Meleager
Stoned as a Statue
Perhaps Fraxis should make it that only Christians can build missionaries at all. Then the whole world will become Christian every time and you would REALLY be complaining.
The only difference between religions is their names. Who cares what they are or what they build. If it really bothers you just change their name.
To quote Shakespeare:
"What is in a name? ..."
This especially applies to civ4. Maybe instead of getting caught up in such immaterial things as religions names we should be considering their effect on game play.
Just think:
1) Cities with the state religion have +1 happiness
2) The nation that controls a nations holy city gets line of site in all the cities
3) If a nation has a shrine for a religion (built by great prophets) they get money from every city with the religion
4) Nations with the same religion get along better
5) [Assumption] If 2 nations are at war and have different state religions (A and B) then every nation with religion A will like nations with religion B less (duplicates holy wars) [END Assumption]
Religions will have a huge effect on game play! But instead of congratulating Fraxis on their new innovative game play you are getting caught up in names! That is a bit shallow is it not? I can just imagine a game where I beeline to a religious tech rather than a military one so that I can get the holy city.
In the end you have to remember that this is a game and treat it like that.
The only difference between religions is their names. Who cares what they are or what they build. If it really bothers you just change their name.
To quote Shakespeare:
"What is in a name? ..."
This especially applies to civ4. Maybe instead of getting caught up in such immaterial things as religions names we should be considering their effect on game play.
Just think:
1) Cities with the state religion have +1 happiness
2) The nation that controls a nations holy city gets line of site in all the cities
3) If a nation has a shrine for a religion (built by great prophets) they get money from every city with the religion
4) Nations with the same religion get along better
5) [Assumption] If 2 nations are at war and have different state religions (A and B) then every nation with religion A will like nations with religion B less (duplicates holy wars) [END Assumption]
Religions will have a huge effect on game play! But instead of congratulating Fraxis on their new innovative game play you are getting caught up in names! That is a bit shallow is it not? I can just imagine a game where I beeline to a religious tech rather than a military one so that I can get the holy city.
In the end you have to remember that this is a game and treat it like that.