tjs282
Stone \ Cold / Fish
"It takes a pillage, to raze a mile"
Difficulty: Emperor
Map: Standard, 60% Archipelago, Normal humidity, Temperate, 4 bn yr
Our Civ: Scandinavia (SEA + MIL)
Opponents: 7, all Random
Barbarians: Restless
VCs: All default VCs allowed
Participants
I'd like to suggest a play-order going roughly by timezone, with play alternating between more- and less-experienced players. This is what I've come up with so far, but without knowing for sure which timezone Robbus and Nathiri are in, it may still be subject to change...
Lurking
ToxicMan007
???
Opponents: 7 Civs, All Random
So, what is this all about?
This SG is intended to be a fun wargame, but also a relaxed introduction to Emperor-level inspired by (and started on behalf of) Robbus, and other players like him who might be struggling at this level -- or who haven't yet dared try it on their own (i.e. players like me, a couple of years back).
This game is open to anyone to join, but I would suggest that most/all potential participants should already be playing at Regent- or Monarch-level in their solo-games. This should not be regarded as exclusive, though: Warlords and Emperors are also welcome, and even DemiGods and Deities (provided they're willing to put up with the rest of us faffing about!). (As for my own so-called skills, I'm now relatively comfortable playing at Emperor, but have only made a couple of (unsuccessful) attempts at DG to date...)
Game aim
Obviously, we'll be going for Domination/Conquest, preferably using the mighty Viking Berserks in amphibious assaults on the AI-Civs' coastal towns, before moving inland to finish them off. Participants should not be too fussed about achieving a HoF-worthy early finish date, but we should be aiming to do the majority of our conquering during the early- to mid-Medieval, preferably before too many of the AICivs have had the opportunity to arm themselves with Muskets, Cavs or Rifles (if that happens, we might then impose a further injunction that we must finish our campaign using Marines, just to keep things amphibious).
Ideally I would like to get a single team of 5-6 players together, who will commit to playing all the way through to the (bitter) end (for the AI-Civs, that is!). Slots will be assigned on a first-come-first-served basis, but drop-outs (and drop-ins) will be tolerated, by request. If you're interested in participating, post your name below the line. If you haven't played an SG before, I'd strongly recommend having a look though the articles 'What is an SG?' by Pggar, and 'How to play an SG' by CommandoBob, which are stickied at the top of this forum.
Lurkers are also welcome, as are comments on our progress (or lack thereof!) from more experienced players.
How we'll play it
I'd suggest a standard 20T for the starter (me), then 10T per set, and aiming to follow a 24/48 schedule, i.e. every participant has 1 day to post a 'got it' (with a rough plan for their turnset, if they wish -- or questions to the team about what they should be aiming to do), then 2 days to play -- but this should also not be seen as a rigid timetable, if team discussions are needed. I want to keep things relaxed (so slow movement is OK, so long as we keep moving!)
I've already rolled 4 potential starts, and I'll put screenshots of them in the next post. Since this is also an intro-to-Emperor, then once we've got a team together, it might be a good idea to kick off with a short discussion about which start we all favour (or even whether we should roll another one)...
Difficulty: Emperor
Map: Standard, 60% Archipelago, Normal humidity, Temperate, 4 bn yr
Our Civ: Scandinavia (SEA + MIL)
Opponents: 7, all Random
Barbarians: Restless
VCs: All default VCs allowed
Participants
I'd like to suggest a play-order going roughly by timezone, with play alternating between more- and less-experienced players. This is what I've come up with so far, but without knowing for sure which timezone Robbus and Nathiri are in, it may still be subject to change...
- tjs282 (CET, UTC +1 hour)
- Nathiri (EST, UTC -5 hours)
- Lanzelot (CET, UTC +1 hour)
- Robbus (EST, UTC -5 hours)
- Elephantium (aka 'Tusker') (CST, UTC -6 hours?)
- Choxorn (WST, UTC -8 hours)
Speedbird 95 (WST, UTC -8 hours)-- Retired
Lurking
ToxicMan007
???
Opponents: 7 Civs, All Random
So, what is this all about?
This SG is intended to be a fun wargame, but also a relaxed introduction to Emperor-level inspired by (and started on behalf of) Robbus, and other players like him who might be struggling at this level -- or who haven't yet dared try it on their own (i.e. players like me, a couple of years back).
This game is open to anyone to join, but I would suggest that most/all potential participants should already be playing at Regent- or Monarch-level in their solo-games. This should not be regarded as exclusive, though: Warlords and Emperors are also welcome, and even DemiGods and Deities (provided they're willing to put up with the rest of us faffing about!). (As for my own so-called skills, I'm now relatively comfortable playing at Emperor, but have only made a couple of (unsuccessful) attempts at DG to date...)
Game aim
Obviously, we'll be going for Domination/Conquest, preferably using the mighty Viking Berserks in amphibious assaults on the AI-Civs' coastal towns, before moving inland to finish them off. Participants should not be too fussed about achieving a HoF-worthy early finish date, but we should be aiming to do the majority of our conquering during the early- to mid-Medieval, preferably before too many of the AICivs have had the opportunity to arm themselves with Muskets, Cavs or Rifles (if that happens, we might then impose a further injunction that we must finish our campaign using Marines, just to keep things amphibious).
Ideally I would like to get a single team of 5-6 players together, who will commit to playing all the way through to the (bitter) end (for the AI-Civs, that is!). Slots will be assigned on a first-come-first-served basis, but drop-outs (and drop-ins) will be tolerated, by request. If you're interested in participating, post your name below the line. If you haven't played an SG before, I'd strongly recommend having a look though the articles 'What is an SG?' by Pggar, and 'How to play an SG' by CommandoBob, which are stickied at the top of this forum.
Lurkers are also welcome, as are comments on our progress (or lack thereof!) from more experienced players.
How we'll play it
I'd suggest a standard 20T for the starter (me), then 10T per set, and aiming to follow a 24/48 schedule, i.e. every participant has 1 day to post a 'got it' (with a rough plan for their turnset, if they wish -- or questions to the team about what they should be aiming to do), then 2 days to play -- but this should also not be seen as a rigid timetable, if team discussions are needed. I want to keep things relaxed (so slow movement is OK, so long as we keep moving!)
I've already rolled 4 potential starts, and I'll put screenshots of them in the next post. Since this is also an intro-to-Emperor, then once we've got a team together, it might be a good idea to kick off with a short discussion about which start we all favour (or even whether we should roll another one)...
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