ExpiredReign
Deity
Whilst looking through the code in preparation of the mod-mod, I noticed something odd in the vanilla code that carries over into CEP that has a bearing on these units.
All the ranged units, Archer, Crossbow etc., all the way up to Gatling Guns have their DefaultUnitAI set as UNITAI_RANGED. Once the upgrade to Machine Guns & Bazooka is made this gets changed to UNITAI_DEFENSE, the same as Infantry type units. This may have a bearing on the numbers of units the AI have been making instead of units that can actually take cities. Not sure exactly, just thought I'd mention it.
Should this be changed?
All the ranged units, Archer, Crossbow etc., all the way up to Gatling Guns have their DefaultUnitAI set as UNITAI_RANGED. Once the upgrade to Machine Guns & Bazooka is made this gets changed to UNITAI_DEFENSE, the same as Infantry type units. This may have a bearing on the numbers of units the AI have been making instead of units that can actually take cities. Not sure exactly, just thought I'd mention it.
Should this be changed?