save
Pre-Turn
increase lux to 20% to fight unhappiness in our capital
IT China asks us to move our dingy, sell them alpha instead
one dingy fights off barbs and promotes
1.1750BC
nothing much
IT Mongols want to trade HBR for writing, decline for now
2.1700BC
we get another settler that heads for pink dot
build and embassy with Mongols, they are building the Oracle in the capital
3.1675BC
we lost that vet dingy to another barb attack...
getting a s pear, set 2nd city to settler
Babylon have writing now...time to sell it maybe (we still have 12 turns for philo)
give writing to Mongols for HBR and 50 gold
the additional MP allows me to reduce lux to 0%
4.1650BC
spot a new light blue border in the south
build an embassy with Babs...they got both resources, but no lux building Oracle as well
5.1625BC
found Caesarea which reduces our expenses and research
meet Spain, down writing
lux to 10% since our capital grew
6.1600BC
spear is in, go for settler next
7.1575BC
meet Persia, sell the CB for 50gold
use the cash to build an embassy with China, capital is pop 1
IT Babs demand HBR, we certainly don't want a war with such a close neighbor even though they don't have map
making yet, give it to them
8.1550BC
get a new settler heading for purple dot
IT wonder cascade starts, as if we bother, but a barb horse appears near Caesarea...
9.1525BC
one of our dingy's sent for suicide mission as it ended on a lone archi
10.1500BC
our suicide galley meets Aztecs, pretty backward
sell them alpha for all their 210gold (we now have 421g) could use some for embassies, next player please
horse next to Caesarea, we have a warrior there
our capital will get a settler next turn
and the settler will reach purple next turn as well