Tokugawa the Unsettled (Conquests 1.22 Deity Variant)

I can play after Gozpel. I got my computer working a while ago, actually.
 
I would still like to build horses and upgrade them to Samurais, who need knights in this game :)

But I guess the advantage with slower units is that they don't die as quickly as the weaker horsemen.

I got it.
 
Some mindbending turns and mostly defensive stuff, but not unlucky :)

130bc - Babs wants to renew peace deal, missed that and we lose 8gpt. Ah well.

Aleppo horse -> catapult
Ankuwa horse -> MI

Kill 2 Hittite spears near Tarsus.

Use army to kill a chinese pike near Kyoto, an elite horse retreats from the spear left, a second elite horse kills the spear. If the Chinese wants a fight, it will cost them :)

Fiddle around with citizens in towns to get units quicker.

110bc - Zulu completes Sun Tzu.

Kyoto pike -> pike
Hattusha catapult -> catapult

A swarm of Hittite spears and archers shows up S of Hattusha, I count to 11 units.
6-7 chinese troops comes from north
Shuffle some troops around

90bc - Seville MI -> catapult

Remove a Hittite spear with army and then kill an archer with a horse.

This is a frigging chess-game. 8 chinese units N and 9 Hittites S and only so many units to move around.

70bc - Hiawatha wants a donation of 28 gold, sure.
Zulu is building Leo's

We defend against a chinese archer and a MI. More Hittites are spilling up from the south :(

Kill a 3-man with the army, play very defensive and let the enemy come closer.

50bc - Our pike goes elite defending against 2 hittite archers in Hattusha.

Iro's and Byzantines ally against China!

Another pike defends against chinese MI.

Madrid horse -> pike
Kyoto MI -> MI
Seville catapult -> MI
Hattusha catapult -> MI
Aleppo catapult -> horse

Kill 7 Hittites, lose none.
Kill 6 chinese, lose none. Horses retreats beautifully when hurt :)

30bc - A hittite archer attacks our elite pike in Hattusha and guess what?
Yep, a leader! Why bother wasting our elite horses, when our defenders can do it just as well :)

Ankuwa MI -> pike

Build army with Tojo and load a MI. Kill a hittite spear and 2 archers. The MI in the army goes elite and yet another MI promotes to elite.
Try another MI-elite against chinese, he wins but no dice.

I look every turn for a chance to get Mono, only Iro's knows it yet and Engineering is too expensive to buy alone.

10bc - Hitties wants peace, but I won't take it for the lousy 16g they have.

Tarsus MI -> horse
Akkad MI -> pike

Kill 3 Hittite spears and 2 archers, no losses.

10AD - Kyoto MI -> MI
Uruk temple -> barracks

Remove 2 chinese MI's, no loss.

30AD - Not much, kill 2 units

50AD - Madrid pike -> MI
Seville MI -> MI
Ankuwa pike -> pike

Kill 5 chinese units and get another leader. Should we rush a horseman, because we finally lost one? :)

These wars are very consuming and the enemy doesn't seem to ever run out of units.
But Byzantines are near China now and will help. I think we should take Chengdu and the 2 closest Hittite cities. We have 2 armies south, use them.

If we want to be cheeky, we might take on Zulu soon, as they seem to be down to few cities.
 
Looks like you had fun there gozpel :thumbsup:


Ted
 
wow, great stuff gozpel, sounds hair-raising, and very well done to fight on two fronts so successfully...and great leader luck too :).

I think the problem we have at the moment is that we're facing deity AIs at their peak time, early middle ages...I think as the game progresses they'll get more and more gassed and the industrial period will be our game winner. For now we just try to grab as many cities as possible. And it's fun to fight on deity against the odds.

Yom...UP NOW
Aggie...ON DECK
 
I got it. I will play this tonight Eastern Time.
 
Here's a question. Perhaps we should press the war home on the Hittites and fight a holding action on the Chinese.

Do the Chinese have horses?
 
I'm afraid I don't have the time to play. I think I should withdraw from this SG as I've been busy lately and the rest of the summer isn't going to be any better :(. I think I signed up for more SGs than I had time for.
 
Okay Yom, no problem.

Aggie...UP NOW
Nad...ON DECK
 
IHT: We are average vs the Chinese and strong vs the Hittites. Not bad. We are a bit behind in tech, but a pointy stick approach should help us there.
I switch a few cities to infra (markets, aquaducts). Horse army and elite horse close in on Hattusas.

IT: Spain and Iroquois sign peace. The Iroquois send a lot of troops in our direction... But these are probably on their way to the Zulu. Kyoto: MDI->horse.

Turn 1 (70 AD) MDI joins the other army and stands just north of Hattusas now. MDI takes out a catapulted sword that landed south of Kyoto.

IT: The Chinese see another threat and move away from our lands. They are now attacked by Byzantine AC's.

Turn 2 (90 AD) Near Hattusha two archers are destroyed by combined catapult and horsemen power. Two armies and an elite horse kill 6 spears, but Hattusas has more of them.

IT: Kyoto: horse->horse. Babylon establishes an embassy.

Turn 3 (110 AD) I failed to take Hattusas and the armies have to retreat.

Turn 4 (130 AD) Two Hittite spear in our lands are killed.

IT: Kyoto: horse->horse.

Turn 5 (150 AD) We kill three Chinese 's, but lose one MDI and a horse.

Turn 6 (170 AD) MDI loses vs a Hittite archer :( Horse army kills two spear in Hattusas, but still a spear is defending it. The MDI army can try again next turn. The Byzantines are close to Chengdu. I had no luck in the war vs China so far. A lot of RNG bad luck. So we are not in front of the gates.

IT: Babylon and Byzantines MA vs the Zulu. Kyoto: horse->horse.

Turn 7 (190 AD) Finally the MDI and horse army manage to capture Hattusas and the MoM.

IT: Babylon and Iroquois sign peace. Iroquois and Hittites MA vs Zulu.
China and the Byzantines pretty much kill each other. Nice to watch...

Turn 8 (210 AD) Might as well push the Hittites from our planet now...

IT: The Zulu demand wines and I tell them to get lost. They back down.
Kyoto: horse->horse, Hattusha: aquaduct->market. Uruk: barracks->courthouse, Murcia: Harbor->market.

Turn 9 (230 AD) Insane bad luck during the siege of Tyrana. Our horse army redlines vs a spear in a size 8 city :( The city has more than 3 spears...

IT: Seville: market->horse. Iroquois finish Knights Templar.

Turn 10 (250 AD) I kill a pike and longbow coming form China. I retreat the armies that were closing in on Tyrnana, but failed to take it.

I felt very unlucky this turn :(
 
Steady stuff Aggie,

you just got the flipside of the good luck I had taking Barcelona.


Ted
 
It's all good, we're still expanding, and I think we're ahead of schedule...I would not have expected to have this much land by this date. In some test games I tried it wasn't until about 750AD that I really began to take cities off AIs, so we're doing very well in this game!

Got it.
 
Aggie, you may have had some lousy RNG luck, but you played it very smart and compensated for the RNG. Well done.
 
Where I played on the defense and could pick my targets and 'pult them, you have a different task on the offense. So good job fighting 2 civs and RNG :)
 
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