I see gozpel is not kidding when he says our military is a "bit stretched".
Don't have much, do we?

Good job we can make peace. Take Ankuwa and 14g for peace. Next war will probably be against China. Looks like my job will be to build temples in captured cities and begin rebuilding some military for our war machines, Sir Bugsy and gozpel, to go play with again

.
Science to 10%, lux to 20%. I keep the leader for the moment, Heroic Epic or army are not needed until we go to war again, so keep for the off-chance of getting flips/being able to build FP.
IT: Babylon building Sun Tzu.
Turn 1, 975BC: Army stays outside cities in case of flip. Hattusha hires scientist, science to 0%.
IT: Seville barracks ----------> granary. It's our 2nd city and can be a powerhouse once it grows.
Aleppo temple ---------> barracks.
Babylon building Hanging Gardens; Hittites building Artemis and Mausollos.
Turn 2, 950BC: Iroquois are the big boys in this game, but they lack horses, which is fortunate

. Decide to form an embassy with them, they have no iron either but do have Pyramids and 2 luxuries. Form an embassy with China; they have 4 luxes, horses and iron, which means riders very soon unless we intervene...
IT: 4 city Byzantines declare war on Iroquois
Kyoto market ----------> horse
Santiago worker ----------> worker
Murcia warrior ----------> worker
Zulu start Sun Tzu and Hanging Gardens.
Turn 3, 925BC: Iroquois already have strong presence in area as they head towards Byzantines.
IT: China demands and gets 20g.
Turn 4, 900BC: form embassy with Spain for 30g...would rather spend the cash than have it demanded.
IT: Babylon demands horses! I refuse, they declare war.
Kyoto horse ----------> horse
China building Great Wall.
Turn 5, 875BC: that's changed plans a bit. Form another army with leader, fill with 1 horse and move to Seville to act as zone defence. Existing army moves towards Akkad.
Hattusha switches to warrior. Lux to 10%, adjust cities.
IT: Hattusha warrior ----------> worker
Zulu building Mausollos.
Turn 6, 850BC: move army to threaten Akkad next turn. Madrid horse joins second army.
Form embassy with Hittites, then sign free rop...don't want them or China to ally with Babylon.
IT: Bab bowmen near Akkad move. 2 Bab spears move into Madrid's borders.
Madrid temple ----------> worker
Kyoto horse ----------> horse
Aleppo barracks ----------> catapult
Iroquois building Great Wall. Zulu complete Artemis.
Turn7, 825BC: army attacks Akkad and kills a bowman and spear. Madrid army kills both Bab spears, promotes. Bab galley seen.
IT: FFS, Iroquois demand horses! This is an awful situation: they have a lot of troops in the area chasing Byzantium, and we would lose a couple of cities if we refuse and they declare war, which is likely given their power rating. But giving in is also nasty, because not only does it allow them to train mounties and have a perfectly timed GA, but it also risks our reputation since the route is risky while we are at war with Babylon. It's a horrible choice, but I have to give in to prevent immediate city loss.
Tarsus temple ----------> barracks
China buildng Great Wall. Iroquois complete Great Wall. Babs cascade to Hanging Gardens. Hittites complete Mausollos.
Turn 8, 800BC: kill 2 more spears in Akkad, still more Bab troops. Decide not to risk 6HP army attacking fortified spear, instead move away to heal. Third horse joins Madrid army.
IT: lots of Bab movement. 3 bowmen threaten Santiago which is probably toast unless we can make peace within 2 turns.
Hiitites and Iroquois ally against Byzantium.
Kyoto horse ----------> horse
Hattusha worker ----------> temple
Turn 9, 775BC: move warriors and worker out of Santiago to enable eacape route. Madrid army kills a Bab spear. Ankuwa whips temple. Iroquois have republic at monopoly.
I've just noticed a possibility. Santiago is probably toast, except we can ally with the Iroquois against Babylon for 26gpt and possibly save the city that way, but that would tie us into a long war. I will stop a turn early so we can debate this...is it worth it? The situation is depicted below.
I shouldn't have moved the warriors out of the city already until we'd discussed the plan, but unfortunately I only thought of the Iroquois possibility after I'd already moved them, so sorry about that. They can still move back to the city, but they would not be fortified by the time the Babs rached them.
What should we do team?
Greebley is up next, with 11 turns.