aksully
Deity
PoW was a real challenge and one that turned out worse than I had planned for playing Japan.
Initial moves played out well and taking Mandalay was I think, a surprise and blow to TG. But the game turned on one move.
The seaborne and land attack on the PI was going as planned until my last Marine faced the last unit in Manila...and it lost! With that failure I had nothing else within immediate range (1 turn) to counterattack with. With Manila intact, TG flew in every air unit he could and that was it.
All my mobile units were committed in China. With complete control of the PI and surrounding seas...the Japs were cut off.
Once he ramped up his heavy bombers in the US and move them to the PI...he was able to pound SE Asia all the way to Singapore.
The China campaign I felt was played fairly well but unlimited funds transfer to China allowed unlimited production of arty and guerillas. That made it very difficult to assault cities. I still maintain that guerillas are much too strong in all TOS versions. Historically they were a nuisance...not a preferred combat unit as they are in TOS. I maintain that if included in TOS they should have a 1/1 A/D strength and make them more expensive to build. Creating an effective combat unit along the lines of "Guerillas" is more difficult than TOS allows for.
Anyhow, it was sheer volume of airpower that made me concede the game. By the time I would have conquered China (a big if)..I would have had little left and a significant build up time would have been needed.
Having taken Sarawek and obtained my source of oil...the airpower presence in the PI and surrounding airbases was almost at the point of bombing Japan out of Borneo! Bomb units to redline and then let the guerillas go in and recapture the cities. That was the formula and Japan could not move any reinforcements by sea due to the large number of torpedo planes.
And by the time China would be taken.... Austrailia would have looked like Fortress Europa with a strong US Fleet in front of it!
Anyhow, I digress. That one battle for Manila turned the tide. I've never lost that battle except for here. But nothing can take away from an incredibly well played game by Tech Guy. His moves were masterful.
I would like a second chance playing Japan against him. I'd like to also commend Eric A for doing such a great job modifying the original WW II in the Pacific Conquests scenario. Except for those guerillas...it is an absolutely great PBEM game. Good job Eric.
And Kudos to you TG for a great victory! I hope we can try this again!
Your humble opponent,
Sully
Initial moves played out well and taking Mandalay was I think, a surprise and blow to TG. But the game turned on one move.
The seaborne and land attack on the PI was going as planned until my last Marine faced the last unit in Manila...and it lost! With that failure I had nothing else within immediate range (1 turn) to counterattack with. With Manila intact, TG flew in every air unit he could and that was it.
All my mobile units were committed in China. With complete control of the PI and surrounding seas...the Japs were cut off.
Once he ramped up his heavy bombers in the US and move them to the PI...he was able to pound SE Asia all the way to Singapore.
The China campaign I felt was played fairly well but unlimited funds transfer to China allowed unlimited production of arty and guerillas. That made it very difficult to assault cities. I still maintain that guerillas are much too strong in all TOS versions. Historically they were a nuisance...not a preferred combat unit as they are in TOS. I maintain that if included in TOS they should have a 1/1 A/D strength and make them more expensive to build. Creating an effective combat unit along the lines of "Guerillas" is more difficult than TOS allows for.
Anyhow, it was sheer volume of airpower that made me concede the game. By the time I would have conquered China (a big if)..I would have had little left and a significant build up time would have been needed.
Having taken Sarawek and obtained my source of oil...the airpower presence in the PI and surrounding airbases was almost at the point of bombing Japan out of Borneo! Bomb units to redline and then let the guerillas go in and recapture the cities. That was the formula and Japan could not move any reinforcements by sea due to the large number of torpedo planes.
And by the time China would be taken.... Austrailia would have looked like Fortress Europa with a strong US Fleet in front of it!
Anyhow, I digress. That one battle for Manila turned the tide. I've never lost that battle except for here. But nothing can take away from an incredibly well played game by Tech Guy. His moves were masterful.
I would like a second chance playing Japan against him. I'd like to also commend Eric A for doing such a great job modifying the original WW II in the Pacific Conquests scenario. Except for those guerillas...it is an absolutely great PBEM game. Good job Eric.
And Kudos to you TG for a great victory! I hope we can try this again!
Your humble opponent,
Sully