Midset report (okay, most-of-set report):
Pre-turn:
Vadso switched to Barracks.
Reyk switches to Galley. It wastes 10 shields -- why the hell were we building a military unit without a Barracks in the first place?!
Switch Tromso, Odense, and Bodo back to Settlers.
Why were they changed in the first place? I haven't seen any notes on this!
Alesund steals the Sugar from Stockholm for faster growth.
Yekaterinburg changes tile assignments to give the watered grass to Birka. Switch to Galley.
Again, why hasn't anyone done this for the last 20 turns?! It's been mentioned NUMEROUS times.
... Okay, breathing again.
There were two Horsemen in Stavanger. Why haven't they been moved

I send them to help guard against landings -- they'd be helpful in Russia, but our core is a little too lightly defended.
IBT:
Russia wants straight peace. We decline, of course.
Russia kills a Dutch unit near Moscow; Dutch kill a russian unit near Yakutsk
Reyk: Galleys.
Molde: Horseman > Zerk
T1:
I kill 1 LB with eHorse and 1 redlined Horse with vHorse. No promotions.
IBT:
Trond: Harbor > Zerk
Bergen: Zerks
Oslo: Workers
Stockholm: Zerks
Stavanger: Knight > Zerk
Adrianople completes Art of War.
T2:
Kufah: We lose eArcher attacking Arab Archer.
Two Knights wipe out the attackers. One promotes to elite.
Short-rush Marketplace (Mkt) in Birka; we need a Harbor there ASAP, too.
Basically everyone has Theology, but we don't care.
IBT:
We lose a Russian slave that we had captured last turn (a Horseman came out of the fog to recapture him).
Copenhagen: Zerk > Mkt
Yekaterinburg: Galley > Worker
Aarhus: Galley > Mkt
T3:
eKnight kills Archer at Kufah
eHorse kills Horse at Vadso
Knight recaptures Worker
Knight kills LB near Vadso
Since I set some Mkt builds last turn, I make sure that all our big cities have Mkt builds: Only Trond and Reyk had them already.
IBT:
Reyk: Galleys
Oslo: Workers
Odense: Settler > Galley
Alesund: Horseman > Pike *
Tromso riots due to the Aztecs *finally* moving their Galley!
* Can anyone explain why sometimes builds get auto-updated to the new unit while sometimes it finishes the existing build?
T4:
Move troops, quietly. I'm still wrangling Workers in advance of starting the GA.
IBT:
Russia sends a Horseman next to Novgorod
Dutch lose 1 LB to Russian LB
Yekaterinburg: Workers ** (this city needs MM every turn!)
T5:
Knights invade Russian North! They move into position outside St. Petersburg to seize the Ivory.
IBT:
Trond: Zerks
Novgorod: Worker > Barracks
Oslo: Workers
T6:
I settle Farsund, S-SW of Bodo.
Battle of St. Petersburg:
Knight gets redlined in the initial assault but kills the Spear!
Knight dies on a Spearpoint!
Knight rides down LB and promotes to Elite!
Knight smashes redlined Spear and takes the city
IBT:
Aztecs land 2 units by Trond and then die to our Galley
Russian LB kills Spear by Novgorod
Yekaterinburg: Workers
Reyk: Galleys
Stavanger: Mkt > Zerk
T7:
eHorse and vKnight kill 2 Russian LBs by Novgorod
vKnights kill Horse and Jaguar next to Trond
IBT:
Aztec Galley suicides on our Galley near Birka
Oslo: Workers
Birka: Harbor > Galley
Hareid: Horse > Court
Tromso: Settler > Harbor
T8:
Quiet turn -- I'm just moving troops to heal and Workers to their next jobs.
IBT:
Dutch want to sell Theology for 910 gold. Sorry, buddy.
Bergen: Mkt > Zerk
Yekaterinburg: Worker > Aqueduct
Stockholm: Mkt > Zerk
Karasjok: Harbor > 'duct
Carthage is building Copernicus!
I also see that multiple AIs have Gunpowder
T9:
Risor founded in the south.
eKnight kills LB in the north
Okay. It's time for the GA!
We raid Ixtapaluca:
Zerk wins flawlessly!
Second Zerk razes the city (I chose raze instead of capture because I don't want the headache of defending the town).
Krasnoyarsk:
Zerk kills Spear
Zerk kills Spear
Horseman kills LB and takes the town. This one I captured because we're pushing towards Moscow.
Bryansk:
Two Zerks kill two Spears and take the city (this one is a little sketchier; reinforcements from Rostov could make this tricky. However, we DEFINITELY have a turn's grace period before a counterattack can be mounted).
I pause here to post the save and show the GA-specific layout of our cities.
Now is also the time to decide on a few key factors:
1. Oslo and Yekaterinburg -- keep pumping out Workers or grow to big cities? I think it's time to develop them since we're starting the "raid and pillage" phase.
2. Karasjok and Alesund. They could do well as size 12 cities, but they have enough shields to contribute right now. I set them up for growth, but they could go either way.
3. Molde and Hareid. With Courts, Harbors, and ducts, they'd be nice second-tier cities - but they won't really hit their stride until the end of the GA if we do that. Meanwhile, they already have Barracks -- they could build a modest number of units for raiding as-is.