow happens on both science and production. So there's very little value to switching your tiles around or coordinating your building strategy to have no remainders. Remainders are never lost in Civ 4!