KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Well that should be better documented in the tooltips
It's possible that culture converts into (i.e. generates) tourism at a certain rate? (Similar how to 0.7*population = output in science).Well that should be better documented in the tooltips
I haven't seen anyone open the civilopedia page on tourism yet, despite some going for culture victories.Is there a single page, anywhere, that simply answers all these questions about tourism based on the LEt's Plays? Couldn't find this on Arioch
I don't think so. Marbozir had +16 culture and got +8 tourism. The number would update if there were a conversion, when his culture output increased. But it only went up when he got a Great Work to +12. So it seems there's no conversion, Tourism is just an end product now. But we don't know all the modifiers to it right now.It's possible that culture converts into (i.e. generates) tourism at a certain rate? (Similar how to 0.7*population = output in science).
How do you know that culture provides defence against enemy tourism?Similar to civilization V culture seems to provide defence against enemy tourism but your own tourism also provide defence.
Unlike civilization V you wont get a hotel or airport which boost tourism in the late game instead wonders do give tourism from the get go.
Source for tourism are as far as I know: Great Works, Wonders. National Parks and Seaside Resorts.
Given that National Parks and Seaside Resort are basically spamable you can see why a large civilization will do much better in a culture victory then a smal civ, thus culture victory like all victories in civilization VI greatly favor the large civs.
National Parks are created with faith so faith is a very important resources if you want a culture victory.
I would like to add that the Flight tech gives you Tourism from every tile improvement that produces Culture.Similar to civilization V culture seems to provide defence against enemy tourism but your own tourism also provide defence.
Unlike civilization V you wont get a hotel or airport which boost tourism in the late game instead wonders do give tourism from the get go.
Source for tourism are as far as I know: Great Works, Wonders. National Parks and Seaside Resorts.
Given that National Parks and Seaside Resort are basically spamable you can see why a large civilization will do much better in a culture victory then a smal civ, thus culture victory like all victories in civilization VI greatly favor the large civs.
National Parks are created with faith so faith is a very important resources if you want a culture victory.
That will give a huge advantage to civs that have such improvements such as France or Egypt.I would like to add that the Flight tech gives you Tourism from every tile improvement that produces Culture.
And Computers doubles all Tourism yields, which is *huge*I would like to add that the Flight tech gives you Tourism from every tile improvement that produces Culture.
Indeed. China as well.That will give a huge advantage to civs that have such improvements such as France or Egypt.
Indeed. China as well.
And Computers doubles all Tourism yields, which is *huge*
I haven't seen anyone open the civilopedia page on tourism yet, despite some going for culture victories.
Marbozir hovers over the other civs in the tourism victory tab every now and then, this shows some number for tourism (which I couldn't derive directly from his tourism value and the multipliers in place) and it also shows tourism acquired over the course of the game. So apparently it is something you build up. This is also supported by the fact that Spain's domestic tourists and tourists visiting his country did not change when he captured 4 out of 5 Spanish cities. In the end he nuked most Roman cities, but the Roman tourists apparently didn't mind that and still happily visited his beach resorts.
Looking at modern wars, I'm not so sure...LOL. Going to war with someone should really cause their tourists to stop coming to you for a while.
I think it only impacts city growth in the form of higher housing neighborhoods.Do you know how appeal works exactly? I read Arioch's site regard this. I know neighborhood provides housing based on appeal of tile. Seaside resort doubles the tiles resort in tourism. Indistrial zone and things like that reduces appeal. The site says that appeal also impacts city growth. But how?