Too many cities

Dizastrow

Chieftain
Joined
Jan 15, 2013
Messages
2
I am new to the forum, and Im sure this has been covered extensively. What do I do about "too many cities"??? Is there a way to get rid of cities already created? Thanks
 
Use your favorite method to get them to size 1, then build a settler or engineer. This doesn't work on the lowest difficulty setting. You could also try leaving size 1 cities undefended near a hostile force, to encourage razing.

If the problem is malcontent citizens, not just a desire to downsize, look into happiness wonders, roads, trade, and luxury rates. Deity players around here love having a very unhappy populace.
 
Can't you have more if you just conquer them? :hmm: I built my maximum number, and was extremely displeased at not being allowed to build more (I still had some letters of the alphabet available, as I was building around the dust lakes of Naumachia in ToT).
 
:bump:

Any way to get rid of that cap? I especially hate it when there's two whole maps completely uncolonized when that cap is reached, in ToT.
 
Don't you allow for cities on Naumachia and Nona?

Actually, I sometimes end up with very few Orbital cities (they tend to have the bad manners to starve to death before I get things set up well enough with the trade routes and agriculture) and a lot of Naumachian cities. I usually end up with just one or two Nona cities - enough to generate whatever units and teleporters I need to kill off the Nona aliens.

Or do you mean the Fantasy worlds? It's a bit trickier getting cities on all four levels there, but is doable.
 
Actually, I heavily tweaked the Original game, which generates 4 maps. Earth, Belle Hades, Mars, and Pluto, respectively. Earth is the default, obv, along with Belle Hades (type 6). Mars and Pluto, naturally, are type 4, land-dominant.

If I select the normal map size in the game setup (50x80), the ai has a better chance of being able to establish cities on all 4, but that usually doesn't happen till well after 2020, when the turns run out.

I have played the sci-fi game a number of times, but I always hit the cap at Naumachia.

I usually play as the Stygians in Fantasy, but I rarely hit the max as I usually like to trigger the ice-pocalypse. All I gotta do is stay in the ice chambers the entire game so I don't lose my important stuff. :mischief:
 
You could just post a note to yourself, reminding you to leave room for a city or two on Nona. Or give up a couple to the enemy, or let them starve. It's actually not that hard to get rid of unwanted cities in Orbit.

Now why am I not surprised that you like the Stygians? :lol: Actually, they're pretty much the most mobile faction in the game, since they can build cities on 3 of the 4 worlds, and can even manage it in the Clouds if they teleport a Settler or Dwarf up there.
 
I usually start out archapalego on funiste. With room for 3-4 good cities on each land mass, there are plenty of open city slots on the other maps. Sometimes getting a settlement from a ruin, gives a bad location, it is an opportunity to spam more settlers in that area until that city is disbanded. Don`t forget to sell the buildings one per turn for extra cash.
 
I've oddly enough never hit the city cap. I usually have up to 50 cities (and that's a stretch) and I find it rare for the other civs combined to get more then 100 cities combined at their height.

But as someone suggested, just starve your city then build a settler/engineer there.
 
What size maps do you usually use? I can see 50 cities on a small map, especially if you're not playing ToT Lalande or Fantasy. Midgard, I can see having only 50 cities, because even though it has multiple maps, it's abominably difficult to travel between them unless you have exactly the right unit and can find exactly the right access points.
 
Yeah, I'm currently playing on a small map, and it seems to be working good, many cities on all four maps (on my custom Original game, two type 6 maps and two type 4 maps), and I've yet to reach the cap.

I did a forum search a while back and found that there were was an attempt to raise the cap, but it turned out to be buggy.
 
Sorry - that's what happens when I start to type a post, get interrupted by a phone call, and then finish. :blush:

Anyway, I'm still confused. Do you mean the Original, Extended Original, Extended Original version of Earth, Funestis, Orbit, Naumachia, Nona, Earth, Underworld, Undersea, and Cloud, plus the four Midgard equivalents that are somewhat different?

Or is it a different kind of term I'm missing?
 
No, I'm using the Original, just heavily modded to incude 4 maps, two of which were land-dominant, like Naumachia, but Mars and Pluto instead of Naumachia. The final map is an extrasolar Earth analog.
 
The Fantasy and Lalande games are just modded TOT games.

I have a question, how would one change the way Lalanda generates the second map? When I choose the first map (instead of random), it made me use the same map for platform level. I wanted to start out on earth and then have the platforms different. I was forced to use the earth map and shape as the platform level. I think I did run out of cities on that game. There were 100 on the earth. 100 on the earth shaped platform and the rest on Naumachia and Nona.

I did figure out how to get those elusive tiles on Nona. They were the swamp tiles on the earth map (first level).
 
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