I think it's very funny how when the game came out we thought it was so different from Civ 3, and now that we know how to play better, we find that it's pretty much the same.
dh_epic said:
1) Tip One: Expand, Expand, Expand!!!
The first thing you should do is turn your main city into a settler factory. Try to build as many cities as possible to grab as much land as possible. Be sure to build the occasional unit to defend your outermost cities.
If you don't get your third settler killed by a barbarian, you'll find that this surely puts you in a losing position by 250 AD, with your tech rate hovering around 10%, and the AI several techs ahead. Congratulations, you suck at Civ 4!
There are a few reasons why fast expansion is bad.
- Maintainance (more cities leads to a lot more maintainance!)
- Lack of improvements (if you're not generating a profit now, you can't afford to take on another city)
- Barbarians (yep, once barbarians discover archery and bronzeworking, they become a fearsome sight)
Not only that, but you don't NEED to expand like hell. Other than expansion, the following things generate money/research: religion, specialists, cottages. I won't say more than that. Having lots of cities isn't the be all and end all.
By now, people have figured out that fast expansion (sometimes through settlers but usually using axemen) is still the best way to play the early game. You just need to make sure to build enough cottages to cover the cost.
dh_epic said:
2) Tip Two: Micromanage Like Hell
As you approach the completion of a building or unit, be sure to juggle around your tiles so that way you don't overflow. Same thing with your research rate. By lowering your research rate before discovering Meditation, you can make sure that the AI discovers buddhism and you get left with jack squat.
Yep. You played with overflow, and actually paid the price.
Overflow is no longer something you have to juggle, because overflow isn't discarded, it's added to the next thing you build/research. Moreover, you WANT lots of overflow. In my experience, an AI got buddhism instead of me because I lowered my tech rate on the last turn of meditation. I reloaded, didn't lower my tech rate, and presto, my nation was the holy land of buddha.
If you still think micromanagement has been taken out of the game, you need to read the article in my sig.
dh_epic said:
3) Tip Three: Try to Grab All the Wonders
All the wonders are useful so try to grab all of them. Once you build your first, try to build all the others. Once you lose that one, take your excess cash and try to build another wonder. Once you lose that one, take your excess cash and try to build another wonder. Once your cities are without any kind of infrastucture, grab your ankles and brace yourself for Caesar to hit you with his Praetorians.
You simply cannot build all the wonders. Industrious civs will have an advantage on you. And marble/stone are also very helpful. And if you're not one of the first people to discover a tech, you can forget about even trying to build the corresponding wonder. You have to know what wonder will help you the most and plan towards it.
Not to mention that in the time it takes to build all those wonders, you could have libraries in all your cities and all your tiles improved. Or you could be the first person to have 8 horse archers. Wonders aren't the be all and end all.
If you can finish the wonder before the AI does, it's often a good idea to build it. Even a wonder whose effect is useless to you will still be helpful for the GPP it provides. This wasn't the case in Civ 3. Of course, on higher levels, you simply can't beat the AI to wonders most of the time. That doesn't make them not worth getting though, it just makes them hard to get.
dh_epic said:
4) Tip Four: Generate Lots of Cash and Buy Techs
Lower your tech rate to 0%. Absorb lots of cash. Now contact the AI. You can buy your first tech!
But wait, you need the alphabet to do that. So scratch that. Beeline to the alphabet. Now lower your tech rate to 0 and start buying those techs.
But nobody will sell you anything good, right? That's because the AI knows that their tech lead is more important than any amount of cash you can give them. They want to finish that wonder first. They want to keep you in the stone age while they get medieval on your buttocks.
The AI's tendency to hang onto its techs means that 100% research and trading for smaller techs won't work
How do you get around this?
THINK HARD. What technology do you REALLY need?
This one truly has changed. Buying techs from the AI is no longer a good strategy, they just charge too much for them. Instead, you now need to research techs that the AI won't go for, and trade for the ones who didn't research. You can still get most of your techs through trades, but now you need to offer other techs in exchange, not just gold.
As long as you play with tech trading allowed (i.e. didn't check "no tech trading" at game start), the tech to go for needs to be dictated by which tech the AI won't research more than by what you actually need. Then you have better bargaining chips. Of course, there are also techs that offer an advantage to the first one who gets them, and those should be researched whether or not the AI goes for them as well. And the same goes for military techs.
dh_epic said:
5) Tip Five: Keep the best defender in your cities, and pump out lots of the best attacker on your conquest
Swordsmen are the best attacker. And this game is exactly like Civ 3 -- your best defence is a good spearman. Keep two or three spearmen in each city, and build a stack of swordsmen and go after the AI.
Alright, so you just found out that your spearmen and swordsmen are incredibly vulnerable to axemen. Axemen have 5 strength to a swordsman's 6, but they gain huge bonuses against other melee units.
Building only one unit type is a surefire way to get yourself killed. Because that means the enemy only has to build one unit type to stop you. And the defender has a huge advantage from tile bonuses, city bonuses, and getting to 'choose' the ideal defender against whatever attacker you use. Attackers need to be SMART.
Read the manual. Really look at those units. Try to figure out the best counter for each one. And there IS a counter for each one. The line between offense and defence is blurred, too. Consider a defensive catapult waiting behind your city walls. Consider an offensive spearmen, to provide your marauding swordsmen a defence against war elephants. The more you mix your units, the harder it is for your opponent to deal with your case.
And a stack of units is expensive. You can't just keep them on the shelf. You have to use em.
A stack of nothing but axemen is still the best way to attack early in the game. A single archer (or if you don't have archery, a single axeman) is the best way to defend most cities. Nothing has changed.
dh_epic said:
6) Tip Six: Play the same way every game
Now that you've read these tips, you know a surefire to win every single Civ 4 game. A strategy that always works.
And that's "adapt". You need to be responsive to the situation on the ground, or else you're about as smart as a speak & spell.
Until they truly fix cottage spamming and the financial trait, you can indeed play every game the same way and win, provided you make sure to pick a financial leader.
A new game always seems to have more diverse strategies. This remains true until people figure out which strategy is the best (which sometimes takes a while). After that, the game doesn't seem so diverse anymore.