Alright, I just tuned into this discussion but I'll try to help anyway.
First of all your initial posts seemed to be a bit hysterical so I just have one thing to say...
Don't Panic!
Okay...take a big deep breath and read on.
joe6778 said:
1) Corruption/waste is WAY too high. It renders some cities useless regardless of what measures I take.
Yeah, for the most part you'll just have to live with it. There are ways to reduce corruption, but there will always be some. I know it sucks but it's not as bad as it seems. In fact, your first five cities will do most of the work throughout the entire game.
joe6778 said:
2) spies are virtually useless. Too expensive for little gain. Can't steal technology, etc., like the previous games (Civ II, SMAC).
I have to agree there. I've played up to the highest levels and never really needed spies.
joe6778 said:
3) you can't speed up wonders and you never know how close to completion your rivals are. I've wasted many shields just to find out that it was built while I'm still one or two turns away.
You can use a what is known as a "pre-build" to start building the wonder before you have the required technology. But at your level you should mostly just ignore wonders and learn to play without them. Wonders are just crutches that encourage you to learn bad habits.
joe6778 said:
4) combat is still too difficult against the AI IMO.
Don't get into fights until you are sure you're going to win. Don't take 3-4 units with you to combat. Wait until you have a stack of 20. Even obsolete units are going to kick ass against more modern units if you've got an overwhelming number of them.
joe6778 said:
5) AI rivals build and settle cities unbelievably fast.
I'll discuss this later. See below.
joe6778 said:
6) catapults/cannons virtually useless. Only artillery and bombers are effective at bombardment.
Yeah, if you use 1 or 2. Make a stack of 10 and you'll see how powerful they are.
joe6778 said:
7) explorers are useless- you get them after most of the map is explored.
Agree partly. They make for good scouts to look ahead before moving your main force, but otherwise they aren't useful for "exploring".
Now all these things are details. In my humble opinion, your most important problem is the opening. The first 50 moves are crucial in Civ. So much that some players just quit if they're not in a good position after the first 50 moves.
Try the following.
Step 0: Give yourself a break.
When you start a random map don't just jump right in. Look at your start position and decide if it's good, and if it's not just start a new game. Do this a couple of times until you have a river and a cow or wheat next to your settler. It'll make things much easier for the opening.
Step 1: The land grab.
Everything in the opening is about grabing the most land as fast as possible. The AI knows that and will do everything to take the land away before you do.
- Have one city that produces only settlers. This is usually your capital. Start the game by building 3-4 warriors, a grannary, a worker and after that
nothing but settlers until there is no more land to grab. The other cities (that you build with the settlers) will take care of the other stuff.
- In your second city build a barracks and then nothing but millitary units.
- In your third city build a grannary and start producing workers.
I omitted some details of course, but since you're only playing at Warlord this plan should be fine for a good start.
Step 2: It's the economy stupid!
The next most important thing is to develop your economy. You have to do this while you're still grabing land. By "economy" I mean many things.
- You'll need lots of workers to improve the land. Have one city produce workers so that you can have more or less 2 workers for each city. Since you're pumping out settlers continuously, you should also be pumping out workers continuously.
- Use your workers to connect all your cities and improve the land. The rules for what tiles to improve are a bit complicated. For now just try to balance out improving tiles around your cities and building roads to connect them.
- Build roads everywhere even if they are redundant. Roads give you a commerce bonus so the more you have the more gold you'll make.
- Put the science slider at 100% and use the luxury slider to control unhappy citizens.
- Switch to Republic as soon as possible. Forget any other government. The Republic will earn you the most cash and give you the best overall benefits.
- Don't build useless improvements in the early game. If you don't know what to build pick one of: grannary, harbor, library, courthouse, or marketplace. When you're done with all of these build a barracks and start producing millitary units. They'll surely come in handy later.
- Remember to build the Forbidden Palace whenever you can. It reduces corruption a lot.
- Cities on the coast can generate lots of cash.
Step 3: Go kick some butt!
I can sense a lot of frustration in your post due to long builder-type games that end in a loss because you did something wrong in the last few turns. Give yourself a break and have some fun conquering your enemies. It's really not that hard.
- Build large stacks of units, like 20 or something, and attack all at once.
- Build a large stack of catapults/trebuchets/whatever and move them with your attack force. Bombard cities until exhaustion before moving in with your troops. Catapults can be very powerful when used correctly.
- Once you've taken a few cities from an opponent they'll be so weak they won't be able to threaten you anymore. Just finish them off or keep them as a puppet state.
Most importantly: take it slow! Don't rush in the opening. Take your time to think things through until about 1500 BC.
Have fun!
