Tokugawa the Unsettled (Conquests 1.22 Deity Variant)

With that start, going for the Colossus and/or the Pyramids are well within our grasp. Obviously we'd need to research the right tech, but if there's a cow we could have enough food and enough shields to get both with a reasonable timeframe. That would certainly help in keeping our captured cities.

We also could rapidly build a military force for a very early strike force. Maybe a combination of the two.
 
Normally I'd agree with Aggie & Greebley and say move the Worker first... and this is no exception.

Just put it down to free radicals in the water or something :blush:


Ted
 
4000BC: the worker move first is acceptable. I was thinking of saving a turn and keeping the worker on the starting tile, but one worker turn in exchange for information which could prove crucial is a good trade, so worker moves north. The resource in the fog turns out to be wheat. A fish and two more bonus grasslands are revealed. Initial instincts confirmed, settler moves northwest.

Turn 1, 3950BC: Kyoto founded, starts warrior. Debate whether to move worker again and improve wheat first, but decide to stay on bonus grassland by river, start mine. Citizen works bonus grassland.

With no settlers to be trained, I see no immediate need for pottery. The only other tech that might be worth researching is alphabet. At 100% science that is still 50 turns, though that would undoubtedly be reduced with even a couple of exta beakers. Difficult to call, but with 80% water neighbours should be fairly close and I intend to broker rather than research, so my judgement call is to turn research off completely for now.

Turn 6, 3700BC: first warrior completes and heads east. Start a second.
Turn 7, 3650BC: worker completes mine, starts road.
Turn 8, 3600BC: citizen changes to working wheat for growth one turn sooner/same completion time for warrior (due to shield pickup on growth).
Exploring warrior discovers wines very close to our capital.
Turn 9, 3550BC: exploring warrior moves to mountain, sees goody hut, another horse tile, and a pale blue border.
Turn 10, 3500: Kyoto size 2 and warrior complete. Start worker. Existing worker moves to wheat. First warior moves to a position to contact blue border next turn and be adjacent to the goody hut for a pop. Second warrior heads north. Micromanage to bonus grass again instead of wheat for 2nd citizen. Lux to 10%.
Turn 11, 3450BC: borders expanded. We contact Spain, who lacks the wheel but is up alphabet, pottery, bronze working and warrior code, and already has a second city. Wheel for alphabet is only doubtful, so hold trade until more contacts can be made. First warrior pops hut...a settler would be priceless, and you never know your luck, right? Ugh. You do on deity...barbs.
Worker begins wheat irrigation, second warrior comes across gems in the jungle. Micromanage to wheat again.

IT: one of the barb warriors moves, the second attacks someone in the fog, presumably a Spanish warrior. The third barb attacks our warrior we are redlined but win and promote.

Turn 12, 3400BC: tempting though it is to see who the barb warrior attacked in the fog, if we were to do that it would leave our 2HP warrior in range of the final barb, and that's a risk I don't want to take...move away to heal.

IT: the mysterious combatant in the fog attacks and kills the barb warrior on the mountain...the warrior is a darker shade of blue, not the Spanish!

Turn 13, 3350BC: worker complete, moves to bg, start another warrior. We have contact with the Hittites, who are up alphabet and pottery and have a second city. We are now in a better position to trade. Spain will not give anything more than pottery for the wheel. Trade with Hittites instead, selling the wheel for alphabet, pottery + 10g. Stat min research on writing, lux to 0%.

IT: see a Spanish warrior and another warrior in yet another shade of blue!

Turn 14, 3300BC: second worker starts mine. The new blue is China, up masonry, warrior code and bronze working, but lacking alphabet, the wheel and pottery. The Hittites have picked up bronze and warrior code, probably from Spain for the wheel. Another great trading opportunity...alphabet and the wheel to China for masonry, bronze working, warrior code + 10g.

Turn 15, 3250BC: wheat irrigated, start road. Micromanage to wheat for growth without waste.
Turn 17, 3150BC: Kyoto size 2 again, warrior completes. Start spear for defence. See some more Hittite warriors and another horse resource. Lux to 10%.
Turn 18, 3100BC: Spain has already founded Seville right next to us, claiming wines :). My instincts are pushing for early war.
Wheat roaded, worker moves to bg. There is a Chinese warrior right next to our border, so 3rd warrior moves back to Kyoto just in case. Lux to 0%. Spain has 90g and will contact China next turn, so take the opportunity to sell masonry to them for 90g.
Turn 19, 3050BC: worker begins to mine bg, warrior heads south, lux to 10%.
Turn 20, 3000BC: 2nd worker completes mine, starts road.

IT: Spanish start Colossus. Largest nations list is as follows: Byzantium China, Iroquois, Babylon, Spain, Hittites, Zulu, Japan.

Turn 22, 2900BC: warrior exploring south sees yellow border. Kyoto is size 3, 20% lux. China has dyes hooked, Spain has ivory hooked ( :eek: )
Turn 23, 2850BC: spear completes and fortifies, start barracks, can be changed after team discusson. Worker moves to horse tile, lux to 10%.
Contact the Zulu, who are equal with us in tech. The Soanish are now tech leaders with mysticism.
Turn 24, 2800BC: 2nd worker begins to hook up horses.
Turn 25, 2750BC: 1st worker begins to road bg. One of our warriors stumbles across a barb in the jungle. Hittites already have horses hooked.

Summary: it's packed! That suits us quite well. My instinct is for immediate war preparations for a horseman rush. If we can grab some cities we will have beautiful terrain and lots of resources, a great powerbase.

I played 25 to start. 15 turns each for the rest of the first round. 10 turns each from the second round onwards. If gozpel can only play at the weekend, then Greebley is welcome to take the game next, if he can play before the weekend and wants to.

I think we could use a team discussion already. Should we head for the warpath or settle in for a wonder?

TokuUnsettled2750BCmap.jpg
 
The reason to go for the Pyramids, apart from denial, is that all the cities we captured would then grow twice as fast, and that is a big advanateg. But you're right...I would rather have 20 archers than the Pyramids :).
 
I would vote for preparing for war.

I think the risk of losing the shields spent on a Wonder is too high with 3 AI in close proximity.


Ted
 
I also cast my vote for war. I agree with Aggie that fast movers will be critical. Otherwise we'll lose our opportunity for a city like Seville if we use slugs. AI love the whip.
 
We could build chariots and upgrade. I'm not a fan of fighting with the chariots, just upgrading them. That would of course require us to have a barracks.
 
Sir Bugsy said:
We could build chariots and upgrade. I'm not a fan of fighting with the chariots, just upgrading them. That would of course require us to have a barracks.
Good Plan. The screenshot indicates a Barracks due in 2 turns.


Ted
 
Preturn: Things look in good order.

IBT:

2710 BC:

IBT: Connect Horses.
Barracks->Spear

2670 BC: Up Lux for growth.

Diplo: Trade Masonry for 25 gold to the Hittites. Everyone else has it and I think this will be the best opportunity (they may spend the 25 gold which is almost certainly barb camp money). Spain is up Myst.

I am going for a spear first as I think we want more than 1 spear when we attack and it could save us a chariot (My other choice) upgrade cost.

2630 BC:
Diplo: No change.

2590 BC: Find Zulu Capitol.
Diplo: -

IBT: Spear->Chariot

2550 BC:
Diplo: 3 civs now have iron working. The last civ is Zulu who are tied with us in Tech. I think I will wait for HBR. I might be able to get a 2-fer, but it would leave us unable to get HBR when it comes up.

2510 BC:
Diplo: -

2470 BC: Up Lux to 20% due to size 5.
Diplo: -

IBT: Chariot->Granary

2430 BC: Find Beijing. I am going for a granary as I don't want too many Mil units too early and the granary will pay for itself by lowering the time to grow from from size 7-12 in half. Chariot will do some exploring South.
Diplo: -

2390 BC:
Diplo: -

IBT: Good Grief! The hittites place a town so close to our capitol that the square one worker was improving is in the new city radius. A plus is that we can go from inside our territory to capturing the town when it grows to size 2. The hittites are definitely crowding us.

2350 BC:
Diplo: Spanish have a Monopoly on Mathematics. We can't afford it.

2310 BC:
Diplo: -

2270 BC:
Diplo: China has gotten Myst and Iron Working (Only IW before)

IBT: We are punted from Hittite lands.
Zulu finish Colossus

2230 BC:
Diplo: Zulu have writing this turn. Everything but HBR. Grr! I don't want to trade as I woul be broke afterward and we couldn't get another tech for several turns.

2190 BC:
Diplo: Aha! There is HBR. 2 civs have it. Trade 233 gold for it to the Hittites.
Trade HBR, 2 gpt and 53 gold for Iron working to the Zulu so we know where iron is and who has it.
Trade HBR for Mysticism and 4 gold to China.

We are behind Writing to the Zulu and Spanish and Mathematics to the Hittites and Spanish.

We are still making 3 gpt and have 20 gold.

Seville will be a target. It has Iron AND wines.

IBT: Granary->Horseman
Kicked out by the Hittites. The Brutes!

2150 BC:
Diplo: Now all civs have writing and mathematics over us excepting only China.

Notes:
We can make Horsemen now so all we have to do is build up a force. Not sure the Granary was wise, but I think it will help us get more shields in the long run. I was also afraid I would need to spend all my money and we would be stuck with chariots. Which is true at least for the moment.

Seville, Aleppo, and Chengdu are the top targets. All owned by different civs of course :rolleyes:
 
Got it

I'll have a look at lunchtime :)


Ted
 
rather rude of the Hittites to found Aleppo so aggressively.

Nice going. Spain as first target? Seville is perfect for our 2nd city. If we can, we'd love to get Madrid as well and leave the Spanish hamstrung.

What we don't want is for Seville to be auto-razed. So either we want lots of horses outside the city, wait until it reaches size 2, declare and capture on turn 1. Or we want to see a border expansion, which shouldn't be too far away, since Spain is religious.

Ted Jackson...has "got it"
gozpel....on deck, for the weekend.
 
Nad said:
rather rude of the Hittites to found Aleppo so aggressively.
Must be a resource there for later...


Nad said:
What we don't want is for Seville to be auto-razed. So either we want lots of horses outside the city, wait until it reaches size 2, declare and capture on turn 1. Or we want to see a border expansion, which shouldn't be too far away, since Spain is religious.
Errm.. The screenshot shows Seville at pop 3 :)


Ted
 
TedJackson said:
Errm.. The screenshot shows Seville at pop 3 :)

Ted

Which means almost certainly that it's about to pop a settler ;)
 
I've had a quick peek at the save and it's looking good :thumbsup:

I haven't projected the moves yet but it looks as if I'll be mucking out the stables for most of my turns :)

I'd pick Seville (Wines & Iron after expansion) as our first target. Ignore Aleppo (or pop a Temple and pray :D ) until Seville is secure (building Walls, Barracks, Temple).

I'd be tempted to slip a Curragh into the build queue at Kyoto (after capturing Seville) to explore the Northern coastline. I know it won't payback for a while but it will give us a chance to meet some of the more distant AI.

Our biggest problem is the economy (until we have a few more cities). We'll have to be careful with the number of units we build.

I would want 4 or 5 Horses & a Spear before striking so war will come towards the end of my turns.

Greebley said:
When I went to make this screen shot, I noticed two new cities of another color that I don't think we know. We will want to go and meet them.
Do you mean the two cities south of Ulundi? I'm pretty certain they're Hittite from the border colour & position. We have a Warrior in the area so I'll send him to make sure.

I won't be starting for 4 or 5 hours so feel free to chip in with suggestions.


Ted
 
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