4000BC: the worker move first is acceptable. I was thinking of saving a turn and keeping the worker on the starting tile, but one worker turn in exchange for information which could prove crucial is a good trade, so worker moves north. The resource in the fog turns out to be wheat. A fish and two more bonus grasslands are revealed. Initial instincts confirmed, settler moves northwest.
Turn 1, 3950BC: Kyoto founded, starts warrior. Debate whether to move worker again and improve wheat first, but decide to stay on bonus grassland by river, start mine. Citizen works bonus grassland.
With no settlers to be trained, I see no immediate need for pottery. The only other tech that might be worth researching is alphabet. At 100% science that is still 50 turns, though that would undoubtedly be reduced with even a couple of exta beakers. Difficult to call, but with 80% water neighbours should be fairly close and I intend to broker rather than research, so my judgement call is to turn research off completely for now.
Turn 6, 3700BC: first warrior completes and heads east. Start a second.
Turn 7, 3650BC: worker completes mine, starts road.
Turn 8, 3600BC: citizen changes to working wheat for growth one turn sooner/same completion time for warrior (due to shield pickup on growth).
Exploring warrior discovers wines very close to our capital.
Turn 9, 3550BC: exploring warrior moves to mountain, sees goody hut, another horse tile, and a pale blue border.
Turn 10, 3500: Kyoto size 2 and warrior complete. Start worker. Existing worker moves to wheat. First warior moves to a position to contact blue border next turn and be adjacent to the goody hut for a pop. Second warrior heads north. Micromanage to bonus grass again instead of wheat for 2nd citizen. Lux to 10%.
Turn 11, 3450BC: borders expanded. We contact Spain, who lacks the wheel but is up alphabet, pottery, bronze working and warrior code, and already has a second city. Wheel for alphabet is only doubtful, so hold trade until more contacts can be made. First warrior pops hut...a settler would be priceless, and you never know your luck, right? Ugh. You do on deity...barbs.
Worker begins wheat irrigation, second warrior comes across gems in the jungle. Micromanage to wheat again.
IT: one of the barb warriors moves, the second attacks someone in the fog, presumably a Spanish warrior. The third barb attacks our warrior we are redlined but win and promote.
Turn 12, 3400BC: tempting though it is to see who the barb warrior attacked in the fog, if we were to do that it would leave our 2HP warrior in range of the final barb, and that's a risk I don't want to take...move away to heal.
IT: the mysterious combatant in the fog attacks and kills the barb warrior on the mountain...the warrior is a darker shade of blue, not the Spanish!
Turn 13, 3350BC: worker complete, moves to bg, start another warrior. We have contact with the Hittites, who are up alphabet and pottery and have a second city. We are now in a better position to trade. Spain will not give anything more than pottery for the wheel. Trade with Hittites instead, selling the wheel for alphabet, pottery + 10g. Stat min research on writing, lux to 0%.
IT: see a Spanish warrior and another warrior in yet another shade of blue!
Turn 14, 3300BC: second worker starts mine. The new blue is China, up masonry, warrior code and bronze working, but lacking alphabet, the wheel and pottery. The Hittites have picked up bronze and warrior code, probably from Spain for the wheel. Another great trading opportunity...alphabet and the wheel to China for masonry, bronze working, warrior code + 10g.
Turn 15, 3250BC: wheat irrigated, start road. Micromanage to wheat for growth without waste.
Turn 17, 3150BC: Kyoto size 2 again, warrior completes. Start spear for defence. See some more Hittite warriors and another horse resource. Lux to 10%.
Turn 18, 3100BC: Spain has already founded Seville right next to us, claiming wines

. My instincts are pushing for early war.
Wheat roaded, worker moves to bg. There is a Chinese warrior right next to our border, so 3rd warrior moves back to Kyoto just in case. Lux to 0%. Spain has 90g and will contact China next turn, so take the opportunity to sell masonry to them for 90g.
Turn 19, 3050BC: worker begins to mine bg, warrior heads south, lux to 10%.
Turn 20, 3000BC: 2nd worker completes mine, starts road.
IT: Spanish start Colossus. Largest nations list is as follows:
Byzantium China, Iroquois, Babylon, Spain, Hittites, Zulu, Japan.
Turn 22, 2900BC: warrior exploring south sees yellow border. Kyoto is size 3, 20% lux. China has dyes hooked, Spain has ivory hooked (

)
Turn 23, 2850BC: spear completes and fortifies, start barracks, can be changed after team discusson. Worker moves to horse tile, lux to 10%.
Contact the Zulu, who are equal with us in tech. The Soanish are now tech leaders with mysticism.
Turn 24, 2800BC: 2nd worker begins to hook up horses.
Turn 25, 2750BC: 1st worker begins to road bg. One of our warriors stumbles across a barb in the jungle. Hittites already have horses hooked.
Summary: it's packed! That suits us quite well. My instinct is for immediate war preparations for a horseman rush. If we can grab some cities we will have beautiful terrain and lots of resources, a great powerbase.
I played 25 to start. 15 turns each for the rest of the first round. 10 turns each from the second round onwards. If gozpel can only play at the weekend, then Greebley is welcome to take the game next, if he can play before the weekend and wants to.
I think we could use a team discussion already. Should we head for the warpath or settle in for a wonder?