Does anyone else feel that there was a missed opportunity to tie the tourism and loyalty mechanics together? When heading towards cultural victory in Civ 5 BNW, the closer I got to victory the more it affected the other civilizations. Usually I went freedom and the computer almost always picks order or autocracy, meaning that they suffered massive unhappiness penalties as I got closer to victory. It made generating more tourism meaningful. In Civ 6 it doesn't seem to do anything until you win the game. Perhaps they could have a mechanic where if you have more tourism than another civilization your loyalty pressure is increased against that civilization. Or perhaps for every civilization that you have more tourism than, your tourism extends out by 1 more tile. Just was wondering if anyone else feels that way. Just my thoughts.