ThERat
Deity
some rough turns here, but we made progress to push them back. Taking the horses sounds good. If we get a Cav army in the process, we will be fine and could take out the next target after that...
got it
got it
we:
france
mongols
vikings
Dutch
Spain
Aztecs
France:
us
Netherlands
Aztecs:
us
Mongols:
us
Greece
Carthage
Dutch:
us
China
Greece
France
Carthage
Spain:
us
Carthage
Greece:
netherlands
mongols
China:
netherlands
vikings
Mutual Protection with Aztecs
Vikings:
us
CHina
Babs
Persia:
with no one
Babs:
vikings
Carthage:
Dutch
Spain
mongols
They didn't have any cities? Then maybe they had a settler?IBT:
a keshik captured several cats. I wonder where it comes from. Cheat?
Kazan deposed. I wondered why this didn't happen earlier.
Chinese completed Universal suffrage.
Sure it can be shipped- but you have to wait until Combustion.One thing I recognized now. A 4 unit army can't be shipped. Argh. Our Cav army is now captured on our homeland.![]()
Relax- at this rate, it will take 140 turns for them to get to 100k.We must have a look at China. It has 30k culture point and makes 500 a turn. I didn't switch off the culture-vic.
This issue keeps on reappearing in many games I play. Taxmen are always worse than scientist when doing self research. The only give 2 coins, but scientists give 3 beakers. Hence, it is only wise to change scientist on the last turn before getting the tech. The benefit we get from scientists will pay indirectly since we sould be able to drop overall science the turn before getting espionage...changed scientists to tax-collector (espionage still in 3)
We were asking for this. You were extremely lucky not to lose the army to a flip in the first city. The flip risk was something like 20%...you should never leave the sole army we have in a flip risk city beyond the first IT...Tour deposed with the cav-army in it.