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- May 5, 2005
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With this post I will inform modders about my experiences with ToTPP and ships moving on rivers.
When I saw that new feature coming with ToTPP, I thought: Wow, this feature gives me the long needed landcarrier for my spacemod. This mod is based on two landmaps with desert as the filler terrain. Ocean tiles are only for the suns in those maps. Working @COSMIC2 settings were added to the rules text without any problems and NavigableRiversIntercardinal were set to 0.
One click in Mercator´s map tool and there was a river in every tile of the map (without the sun tiles). To show it I use in the screenshot of map one (Milky Way) yellow river graphics (normally the river graphics in my mod are set to transparency).
Near the planet Kilrah you can see my testship, the battlestar Galactica, given to a no-player civ. The testship is set to be a real naval ship having the carrier flag.
In the screenshot of map2 you can see the same situation with rivers in every tile (but suns) with transparent river graphics (as it normally looks in that mod) and the same testing ship for the human player.
When I draw this testship, the ship carried fighters and missiles with it like a naval carrier. It was a great moment, but the 'move to' action was limited to the next tile. I was not able to draw the ship with the mouse to a tile two or three tiles away from the ship.
The test ship of the AI was drawn by the AI to the sun (ocean tile) next to the ship. Here it stayed forever. When there was no sun (ocean tile) next to the ship, the AI didn´t move the ship on the map.
Another interesting feature with the 'all-tiles-river-landmap' was, that my settlers were not able to build roads, before having invented bridge building.
Another cool feature of that setting was, that the ships were able to fight any land- or naval unit on the map, but they were not able to capture the cities. This setting offers a cornucopia of new options for my space mod
... but how can I convince the AI to draw its ships on such an 'all-tiles-river-map' ?
When I saw that new feature coming with ToTPP, I thought: Wow, this feature gives me the long needed landcarrier for my spacemod. This mod is based on two landmaps with desert as the filler terrain. Ocean tiles are only for the suns in those maps. Working @COSMIC2 settings were added to the rules text without any problems and NavigableRiversIntercardinal were set to 0.
One click in Mercator´s map tool and there was a river in every tile of the map (without the sun tiles). To show it I use in the screenshot of map one (Milky Way) yellow river graphics (normally the river graphics in my mod are set to transparency).
Near the planet Kilrah you can see my testship, the battlestar Galactica, given to a no-player civ. The testship is set to be a real naval ship having the carrier flag.
In the screenshot of map2 you can see the same situation with rivers in every tile (but suns) with transparent river graphics (as it normally looks in that mod) and the same testing ship for the human player.
When I draw this testship, the ship carried fighters and missiles with it like a naval carrier. It was a great moment, but the 'move to' action was limited to the next tile. I was not able to draw the ship with the mouse to a tile two or three tiles away from the ship.
The test ship of the AI was drawn by the AI to the sun (ocean tile) next to the ship. Here it stayed forever. When there was no sun (ocean tile) next to the ship, the AI didn´t move the ship on the map.
Another interesting feature with the 'all-tiles-river-landmap' was, that my settlers were not able to build roads, before having invented bridge building.
Another cool feature of that setting was, that the ships were able to fight any land- or naval unit on the map, but they were not able to capture the cities. This setting offers a cornucopia of new options for my space mod
... but how can I convince the AI to draw its ships on such an 'all-tiles-river-map' ?
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