TheGreatSteve
Warlord
- Joined
- Jan 20, 2006
- Messages
- 145
We've all had those games that are just too good. You know, the one where your capital has Yggrdrassil and your second city gets Remnants. The game where your 4 neighbors all had such lousy luck that you had the continent to yourself by turn 100. Games that are just so good that you have to quit because it's too easy.
My last game, Faeryl, Emperor, Tectonics-Pangea. I start with riverside corn and 2 silk. My first hut pops AC, second pops Education. I get a couple with gold, then Black Candle gives me a GP. A bit exploring shows me the Pyre sitting right on the edge of my neighbors territory, so I leave a warrior there to pop it if the Amurites settle a city nearby. Those super-early cottages net me FoL absurdly early, and the turn I get HP the FoL Golden Age event pops. I stopped then, since having Alazkan when nothing else was above 4 str kind of guaranteed a victory, but I checked the WB first. My capital's BFC had unrevealed iron, and in a 11-civ game, I was the only one with a real religous bent. No Khazad, no Ljos, no Sheaim or Bannor.
Another fun one, Jonas, Monarch, Tectonics-Pangea. Yggdrassil by my capital, first huts yield gold, and on I think turn 3 Black Candle popped. Then I get the meteor event. Then another Candle. And then my exploring warriors found the Pyre. 2 free GP's and GA's before turn 100? I just had to quit that one.
So, what so-good-you-have-to-quit games have the rest of you encountered? And doesn't it feel terrible to have to end a game because it's going too well?
My last game, Faeryl, Emperor, Tectonics-Pangea. I start with riverside corn and 2 silk. My first hut pops AC, second pops Education. I get a couple with gold, then Black Candle gives me a GP. A bit exploring shows me the Pyre sitting right on the edge of my neighbors territory, so I leave a warrior there to pop it if the Amurites settle a city nearby. Those super-early cottages net me FoL absurdly early, and the turn I get HP the FoL Golden Age event pops. I stopped then, since having Alazkan when nothing else was above 4 str kind of guaranteed a victory, but I checked the WB first. My capital's BFC had unrevealed iron, and in a 11-civ game, I was the only one with a real religous bent. No Khazad, no Ljos, no Sheaim or Bannor.
Another fun one, Jonas, Monarch, Tectonics-Pangea. Yggdrassil by my capital, first huts yield gold, and on I think turn 3 Black Candle popped. Then I get the meteor event. Then another Candle. And then my exploring warriors found the Pyre. 2 free GP's and GA's before turn 100? I just had to quit that one.
So, what so-good-you-have-to-quit games have the rest of you encountered? And doesn't it feel terrible to have to end a game because it's going too well?
