TLM01 - Apocalypse Now

got it, solid turnset!

I will wait with trading writing until we can be sure to get philo alone!
 
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Comments:

Fred the Stinky Mongol.
Does this have any reference to Fred the Flinstone? :crazyeye:
IT The Greeks also start to work on a big brass statue of a naked guy.
IT Joan also starts to work on a brass statue of a naked guy. Guess she's feeling a bit lonely.
Isn't the Collosus Bronze, not Brass? :smug:
No other pics, as not that much has changed -- just a bit more coastlines explored.
What about a minimap so we can see where China is?
Chox, who's up?
Check PaGe's post. It's ThERat, who appears to have just posted a got it. :p
 
save

Pre-Turn
increase lux to 20% to fight unhappiness in our capital

IT China asks us to move our dingy, sell them alpha instead
one dingy fights off barbs and promotes

1.1750BC
nothing much

IT Mongols want to trade HBR for writing, decline for now

2.1700BC
we get another settler that heads for pink dot
build and embassy with Mongols, they are building the Oracle in the capital

3.1675BC
we lost that vet dingy to another barb attack...
getting a s pear, set 2nd city to settler
Babylon have writing now...time to sell it maybe (we still have 12 turns for philo)
give writing to Mongols for HBR and 50 gold

the additional MP allows me to reduce lux to 0%

4.1650BC
spot a new light blue border in the south
build an embassy with Babs...they got both resources, but no lux building Oracle as well

5.1625BC
found Caesarea which reduces our expenses and research
meet Spain, down writing
lux to 10% since our capital grew

6.1600BC
spear is in, go for settler next

7.1575BC
meet Persia, sell the CB for 50gold
use the cash to build an embassy with China, capital is pop 1

IT Babs demand HBR, we certainly don't want a war with such a close neighbor even though they don't have map

making yet, give it to them

8.1550BC
get a new settler heading for purple dot

IT wonder cascade starts, as if we bother, but a barb horse appears near Caesarea...

9.1525BC
one of our dingy's sent for suicide mission as it ended on a lone archi

10.1500BC
our suicide galley meets Aztecs, pretty backward
sell them alpha for all their 210gold (we now have 421g) could use some for embassies, next player please

horse next to Caesarea, we have a warrior there
our capital will get a settler next turn
and the settler will reach purple next turn as well

tlc1500.jpg
 
Good set! I see that we only got half the gold for Writing after Babs learned it, so ThERat was right on to start cashing in. We've definitely got enough cash for embassies. We might also want to think about keeping an eye out for worker trades. Some of the more backward folks could still cough up a slave or two for techs. Our one guy needs help now that we'll soon have 4 cities. Next player may want to see about popping another worker before a settler.
 
The large number of civs you can't see much of is geting pretty :crazyeye: So are the mentioned spots in this screenie where they are (forgive bad quality, I zoomed it in a lot)?
Huge_Minimap.JPG

This map will look much more clear when you get navigation and WM trading...
 
Well done, ThERat. The change with the Mongols was good. Before we get nothing we preferably take horseback riding to hold our tech-lead. :) . But sad, that the Babs blackmailed us. They will come earlier on our island than we want. After the blue dot we should secure the horses.
The Aztecs are funny. That much backward, that they give us 200 gold for alpha :lol: .

If we get the bonus-tech with philosophy we should take polytheism to head for monarchy, which is definitely our gov.

And thanks to chox for the minimap.

Roster:
SimpleMonkey
ThERat
D'Artagnan59 (is on)
TimBentley (on deck)

M60A3TTS
PaGe

Would be fine, if the SG now proceed a bit faster.
Rule: 48h got it, 24h play or determine a time, when turns are finished. That's okay?
 
lurker's comment: Usually, it's 24 hr got it, and 48 hr play/determine time... :p
 
http://forums.civfanatics.com/uploads/43630/TLM1_1250_BC.SAV

Preturn: No one has CoL so a Philo jump to get to Republic isn’t in the cards just yet. We’ll see if the next couple turns change anything. No barracks anywhere which is ok, but we want some to crank some vet warriors that can be upgraded once we connect the iron.

IBT- The barb horse moves to the west.

Turn 1 (1475BC) Persia picked up MM. It’s a monopoly tech that we could get for HBR, myst and 370 gold but that would be too much. Start rax in Constantinople. Reduce lux to zero. Sell Ragnar Masonry for 86 gold.

IBT- Quiet. Barb horse takes another step west.

Turn 2 (1450BC) Nicea founded. Start a worker there.

IBT- Dinkyboat 2 fends off two barb galleys and promotes. Karakorum finishes Oracle.

Turn 3 (1425BC) Move the Dinkyboats.

IBT- Dinkyboat 4 fends off a barb galley.

Turn 4 (1400BC) Philo in. I spent some time deliberating this one. Taking Poly to get to Monarchy may be a good strategy for an AW game but the intent of this game as I understand it is to get to the modern age without being at war against all the AI civs. So I think the only way to do that is be the good trading partner for a while. And to be that good partner we need techs and cash which is more of what Republic provides. So I took CoL and start a min science run on Republic.

Once we have Republic, if the team wants to still pursue Monarchy, I’m sure a straight trade or close to it would not be difficult. My concern is staying at Monarchy compels us to get the AIs at war too in order to slow the tech rate down. Then the whole nuke thing becomes something of an irrelevant requirement. So anyway, moving on…

IBT- China and France start ToA. So they have Poly, and it was now clearly the right move in taking CoL as the free tech.

Turn 5 (1375BC) Let’s make a deal. France gives us Poly and 84 gold for writing. She’s polite. Varna founded next to iron. Xerxes needs mysticism before we could trade poly to him as part of a deal for MM, so no deal yet.

IBT- Dinkyboat 3 is attacked and sinks barb galley.

Turn 6 (1350BC) Meet the Dutch with Dinkyboat 4. Up MM, down Philo, CoL, CB (heathens!) and HBR. Dinkyboat 2 hails Montezuma. Down CB, writing, HBR. Pretty far down the food chain he appears. Back over to William, we take MM and 80 gold, he gets Philo and CB. Build a temple to yourself, laddie. He’s cautious.

IBT- Quiet

Turn 7 (1325BC) Nothing to report. Have another settler out of Constantinople.

IBT- Quiet

Turn 8 (1300BC) Greece and Spain picked up Math. Izzy needs MM, but she’s not getting that. Alex can probably be bought for less. We get it plus his 44 gold for writing and HBR. Yes, it’s the best you can do, trust me. :D

IBT- ZZZZZ

Turn 9 (1275BC) Dinkyboats continue on. No new contacts.

IBT- Dinkyboat 2 tangles with another barb galley. 2hp left but staying afloat.

Turn 10 (1250AD) Build Smyrna north of Constantinople. Up to 6 towns. Republic in 44. Construction and currency are needed to get to the MA and our first free tech. And done.

Post turn: I’d guess the Mongols could crush us at the drop of a hat. We still have only one worker with another one coming due in 2. We certainly need a couple more. We have a lot of cash and know stuff our "friends" would like to know, so be careful when the demands come.

http://forums.civfanatics.com/uploads/43630/TLM1_1250BC.JPG
 
Roster:

M60A3TTS (Just Played)
PaGe (Up)
TimBentley (Needs something between a skip and a swap, so we'll call it a slip and tentatively on deck)
SimpleMonkey
ThERat
D'Artagnan59
 
nice set of turns :goodjob:

nice trading here. We really have to be careful and not deny demands too easily. Even a phony war can turn ugly if the AI's gang up...so do not simply deny demands...It's often better to sell techs for some cash instead of getting it demanded away.

I would try and settle all the way east, then we can work on improving our land. Might want to creep a little south later on
 
Good work M60A3TTS.
Next settling goals will be the silk and the horse. Is the barb camp still in the north east?
I will also build some vet warrior for upgrade.

I got it and will play this evening.
 
@ PaGe: The Mongols were up there with several units so I suspect they removed the camp. But I can't confirm that.
 
We will likely still end up in Monarchy, as the ruleset here requires that we fight to the death with any civ that declares on us, but I agree that Republic has a lot more trading power. And trading is what's keeping us alive here. I suggest cranking research back up to max and investing in archers until we get horsies hooked up. Upgrades are pricey for us right now. EDIT: I now see that we have some tidy cash reserves. Yeah, a bunch a warrior upgrades are possible after all. And we have 6 cities. :banana:
 
Pre-turn:
changed Smyrna from spear to warrior, then worker (at pop2)
I had a look at research at max and the turn til republic doesn't change. And with all the settlers and workers to build I see no chance to decrease it. => science still at 10%

IBT:nothing special

[B)turn1:[/B]
the dinkeys explore
Mystcism for 82 gold to scandinavia
established embassy in Spain. They are now cautious (most advanced Civ beside the Greece). Would be too annoying if the supress a tech.

IBT:nothing special, spearman (-> settler) and worker (-> worker) build.

turn2:
spear towards barb-horse

IBT: nothing

turn3:
spear fortifies

IBT
forest roaded, horse killed by spear

turn4:
spear comes back

IBT: zzz

turn5: nothing special

IBT: zzz

turn5:
established embassy at Persepolis, settler starts to the horses

IBT: a babylonian galley starts towards the horses, s barb galley fails against this galley. Sad, but true.

turn6.
warrior, spear and settler towards the horse.

IBT:
babylonian galley unloads settler & warrior
warrior and worker build

turn7:
again heading for the horse.

IBT:
Babs found Shuruppak at the horse :(
warrior build,

turn8:
worker starts roading the incense

IBT: nothing special

turn9:zzz

IBT:spear and worker build

turn10:
worker in the north starts a road,
the settler in the north still can move. We have to decide where to found the city. I prefer the blue one. It's costal and not on a bonus grasland.

Some trades are possible: writing to China, maths to mongols, cerem. burial to aztecs
Mongol and Babylonian still don't know each other.

edit:
D'Art or TimBentley you are on. The first who gives a "got it", has it.
 

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