Furycrab
King
- Joined
- May 26, 2011
- Messages
- 914
I have no problem with them making them less powerful at all.
Making them more interesting would be nice and by no means does that mean adding game breaking abilities or advantages. I like roleplaying first and foremost.
That includes negative things happening to you. Roll with the punches and adapt to the situation.
I do understand though that that is not everyone's play style. Making it optional is best so that it pleases everyone.
That includes random events as well.
Well yes, but here's the thing, if you start adding 50 different ways for a goody hut to affect you in a way that isn't broken, well you end up with a bunch of small things you never really care for...
Let's face it, even the ones that currently exist are sometimes considered broken... For instance finding 20 culture is in many ways game breaking in the sense that I can pretty much laugh at the guy who picked France because I managed to get my first SP faster then the guy who should be the first with a social policy by stepping on a tile...
Like Bibor said, more than half the suggestions in this thread would be plain broken and if you lowered them to a point where it wasn't broken, more than half the time you would just go: Well damn, I was much happier with just getting to pick within a small set of goodies.