TLM01 - Apocalypse Now

some rough turns here, but we made progress to push them back. Taking the horses sounds good. If we get a Cav army in the process, we will be fine and could take out the next target after that...

got it
 
save

Pre-Turn
MM properly and we get physics to 8 turns but at -12gpt
bomb some units and defeat a pike

IT defend against 2 keshiks a Choybalsan and then lose the redlined knight against pike
Spain starts a war against persia

1.1050AD
bombard around a bit and take out 2 pikes and then get a MGL taking out a keshik

tlc1050.jpg


IT lose another knight in Choybalsan to a keshik

2.1060AD
defeat 3 units while retreating back the army into Choybalsan

IT no attacks this time as we have an army to defend

3. 1070AD
trade a Cav against an intruder keshik, defeat LB and keshik moving army forward yet again

IT defeat keshik on defense
China demands 21gold and a TM, I cave
the Vikings declare on them

4.1080AD
reduce science, and move forward

IT retreat a keshik, our salt deal is up and the Greek do not want to give it to us again
Spain now declares on carthago
Mogols join in and fight Greece as well

5. 1090AD
we need salt from somewhere, but Greece refuses to do so
Mongols however have salt
take Tabriz and found 'next to Aarhus'

IT defeat a keshik with a Cav

6.1100AD
defeat a keshik and a pike/LB combo

IT defeat another keshik, but those units are highly annoying
Babs finish Shakes

7.1110AD
move army next to Almarikh and spot saltpeter there :dance:, that's our saviour of the game I guess

IT bad RnG as we lose 1 musket and 2 cavs only defeating 1 keshik
wow, Chinese build US, we are quite a bit behind in tech

8.1120AD
found Trebizond, defeat 2 kehiks, defeat 2 defenders and we own Almarikh and saltpeter
take out musket/LB combo after bombarding it
physics is in, we can get magnetism in 8 at self research at a decent science

IT Persia and France sign trade embargo against us
defeat a keshik for a change

9.1130AD
take darhan and Mongols have no horses any longer
replace Darhan with a settler we shipped there, thus found Horses

IT defeat a keshik at Almarikh

10.1140AD
sell babs a lux for 13gpt
move towards next city, play a turn extra to even things out

take Hovd on turn 11

we should b able to take the other part of mongolia as well. if we are fast with cavs and the arm, we should be able to
finish them off without too many flips

tlc1150.jpg
 
lurker's comment: Diplomacy is a mess right now. Who's at war with who?
 
Well done M60A3TTS and ThERaT.
Without horses and salt the mongols would be easy to defeat. Luck for us to have this two ressources, so we mustn't pay the hugh prize for it.

I take a look at the save. To bad that carthage has rifleman now. And I think it won''t be the only one.

And a the war-list for chox
we:
france
mongols
vikings
Dutch
Spain
Aztecs

France:

us
Netherlands

Aztecs:

us

Mongols:

us
Greece
Carthage

Dutch:

us
China
Greece
France
Carthage

Spain:

us
Carthage

Greece:
netherlands
mongols

China:

netherlands
vikings
Mutual Protection with Aztecs

Vikings:

us
CHina
Babs

Persia:

with no one

Babs:

vikings

Carthage:
Dutch
Spain
mongols

SimplyMonkey is on now.
 
lurker's comment: So, put into slightly less confusing matters in this screenie (forgive quality):
TLM01_Diplomacy.JPG

 
SimplyMonkey seems not to be able to make some moves. I can play earliest on Thursday. If someone of you wants to play first, just do it.
 
pre-turn: zzz

IBT:
vik galley leaves Bodo
Carthage and France signed embargo against us.
Keshik attacked salt-city, but has to retreat.
Greece and Netherlands make peace

turn1:
killed the Keshik
spotted Greece longbow and rifle in the south of Mongolia
units huddle in Hovd for next offense

IBT: zzz

turn2:
captured Kazan
killed a mongol longbow

IBT:
Cina and viks make peace
mongol loose a med. inf, land a pike at Kazan, 2 longbow and a Keshik appears.
Spain wants to speak. But we don't want.

turn3:
takeout pike, Keshik, bows

IBT:
Chinese start ToE

Turn4:
Attack Karakorum and get a leader. Will rush Pentagon. (kill 2 musket, 2 pike and loose a vet. cav). Captured 3 slaves and 2 treb and The Oracle, which makes a lot of commerce.
a little stack moves towards Ulaanbaatar with the captured trebs.

IBT:
viks landed a spear and a warrior
Babs want Incense for 11 gpt, but they must pay 13 gpt.
a privateer sunk a mongol caravel
Karasjok deposed :( The Caravel was nearly ready.

turn5:
dromons sunk privateer. Unfortunately the next one is near.
hurry pentagon in Caesarea
bad run at Ula. Lost 3 cavs against a pike. The 6 HP armies takes it then.
Karasjok taken back.

IBT:
first priv kills a dromon, another priv approaches and looses
a persian frigate at Mongol south
Magnetism->Theory of Grav
Our palast ist expanded. Really nice.
Dutch start Universal Suffrage.

turn6:
sink last priv.
troops heal
at Mandalgovia some cavs are lost. And it still holds.

IBT:
ROP with Babs renewed
Greece and Mongols signed peace
Chinese is annoyed but pays 48 gpt for furs. :eek:

turn7:
One attack and Mandalgovia is our.
Greece pays 26 gpt for wine, furs and incense

IBT:
renewed peace with babs, persia
Netherland and Carthage make peace
china pays 110 gpt for silk, incense and wine
Carthage captured Tatu :( One turn before us.

turn8:
Tamoria found on spot I razed ? (near Const.
Because of the Chinese we can research at 100% and even get 100 gold a turn. :D.

IBT:
Netherland and China signed peace

turn9:
captured Tseterleg after a 4 HP Cav lost against a 1 HP musket.
sink vik galley

IBT:
a keshik captured several cats. I wonder where it comes from. Cheat?
Kazan deposed. I wondered why this didn't happen earlier.
Chinese completed Universal suffrage.

turn10:
Kazan recaptured,
The mongols are history.


Next goal?
Spanish scince they are weaker then us, but a bit away,
France, which have nearly the same strength and many beautiful wonders. But then we should take the Chinese on board to capture the town in the far east.

One thing I recognized now. A 4 unit army can't be shipped. Argh. Our Cav army is now captured on our homeland. :wallbash: Sorry, cause I haven't needed the extra unit that importent. A cav army would have made war against The french much easier.

We must have a look at China. It has 30k culture point and makes 500 a turn. I didn't switch off the culture-vic.

edit: At the spot with the Cav and the musket I would settle to grap the silks before Carthage gets it.
 

Attachments

great that we have taken out the Mongols...to bad that we can't take the Cav army along, this would be a though slog without them..maybe need to build the Mil Academy and form an army that way...

With army support, we might be able to take on France...Carthago is annoying

M60ATTS is up
 
IBT:
a keshik captured several cats. I wonder where it comes from. Cheat?
Kazan deposed. I wondered why this didn't happen earlier.
Chinese completed Universal suffrage.
They didn't have any cities? Then maybe they had a settler?

One thing I recognized now. A 4 unit army can't be shipped. Argh. Our Cav army is now captured on our homeland. :wallbash:
Sure it can be shipped- but you have to wait until Combustion. :)

We must have a look at China. It has 30k culture point and makes 500 a turn. I didn't switch off the culture-vic.
Relax- at this rate, it will take 140 turns for them to get to 100k. :lol:

Oh, and I'm bored, so here's the current diplomacy (I think):
TLM01_Diplomacy1250.JPG
 
The Keshik come out of a mongol city, but it has been really long, that they didn't have horses. Because of that I wondered. Perhaps the Babs traded the horses to them.

The prob with Cina is, that they are clear tech-leader. They have 14.000 gold and will get most of the WW.

Perhaps we should take our knight-armies to france and fill them their with a cav. Not the best, but better then nothing.

Some things I've forgotten to mention:
- build a mine on the clear plains-tile. Then Consti can make 20 shields (=cavs in 4).
- at the end of my turns I saw dromons fortified at Hareid. They should be taken back.
- Also several workers are fortified in Nicomedia. Would be good if you take them back to our homeland for railroading
- Perhaps you should switch Varna to the mil. academy. It has the highest potential base-production (I think it's 37 shields, loosing 3 or 4 to corruption). That could be a army in nearly 6 turns with factory and coal-plant. To fasten it, you can join some workers. (Can be done in 14 turns with starving)
- In 6 turns we are in the industrial ages! Hope we have luck and get steam power and not nationalism.


edit:
Something more comes in my mind. If we instigate a war between china and france (not that expansive) and they fight the Atztecs also get in due the mutual protection. If we have luck the power of china and france is decimated.
 
http://forums.civfanatics.com/uploads/43630/TLM1-1300_AD.SAV

Preturn- Not looking good. Mao is building the ToE, so we’ll be down 6-8 techs or thereabouts. Hannibal got another city down, this time on our continent. As I said, that’s going to do us in at the end, unless we get a war going with them.

Two settlers out there, none in queue.

Our navy has 13 dromons, but no frigates or galleons. Two galleons in queue in resisting cities. Upgrade 2 dromons for 120 gold. Switch Naissus from musket to courthouse. Start 3 Mongol towns on settlers.

7 turns to the IA. Native worker pool is a little thin if by a stroke of luck we draw Steam Power as our free tech. MM Constantinople from 19 to 20 shields per turn. Once we get to rail, Caesarea should be generating that number of shields as well. In fact, that looks like the most promising site for a military academy, so I switch the build to that from cavalry.

Turn 1 (1255AD)- Move two armies to try and eliminate the lone resister at Karasjok. Move troops to Mandalgovi to break resistance there.

IBT- China finishes ToE. Theory of Gravity in, Banking in 4. Resistance ends in Karasjok and Mandalgovi.

Turn 2 (1260AD)- Disband all our warriors. MPs aren’t needed now. Upgrade three more dromons so we now are at 5 galleons. Move armies to Stavanger to break resistance there.

IBT- China declares on Carthage. Could prove interesting. Resistance ends at Stavanger and Kazan.

Turn 3 (1265AD) Worker stuff. Move some dromons closer to home.

IBT- Three Dutch frigates and a galleon appear SE of Karakorum

Turn 4 (1270AD) Move cav into area of Karakorum.

IBT- Carthage and Scandanavia do a trade embargo against us. China and Persia have MPP. Dutch now have two transport groups in sight.

Turn 5 (1275AD) Slip in another town on our continent- Iconium. Move cav into position by Hovd. Upgrade 4 Mongol trebs to cannon.

IBT- Banking comes in. We draw the runner-up tech: Nationalism. No trades available as the AI has all three starter techs. Here come the landings at Hovd. Five Dutch cav and a reg rifle. Spain also lands there which you almost never see, two civs with landings at the same place and time. One cav and conquistador. Well we are ready.

Turn 6 (1280AD) At Hovd, our Mongol cannons draw first blood, Dutch rifle goes red and cav loses hp. Catapult knocks off another hp. Elite and vet cav kill the Spanish intruders. The first three healthy Dutch cav are butchered by our cav army. The next two Dutch cav die at the hands of elite cav. Red Dutch rifle dies against elite cav and we draw another MGL. Form 2nd Byzantine Cavalry Army and load with 3 units.

IBT- Persia and China ally against Carthage

Turn 7 (1285AD) Quiet

IBT- Aztecs and China ally against Carthage

Turn 8 (1290AD) Our first two frigates are anchored in the harbor of Constantinople.

IBT- Babylon joins the Chinese crusade against Carthage. Three Chinese naval groups are sailing up our east coast, presumably to go after Malaca.

Turn 9 (1295AD) Quiet

IBT- Chinese flotilla continues to trek north along our coast. Bab cav attacks Malaca. Babs now showing infantry.

Turn 10 ( 1300AD) Moving workers off our eastern possessions to the homeland for use when steam comes in. And done.

Post turn- Things are heating up on the international front with all the alliances. From a tech standpoint, it’s pretty depressing. Steam in 6. We could use electricity for irrigation, industrialism for production, and espionage for stealing. Keep building frigates so we can get a fleet together and set sail for somewhere.
 
great job getting us another army...I am inclined to go after France, it will be a tough battle, but we could gain a lot. Or Spain?

Maybe China razes some Carthage cities, would suit us pretty well...

I am also inclined to do for espionage for tech stealing, should help us out for he more expensive techs

this is a got it
 
save

Pre-Turn
I think France is the most practical target right now
send our 3 cav army over so we can send a convoy there

MM our cities and steam now in 5

IT France and babs sign alliance against Carthage, lucky ii's not us

1.1305AD
convoy with 2 galleons starts towards France

2.1310AD
decide to sell babs 2 luxes for 28gpt
convoy is sailing

IT Babs took the northern Carthage city and now China is landing moer troops, this will be tight for them
France lands 4 units next to Naissus on a mountain

3. 1315AD
since our army can't reach the intruder, send some cavs in the city to defend

IT lose a cav but beat one MDI, France lands 4 more units on that spot

4.1320AD
defeat a pike that wandered off the mountain with army, leave the rest alone
land units in France
science down to 80%

IT renew lux deal with babs but get a little more gpt
TaTu turns Chinese
we get steam, indus next in 10 :eek:
first view into city screen, of course no coal

5. 1325AD
get really angry as there is no coal anywhere, Babs/France also have none, the closet is in china and under a Carthagian city
no trades there as well
if we could get electricity, we might be able to trade that for indus

switch off science a turn, we might be able to steal

clear all 6 French intruders, but los 2 cavs to absolute terrible RnG (e.g. cav to 2 hp mace)

attack and take Marseilles, losing a mere Cav
since we can't keep such a city, sell all improvements and abandon it
nets us 140gold

sink 2 galleons in Besancon

now we got enough cash and take electricity :dance:

tlc1325.jpg


it's just not enough cash to get indust from Persia, gpt deal not possible

6.1330AD
can get the deal for indust with the additional cash we have

tlc1330.jpg


go for espionage now, self research in 8
send another galleon with 4 cavs towards France

IT renew a lux deal with China, up it from 48gpt to 50gpt

7.1335AD
stack of workers are heading south to at least irrigate since we can't rail without coal

IT lux deal with Greece is up and they refuse to renew
lux deal with China gets reduced to 78gpt from 100gpt

8.1340AD
take out a first rifle in Besancon with healed army

IT Dutch land 4 cavs next to Naissus
we finally get the Mil Academy
start a factory, but it will take

9.1345AD
army takes care of the Dutch cavs
take out 4 units and Take Besancon, ship in 5 more cavs to help out

IT French seem strangely paralyzed as they do nothing at all

10.1350AD
we can decide to take out all units from Bescacon as the flip risk is high, but the army would need it to heal
send another galleon with Cavs/ rifle and settler on the way
I guess we need to raze/replace here

situation:
espionage due in 3, we might want to stop research and go all out to steal, if we do that, should sell all the unis and get more banks
the lack of coal hurts big time

France is strangely passive really

tlc1350.jpg
 
lurker's comment: Diplomacy again... (I get bored easily) (Note: I no longer keep track of MPP's :p)
TLM01_Diplomacy1350.JPG

 
First of all: coal isn't the prob now. I bought it from carthage, but now we have war with China, Greece and Babs and lost our France-Army. That`s to much for me, so I stopped at turn 9. I hope you can rescue the game.

preturn
trade 4 lux for 46 gpt to Persia
changed scientists to tax-collector (espionage still in 3)
bombard a med. inf. in Dijon. French Guerilla and rifle on the way to it.
Units stay in Besancon, cause a 3 HP army is useless.
Smyrna switched to market. Even with 3 MPs they are not happy enough for next growth.

IBT:
several french rifleman approach
China and Carthage signed peace
Dutch landed 5 cavs at Naissus

turn1:
army+2cavs killed dutch intruders
takeout 2 rifleman and guerilla.
One more turn Besancon is hold. Enemy will reach us else.

IBT:
5 rifle, 4 med. inf., 1 guerilla at Besancon

turn2:
takeout all french, last turn for Besancon
sink french galleon

IBT
France and Babs signed alliance against viks.
France and Carthage signed peace.
Espionage->Medicine

turn3:
Varna switched to Agency (20 turns)
takeout an guerilla, raze Bes and found New Const. on spot.
Research on Min. Sell several science buildings.

IBT:
Now it'll become tricky:
China declares war on us.
They capture Constantinopolis (not Constantinople) and Karakorum. Karakorum is razed.
They captured many slaves.
Dutch want to talk. No! They continue their preparation for landing.

turn4:
kill Chinese cav hardly with a cav.
found New adrionople to fill the gap of Karakorum.
buy rifle in Hovd.
buy Baracks in New Constantinople.
Offer Greece furs for 12 gpt.
Take Carthage in war with Cina for World map + 560 gold.

IBT
Greece signed alliance with china against us.
a dutch frigate sinks our

turn5:
Home-Army kills cav in chinese-Const.
Navy moves to Dijon,
France-Army killed a rifle in Paris (no cats, etc.)

IBT:
Greece declares war on Carthage
dutch landed 4 cavs at horses. That'll hurt.
spotted a chinese destroyer at Erdenet
Tatu guarded by an reg. infantry.
chinese fleet carthagians island in the north (Alesund)

turn6:
cav takes back Constantinopolis
2 cavs tak-out 2 dutch. The Home-army hurries accross the continent to kill the last two.
captured Dijon.

IBT:
Babs ask for alliance against carthage. Reject.
privateer sinks dromon near vik city.
Brika deposed
Several cities riot (furs are missing now)
another chinese destroyer approaches.

turn7:
:( med. inf fails against vik spear. The knight-army takes it back.
captured Tours. They had an artillery in it.
killed 2 guerilla at Dijon
Buy coal from carthage for 3 lux + 1280 gold Worker head back to center.

IBT:
Aztecs and Carthage signed peace
Chinese transporter at Ulaanb. Propaganda action at Ulaanb.
Babs take Calkaris (carthage town on vik island)

turn8;
a lot of healing, Buy market at Smyrna.

IBT:
Babs and China signed an alliance against us
:eek:
Tour deposed with the cav-army in it. That turn kills us/me.
Someone has stolen our mil. plans.
2 chinese bombers bombard Hovd

turn9:
Home-army + 3 cavs killed 2 inf. and 1 cav. Captured Tatu, destroyed 7 chin. bombers got our slaves back and 366 gold.
Knight-Army attacked Calaris (Bab) and killed 2 inf. Unfortunately at least a cav and a guerilla remains. Second army was to far away.
3 cavs killed 2 infs at Zariqum.
 

Attachments

Further pictures.

spain, carthage, france, viks are weaker
Persia and Greece are average
Rest is stronger than us
 

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the good news is that it can't get any worse...bad news is that China will shred us to pieces since this is AW and we have no allies.

A few things I noted though.

Why did we research medicine? Can't see any benefit from that at this time. I think we should research/steal the upper branch. We need flight for AA units.

changed scientists to tax-collector (espionage still in 3)
This issue keeps on reappearing in many games I play. Taxmen are always worse than scientist when doing self research. The only give 2 coins, but scientists give 3 beakers. Hence, it is only wise to change scientist on the last turn before getting the tech. The benefit we get from scientists will pay indirectly since we sould be able to drop overall science the turn before getting espionage...

Tour deposed with the cav-army in it.
We were asking for this. You were extremely lucky not to lose the army to a flip in the first city. The flip risk was something like 20%...you should never leave the sole army we have in a flip risk city beyond the first IT...
 
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