Top 10 Wonders?

Col.D

Chieftain
Joined
Jan 14, 2006
Messages
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So whats everyone's favourite wonders? I doubt you ever finish a game without making one :) Mine are:

1.Stonehedge (culture at start and gpp)
2. Pyridmids (I love using representation and police state at the start :)
3. The Great Library (Great with Oxford Uni)
4. Effiel Tower (Some may think it's pointless but I like broadcast towers)
5. Taj Mahal (Nice lil golden age)
6. Great Lighthouse (For Island map)
7. Spiral Marinet (Loads of money from buildings)
8. Colussus (Money too for island)
9. The UN (A must for diplo win)
10. Oracle (Free tech ^^)
 
1. The Pentagon
2. The pyramids
3. The taj mahal
4. The oracle
5. Mt rushmore

These are the ones I usually go for. I often find myself going to war if i get beaten to either the pentagon, pyramids or rushmore.(obviously capturing the other 2 it pointless). The AI never build mt rushmore though, so its always mine.
 
I would agree with most of them. I like 'The Statue of Liberty' for free specialists and 'The Sistine Chapel' for culture with specialists. Pentagon can be useful also depending on what victory you're aiming for.
 
Lol mount rushmore is always yours because it is a national thing. You can always build it :)

I hate the sistine chapel, too big to build for some culture :S
 
I usually go for
Oracle
Hanging Gardens
Great Library
Chitzen Itza (sp?)
Pentagon
Kremlin
Three Gorges
Spiral Minaret (If I have a holy city, which I usually get from Oracle)
Colussus (If I have alot of coastal cities)
 
Pyramids
Oracle
Kremlin
Pentagon
Stonehenge
Great Library
Three Gorges Dam
Hanging Gardens
Great Lighthouse
Taj Mahal

But really I just go for wonders if I know I'll make it and I have a city with nothing much to do.
 
Oracle
Pyramids
Great Library
Great Lighthouse (water maps)
Statue of Liberty
 
My list.

The Three Gorges Dam
The Statue of Liberty
The Space Elevator
The Hagia Sophia
The Pentagon
The Parthenon
Versailles
Notre Dame
 
In no particular order:
Pyramids
Notre Dame
Statue of Liberty
Great Library
Pentagon

Those are the ones I truly game-plan for. I usually get Stonehenge because it is so cheap and is a great way to get an eary Prophet for a religious shrine.
 
Hard to rank them as they come at different times but:

Pyramids (representation gives basic beakers btw, they add up with library and the other science buildings)
Oracle (never get it on emporer though - but it is good)
Stonehenge (for the great prophet when I start with religion mostly)
Great Library (my favorite somehow, comes early and helps)
Statue of Liberty (combo with representation, simply amazing)
Three gorges dam (healthpenalty for coalplants usually is an issue)
Pentagon (well... too obvious)
Parthenon (must have for culturewins, but amazing in any game really)
Eiffel Tower (an ok wonder)
Hanging Gardens (Again, an ok wonder)

Btw I hate the Spiral minaret because it doesnt work with free religion, that really needs a change imo. And Versailles comes a little too late, I almost have state property when I get to build it.
 
It's tough to ranks them, but I'll give it a go:

  1. Stonehenge- early border popping plus Great Prophets. Vital if you're not a Creative civ.
  2. Oracle - love those slingshots--if built in the same city as SH, more GP points, too.
  3. Great Library - Crucial for shifting your Great Person generation from Great Prophets to Great Scientists, I find.
  4. Statue of Liberty - The free specialists are invaluable in the mid and late game.
  5. Taj Mahal - I find the timing of the Golden Age this produces, in mid-game, to be extremely valuable.
  6. Pyramids - Used to be higher on my list. Early Rep/PS can be handy, but Hereditary Rule isn't far off and provides similar benefits early on. Plus it's extremely expensive and can divert production from more important things. I don't bother anymore unless I have stone hooked up.
  7. Pentagon - Allows you to leave Vassalage/Theocracy behind for more valuable civics and still keep the XPs. Terrific for late game warmongering.
  8. Versailles - Very expensive, but can save you oodles of money in the long run if you've been warmongering and conquering a lot of far-flung cities.
  9. Three Gorges Dam - Lends itself to a late-game push for almost any type of victory, since your cities can build space ship parts, military units, cultural buildings, etc. much faster. Expensive, though.
  10. Kremlin - Nerfed in the 1.61 patch, but still handy.

This isn't to say the other Wonders aren't valuable, but it depends on the situation I find myself in during the game, my leader's traits, victory condition I'm pursuing, etc. I have built almost every other Wonder at one point or another, with the possible exceptions of Chichen Itza and the Great Lighthouse, neither of which I think are valuable enough to bother with.

A Wonder that I think is missing from the game is something similar to the Kremlin, but for military unit upgrades--1/3 to 1/2 off. That would be sweet.
 
Col.D said:
Lol mount rushmore is always yours because it is a national thing. You can always build it :)

I hate the sistine chapel, too big to build for some culture :S

:blush: :blush: :blush: Lol, I always thought it was a world wonder. Theres a few the AI always ignore, like the hanging gardens... I just assumed that mt rushmore was another one like that:D
 
1) The Oracle
2) Stonehenge
3) The Three Gorges Damn (I mostly play continents)
4) The Eiffel Tower (laziness; TGD has a moderatly worthwhile reason for building beyond laziness)
5) The Pentagon
6) The Internet (in some situations)
7) The Great Library (good to keep out of others hands, but also for well timed GSP, especially with the lower number of specialists you can run at that point).

My only problem with wonders like Versailles and The Spiral Minaret is that, with the combination of the two and founding Islam in a single tech, that tech is pretty much otherwise usless. All things considered, you can replicate the advantages of both wonders, and Islam is rarely a priority for me. I tend to go with Philosophy, despite not frequently building Angkor Wat or running Pacifism all that often.

Everything else is pretty dependent on specifics (IE victory condition goal).
 
1) Pyramids - having late game civics 2000 years early is game-changing, and it provides GE points

2) Great Library - free tech via great scientists, relatively easy to get at high difficulty levels

3) Oracle - the slingshots are fun, but hard to pull off at high levels so I rank this below GL

4) Hanging Gardens - underrated wonder, the permanent +1 health bonus can be very strong sometimes, quick pop boost which can at worst be used for slavery, also provides GE points

5) Statue of Liberty - like a free Mercantilism without the penalty

6) Taj Mahal - this one comes at exactly the right time in the game when you have lots of new buildings and troops to produce

7) Pentagon - enables either 6XP with no civics or 10XP with two civics. Important for denial in late game wars

8) Broadway - first and cheapest wonder that provides free resources to trade, important for small empire play

9-10) Great Lighthouse/Colossus - depends on map type, decent on continents, overpowered on islands
 
For somewhat random reasons

Angkor Wat: hammer time! he's a super priest, super priest! Not such a big deal if I'm not playing the religion minigame.

Eiffel Tower: because I'm fond of "free [building] in every city", and it usually indicates I'm about to roll over everyone in the modern age.

Stone Henge: because border pops suck, and the GP points have good leverage in the early going.
 
The Great Lighthouse & Stonehenge will change the course of your game to a greater degree than any other wonder. Of course, I'm failing to consider the Pyramids, but that's generally impossible to build on Emperor without stone, and even then I don't think its worth it.

Without much thought, I would say the only later wonder that can still have a big impact on your game is the Pentagon. The Three Gorges and Eiffel Tower seem strong, but games rarely last that long for me.
 
To the OP : your list would look better if half the items weren't so grossely misspelt.
 
Ah..


1. Stongehenge. It is a very easy build and it really helps culturally. This allows me to build my cities in ideal places instead of right next to a resource. Very important when hooking up copper. Sometimes I just assume I'll get SH, put the copper in the fat cross of my city, but then realize I have no culture.

2. The Kremlin. It was nerfed in the recent patch, but I get the most bang for my buck here. Absolutely VITAL in getting my newly captured cities up to par. Every round I'll buy the city a lighthouse, courthouse, library, granary, etc.

3. The Oracle. Sometimes I go for differing free techs. Sometimes metal casting, monarchy or COL. Depending on how I want the game to go.


Those are my top three. Many others are important and I usually build. I try for the Parthenon and the Pyramids. I almost always try to go for the Great Library. Same with the Statue of Liberty and Versailles. The water wonders depend on the map/situation.

I find the late game wonders pretty pointless. I usually know if I am going to win early on, so they aren't as critical.
 
Pyramids and Oracle are my favorites. I go for stonehenge if I'm not a creative civ, and I just want a quick culture boost in my new cities. Colossus is nice, too.
 
One of my favourite is Hanging Garden, simply because I can almost always get it before the AI.

I suppose Kremlin is my all time fav, although in Monarch I can never get the darn thing built before the AI and pentagon is another.
 
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