wisewood said:
Well i think everone here has similar ideas...
warpstorm said:
I humbly disagree. There so many mutually exclusive and impractical ideas here thatit would be impossible to get one clear picture of what people want.
Allow me to offer some parity.
There's a lot of disagreement. And when you get down to the smallest details, there's absolutely NO agreement except between groups of 3 people at a time.
But there's also quite a few things that people are agreeing on.
People are generally happy with
religion, even if there's all kinds of ideas of what it should / will do. Almost everyone will argue about it doing more to tear people apart, while others add that it should have a greater role in building law and trust. And people can't decide if civs are born with religions, if they pick one, or if they make one up.
People want
provinces -- even if they can't decide whether it'll add civil war, allow you to acquire vassals, or change the way domination is done.
People want more freedom in
government -- but can't decide on the government types, the bonuses and penalties, or if there should be sliders allowing you to modify existing governments.
People are even cool with quantifying your
resources -- but can't decide on if they should run out, what should happen if they run out, if there would be a technological solution to running out, or the economic implications of having a supply.
People want
more uniqueness to civs -- but can't decide if that's more new units, new technologies, new traits, evolving traits, unique tech TREES, unique game-art, grouping civs together, or what.
Some people agree the game has
boring parts, but can't decide if that's because of micromanagement throughout the game, the repetitive expansionist rush at the start of the game, the modern malaise of having no new frontiers to expand into, or if the game actually needs new ages altogether.
Everyone think
espionage sucks the way it is, but don't know if that's means assassins or secret arms deals or installing your own puppet dictator, and some people think espionage is a waste of time altogether!
Everyone wants better
AI -- but nobody can agree on something better than Civ 2 (unrealistically gangrape the leader) and Civ 3 (play so realistically that you don't care about winning).
Likewise for better
multiplayer -- nobody knows what that will mean in terms of making the regular game run faster. You can't have a 250-turn 2-minutes-per-turn game and have a fun multiplayer game.
Firaxis should not even BOTHER trying to sort through the detalis, but they'll find new fans for the game if they expand any of those concepts in a word. ... and make the hardcore players happier than if they listened to every detail.