Ok, I haven't posted here for a while, so here's a progress report....
Working on 3 different Tolkien mods, related but different:
1)First age & beyond scenario--Civs include Melkoric(not intended for human play), Noldor & those of Teleri who saw light of two trees (Caliquendi), Moriquendi(elves not seeing light of two trees), Dwarves, 3 Houses of the Edain (1 Civ), other civs for other races of men, maybe others?
2)Second age/Numenorean expansion--lots of human civs, 2 elf civs, sauron, unaffiliated Orcs, dwarves, hobbits(maybe) etc...
3)3rd age & wars of the rings-as above, add hobbits, saruman, gondor, arnor, rohan, who knows what else...
I found out how to do separate tech trees for the civs, plus a common tech tree& some techs in common for certain civs but not others. Using this, can have separate city improvements for each civ, really customize....
Melkoric & sauronic civs to have extremely high culture--Spread of the shadow & all, cause massive pollution & be extremely expansionist.
Few units in common among civs & only among certain ones--most will be roughly equivalent-everybody gets a warrior lookalike, but w/ different name & (hopefully) graphics, at least for nonhumans...
Please offer suggestions for advances, wonders. Some examples:
Wonders Glaurung-- allows dragons to be produced, First age only, Melkoric only (obviously)
Girdle of Melian- defensive imp. in all cities
Iron Crown--maybe same effect as U.N., allows diplomatic victory, only for Melkor?
advances:breeding orcs, forging jewels, ring crafting, crossbreeding(for uruk-hai), feanorian letters, runes, mithril working,....
I have been somewhat held up in my progress, as my copy of the Silmarillion, and a few other texts, are & have been far, far away from my person (in Los Angeles while I have been in Germany). Since I am going back to LA in less than 2 weeks, progress should pick up.
It will need graphics for leader heads (Melkor, Sauron, a Dwarf, at least 1 Elf, a hobbit, maybe a Numenorean-type head, others human heads probably ok with in-game graphics.
New resources, esp. mithril (need a silvery graphic), pipeweed(obviously a luxury), maybe certain elfy trees for ships ....
Names for cities is a bit of a trick, given the relatively few settlement names Tolkien provides--if anybody could help out by gluing together some syllables in Tolkien languages into appropriate city names, it would be most appreciated. For now, i am using way too many geographic designations as city names, using duplicates (e.g., in order to have more than a handful of Dwarf city names, i use both Moria and Khazad-dum,yes, i know that's stupid, please help if you object as strongly as I do....)
Please continue to offer suggestions & give help in any possible way, in addition to working on your own interpretations of Tolkien mods, if you think the direction I''m taking mine isn't where you would like to go with it.
