Roughly 6 Owls
Chieftain
- Joined
- Dec 5, 2010
- Messages
- 25
I'd love to see a guide written about this, but thats a lot of work to ask someone else to do, so maybe once I leech some knowledge off the forum, I'll write one. For now though, I have to get my newbie questions out of the way.
Reading through the Strategy Articles forum, (I know these shouldn't always be taken as gospel) I notice that Trickster7135 sorts cities (Presumably ignoring ICS filler cities) into 3 types. Gold, Production and Great Person production cities. He states that the first will have mostly trading posts and the last will have mostly farms, but doesn't mention terrain in them. (Outside of stating that Gold/Silver resources would be nice in Gold cities, and the GPfarms have fresh water for gardens, and probably early Civil Service food bonuses.)
So, is terrain a mostly trivial consideration in the placement of these cities? Would I take a food resource, say Wheat, over a luxury resource, say Cotton, in the GPfarms workable hexes?
He also states that production cities need the most consideration as far as terrain and placement. Could someone outline what a good production city should have? 5 hills? 6 hills? 8 forests? A river and some flatland for some food surplus tiles? On a similar note, on forested hills, are mines better than lumbermills?
After the actual settling, how should cities operate? When should my production cities stagnate? Should they stagnate at all? What pop. is optimal for a Specialist city?
Reading through the Strategy Articles forum, (I know these shouldn't always be taken as gospel) I notice that Trickster7135 sorts cities (Presumably ignoring ICS filler cities) into 3 types. Gold, Production and Great Person production cities. He states that the first will have mostly trading posts and the last will have mostly farms, but doesn't mention terrain in them. (Outside of stating that Gold/Silver resources would be nice in Gold cities, and the GPfarms have fresh water for gardens, and probably early Civil Service food bonuses.)
So, is terrain a mostly trivial consideration in the placement of these cities? Would I take a food resource, say Wheat, over a luxury resource, say Cotton, in the GPfarms workable hexes?
He also states that production cities need the most consideration as far as terrain and placement. Could someone outline what a good production city should have? 5 hills? 6 hills? 8 forests? A river and some flatland for some food surplus tiles? On a similar note, on forested hills, are mines better than lumbermills?
After the actual settling, how should cities operate? When should my production cities stagnate? Should they stagnate at all? What pop. is optimal for a Specialist city?