CurtSibling
ENEMY ACE™
- Joined
- Aug 31, 2001
- Messages
- 29,455
Setting up Lua in a testbed folder clone of the ToTPP Overlords scenario.
Followed the instructions, and loaded the save...And a popup gave me an error...
Probably something wrong in my events...? Sorry if this is a basic newbie error by me.
Output was as follows...
WARNING: setGuaranteeUnitActivationType was set to nil. The functionality to guarantee that a tribe will have an active unit is disabled. Some events may not work properly until a unit type is specified.
File number 1 event ending at line 23 successfully parsed. Event number is 1.
File number 1 event ending at line 39 successfully parsed. Event number is 2.
File number 1 event ending at line 58 successfully parsed. Event number is 3.
File number 1 event ending at line 73 successfully parsed. Event number is 4.
File number 1 event ending at line 88 successfully parsed. Event number is 5.
File number 1 event ending at line 103 successfully parsed. Event number is 6.
File number 1 event ending at line 118 successfully parsed. Event number is 7.
File number 1 event ending at line 127 successfully parsed. Event number is 8.
File number 1 event ending at line 136 successfully parsed. Event number is 9.
File number 1 event ending at line 145 successfully parsed. Event number is 10.
File number 1 event ending at line 156 successfully parsed. Event number is 11.
File number 1 event ending at line 165 successfully parsed. Event number is 12.
File number 1 event ending at line 174 successfully parsed. Event number is 13.
File number 1 event ending at line 183 successfully parsed. Event number is 14.
File number 1 event ending at line 192 successfully parsed. Event number is 15.
File number 1 event ending at line 203 successfully parsed. Event number is 16.
File number 1 event ending at line 212 successfully parsed. Event number is 17.
File number 1 event ending at line 221 successfully parsed. Event number is 18.
File number 1 event ending at line 230 successfully parsed. Event number is 19.
File number 1 event ending at line 241 successfully parsed. Event number is 20.
File number 1 event ending at line 250 successfully parsed. Event number is 21.
File number 1 event ending at line 259 successfully parsed. Event number is 22.
File number 1 event ending at line 268 successfully parsed. Event number is 23.
File number 1 event ending at line 277 successfully parsed. Event number is 24.
File number 1 event ending at line 286 successfully parsed. Event number is 25.
File number 1 event ending at line 297 successfully parsed. Event number is 26.
File number 1 event ending at line 306 successfully parsed. Event number is 27.
File number 1 event ending at line 315 successfully parsed. Event number is 28.
File number 1 event ending at line 324 successfully parsed. Event number is 29.
File number 1 event ending at line 333 successfully parsed. Event number is 30.
File number 1 event ending at line 342 successfully parsed. Event number is 31.
File number 1 event ending at line 353 successfully parsed. Event number is 32.
File number 1 event ending at line 362 successfully parsed. Event number is 33.
File number 1 event ending at line 371 successfully parsed. Event number is 34.
File number 1 event ending at line 380 successfully parsed. Event number is 35.
File number 1 event ending at line 391 successfully parsed. Event number is 36.
File number 1 event ending at line 400 successfully parsed. Event number is 37.
File number 1 event ending at line 409 successfully parsed. Event number is 38.
File number 1 event ending at line 418 successfully parsed. Event number is 39.
File number 1 event ending at line 427 successfully parsed. Event number is 40.
File number 1 event ending at line 447 successfully parsed. Event number is 41.
File number 1 event ending at line 464 successfully parsed. Event number is 42.
...ERLORDS 1940 - Lua Update\LuaCore\legacyEventBuilder.lua:378: Event file 1 at line number 474 doesn't have an open action.
stack traceback:
[C]: in function 'error'
...ERLORDS 1940 - Lua Update\LuaCore\legacyEventBuilder.lua:378: in function 'legacyEventBuilder.buildLegacyEvents'
(...tail calls...)
[C]: in function 'require'
N:\CIV2 TOT\1_OVERLORDS 1940 - Lua Update\events.lua:52: in main chunk
Followed the instructions, and loaded the save...And a popup gave me an error...
Probably something wrong in my events...? Sorry if this is a basic newbie error by me.
Output was as follows...
WARNING: setGuaranteeUnitActivationType was set to nil. The functionality to guarantee that a tribe will have an active unit is disabled. Some events may not work properly until a unit type is specified.
File number 1 event ending at line 23 successfully parsed. Event number is 1.
File number 1 event ending at line 39 successfully parsed. Event number is 2.
File number 1 event ending at line 58 successfully parsed. Event number is 3.
File number 1 event ending at line 73 successfully parsed. Event number is 4.
File number 1 event ending at line 88 successfully parsed. Event number is 5.
File number 1 event ending at line 103 successfully parsed. Event number is 6.
File number 1 event ending at line 118 successfully parsed. Event number is 7.
File number 1 event ending at line 127 successfully parsed. Event number is 8.
File number 1 event ending at line 136 successfully parsed. Event number is 9.
File number 1 event ending at line 145 successfully parsed. Event number is 10.
File number 1 event ending at line 156 successfully parsed. Event number is 11.
File number 1 event ending at line 165 successfully parsed. Event number is 12.
File number 1 event ending at line 174 successfully parsed. Event number is 13.
File number 1 event ending at line 183 successfully parsed. Event number is 14.
File number 1 event ending at line 192 successfully parsed. Event number is 15.
File number 1 event ending at line 203 successfully parsed. Event number is 16.
File number 1 event ending at line 212 successfully parsed. Event number is 17.
File number 1 event ending at line 221 successfully parsed. Event number is 18.
File number 1 event ending at line 230 successfully parsed. Event number is 19.
File number 1 event ending at line 241 successfully parsed. Event number is 20.
File number 1 event ending at line 250 successfully parsed. Event number is 21.
File number 1 event ending at line 259 successfully parsed. Event number is 22.
File number 1 event ending at line 268 successfully parsed. Event number is 23.
File number 1 event ending at line 277 successfully parsed. Event number is 24.
File number 1 event ending at line 286 successfully parsed. Event number is 25.
File number 1 event ending at line 297 successfully parsed. Event number is 26.
File number 1 event ending at line 306 successfully parsed. Event number is 27.
File number 1 event ending at line 315 successfully parsed. Event number is 28.
File number 1 event ending at line 324 successfully parsed. Event number is 29.
File number 1 event ending at line 333 successfully parsed. Event number is 30.
File number 1 event ending at line 342 successfully parsed. Event number is 31.
File number 1 event ending at line 353 successfully parsed. Event number is 32.
File number 1 event ending at line 362 successfully parsed. Event number is 33.
File number 1 event ending at line 371 successfully parsed. Event number is 34.
File number 1 event ending at line 380 successfully parsed. Event number is 35.
File number 1 event ending at line 391 successfully parsed. Event number is 36.
File number 1 event ending at line 400 successfully parsed. Event number is 37.
File number 1 event ending at line 409 successfully parsed. Event number is 38.
File number 1 event ending at line 418 successfully parsed. Event number is 39.
File number 1 event ending at line 427 successfully parsed. Event number is 40.
File number 1 event ending at line 447 successfully parsed. Event number is 41.
File number 1 event ending at line 464 successfully parsed. Event number is 42.
...ERLORDS 1940 - Lua Update\LuaCore\legacyEventBuilder.lua:378: Event file 1 at line number 474 doesn't have an open action.
stack traceback:
[C]: in function 'error'
...ERLORDS 1940 - Lua Update\LuaCore\legacyEventBuilder.lua:378: in function 'legacyEventBuilder.buildLegacyEvents'
(...tail calls...)
[C]: in function 'require'
N:\CIV2 TOT\1_OVERLORDS 1940 - Lua Update\events.lua:52: in main chunk