Tourism makes super capital?

Tecibbar

unliving
Joined
Sep 6, 2007
Messages
340
Location
Ur Sorry Ass
I found that with ancient wonders(3 of them) Tourism and science doubling wonders, my capital generates more science than the rest of my empire combined (all 20 of them). Is tourism overpowerd?
 
I don't think tourism is overpowered, because ancient wonders tie up a high production city, which can slow your growth. I think of that as a reward for wonder addiction, which is already a hard 'illness" to quit.
 
I think that the conceptors wanted to make 20k a bit easier. They also gave Shakespeare's the hospital effect.
 
I found that with ancient wonders(3 of them) Tourism and science doubling wonders, my capital generates more science than the rest of my empire combined (all 20 of them). Is tourism overpowerd?
I never pay much attention to tourism, just because I don't build that many wonders. I have heard better players than I mention building the Colossus, libs and the science wonders to make a very powerful science city, though.

I also have to admit that my first reaction was: You only have 20 other cities? :confused:
 
Toruism income add to general commerce and not straight gold correct?
I'm not quite sure what you mean by this either but it does go into the city income and as such is subject to multipliers from libs, markets et al.

In this post I show a super science city from a 20K game that I played a while back. It explains the tourist income and how it helps generate a massive amount of beakers. In answer to the OP I guess that it helps compensate for the reduced level of expansion so I'm not convinced that it is overpowered. Having a number of extra cities would probably be more effective than a city with a bit of extra commerce; especially as it takes a while for the tourism to kick in.

Edit:X-post with Mursi lives!
 
With respect to Wonders, I go with the assumption, based on historical evidence, that they were income producers long before long before they are 1,000 years old. Therefore, I give most of them, specifically the ones with buildings associated with them, the +1 commerce bonus that comes with the Colossus. My basis for this follows. I have also increased the cost of some of the Wonders to reflect the higher value.

If you want to get a quick idea, take a long at the events recorded in the book of Romans about Paul's visit to Ephesus, site of the Temple of Artemis/Diana, and how much money the city was making off of it at that time. Similarly, to consult the Oracle at Delphi cost cold, hard cash, making the treasury at Delphi quite rich, along with being an great place for archaeologists. The Great Lighthouse helped to make Alexandria the premier port in the Ancient World, while the Great Library developed a wide range of sophisticated hot-air and water power gadgets for temples to use to extract donations from worshipers, include a coin-operated holy water dispenser and coin-operated prayer wheel. The Great Library was more a cross of an information bank, an engineering school, and a research and development lab.

Remember, there was a reason why these things were built, and in many cases, one of the reasons was a commercial one. The Pyramids were built as tombs, but the Egyptians were taking visitors on tours of them for an extremely long period of time, based on the account in Herodotus. The Hanging Gardens are probably the main exception to this commercial emphasis, but given the writings of the Greeks, probably had similar effects.
 
Back
Top Bottom