Trade Assist

With this, I'll try moving up a level :D
Thanks :goodjob:
 
Great idea ainwood, seems to be a useful utility!:goodjob:

I haven't tried it yet, but already miss something.
How about a notification if the AI changes government?
 
I have a feature request: a simple grid which shows which civs are at war/allied with each other. The one within the game, as we all know, is simply not up to the task of handling 16 civs and keeping them all straight. I don't need lines all over the place, I would just like a 16x16 grid with all the civs I'm using represented on both axes, and at the meeting of each axis, it tells if the civs are at war with each other or allied, and if they have RoP. Maybe trade relations too... Anyway, the "WAR" and "ALLY" indicators need to be different colors, so as to make them easy to distinguish at a glance.

Thanks for making a super utility!
 
How are you suppose to install this program. The url says it is a zip file when you download it, you get a file called "trade assist.w3g" (not zipped btw) This looks like a type of file for Warcraft3 saves. So where should I put it. Think I will wait to get an answer on this before I install the DLL which has an installer called "Beast_setup.exe".
Looks like a great utility. Am looking forward to using it.
 
this utility is really great! it achieves a maximum of efficiency in gaining information and it is yet so simple! :goodjob:

@ moondoggi:
i was able to run the application right out of the unzipped folder, no additional install neccessary.
i think you should just rename your downloaded file to "trade assist.zip" as it is a zip file, indeed! when you unzip it, you should get a file called "trade assist.exe". ;)

@ AlanH:
this is how the interface looks:
when you start trade assist you get a window thats asks you for the game version (c3c already implemented yet disabled!)



:confused: :confused: i just try to figure out how to upload pics. i'm not sure how to attach multiple files at once, so i post this message to see what's happening ...


edit: looks good so far :king: ! i'll try edit my post to add the other screenshots.

uhh, ... this isn't really working ... sorry, i' going to post another message. please may anybody tell me how to post multiple files at once (i've seen it so many times in the spoiler threads), so i can do better next time :)

game_version.gif
 
if this works, i've got it! i just used the "upload file" link at the bottom of this page :p . let's see:

this should be an image that shows the main window:

main_window.GIF


some text messages are displayed in the frame below the chart.


and here comes the window that appears when you click the "set alerts" button:

set_alerts.GIF



some ideas for this utility:

there are a lot of requests for things to be implemented. so i have mine: i'd like to see if i can trade techs to others, how many techs i am ahead of them. same with communications. it would be nice if you could sort the list for the single categories, just as you can with a detailed view of a file window, too.
is there a way to make it stay on top?

i'm not a friend of a civ-like graphic interface. someone has made a util that looks civ-ish, but it didn't worked well and crashed frequently. i don't know if this was so because of the custom graphics, but it is a factor that makes the util more complicated and therefore more buggy. i'm fine with the graphics as is, it is a tool you know ....

thank you, ainwood, for this application! :goodjob: it is so useful, even in the beta as it is now!


edit: no pics? ahh, the file links are case sensitive!

edit2: you wonder where these ridiculous civ names come from? it's a german version!
 
Thank you for this great utility. I wanted Firaxis to add these functionalities to the game for a long time, but now a fellow civfanatic has accompished what they didn't. Great work. :goodjob:
 
:( It didn't work for me. I probably did something wrong.

After I clicked next turn (with the utility active) I got the following error:

"Run time error 91:

Object variable or With block not set"

and the utility stopped working.

The utility also didn't produce a list of civs with their respective technologies and money and workers when I started it, like I saw in the screenshot 2 posts above this one.

I did install the beastdll - program. I'm using Windows XP and also using another utility called civ3ext from Mumchembled which accesses the memory space of the game (not the autosaves).

I also modded the gamerules with the editor, but nothing mayor and this mod has never before caused any problems. One thing I changed might be of influence: I modded the capured unit to "none". So workers aren't tradeble anymore in my mod. Therefore I also didn't let the utility warn me when workers would be available. But maybe this is still the cause of my problems?

Does somebody know what I did wrong?

Thank you.
 
Originally posted by bluebox
@ moondoggi:
i was able to run the application right out of the unzipped folder, no additional install neccessary.
i think you should just rename your downloaded file to "trade assist.zip" as it is a zip file, indeed! when you unzip it, you should get a file called "trade assist.exe". ;)

Thanks Bluebox that fixed it. As you suggested I just renamed the file extention from w3g to zip. I didn't need to install the other application. Now I get to try this neat looking utility. Should really make the game more enjoyable. :goodjob:
 
Originally posted by Roland Johansen
:( It didn't work for me. I probably did something wrong.

After I clicked next turn (with the utility active) I got the following error:

"Run time error 91:

Object variable or With block not set"

and the utility stopped working.

The utility also didn't produce a list of civs with their respective technologies and money and workers when I started it, like I saw in the screenshot 2 posts above this one.

I did install the beastdll - program. I'm using Windows XP and also using another utility called civ3ext from Mumchembled which accesses the memory space of the game (not the autosaves).

I also modded the gamerules with the editor, but nothing mayor and this mod has never before caused any problems. One thing I changed might be of influence: I modded the capured unit to "none". So workers aren't tradeble anymore in my mod. Therefore I also didn't let the utility warn me when workers would be available. But maybe this is still the cause of my problems?

Does somebody know what I did wrong?

Thank you.

Guess this is why its beta....

Try just starting it again. I think that this error might be related to starting a new game, and having your autosave directory filled with old files....

If that doesn't work, and you can send me a save that gives a repeatable error, then please do. :)
 
After trying this in several games without any problems I have no hesitation in giving TradeAssist a big :thumbsup:

Looking forward to a version that will work with [c3c]


Ted
 
I was playing yesterday in a game with 24 civs and I was dreaming about something like this. Can't wait for the Conquests version!

I'm for adding the lux's and resources, as well as the info on when I have something to trade to them. Since I'm not going to be doing any of the work I'll just keep suggesting stuff. It reminds me of the big bosses who get on our conference calls and leave the work to us.

The best thing about this may just be that it shows the civs gold reserves. I can't stand opening up a "let's make a deal" window and seeing 0 gold, etc. when I've got something to sell.

Ainwood - Proving once again how smart people on this sight are!
 
Originally posted by ainwood


...it uses autosaves. More efficient to use my old classes than to re-write for the in-game-memory offsets...

Where did you find the information for the autosaves? I'm thinking of something like Gramphos' Civ III BIX-BIQ File Format thread over at Apolyton... but for saves...
 
Originally posted by BomberEscort


Where did you find the information for the autosaves? I'm thinking of something like Gramphos' Civ III BIX-BIQ File Format thread over at Apolyton... but for saves...
There are some general description of the format somewhere on Polly, but since the format is still very unknown (at least some sections have unknown variable length), and the higher risk for cheating by hexediting saves have made me not to try to make sush a document for saves.

I would probably be able to describe the LEAD sections very well, including all variable parts (at least what defines the sizes of them), but anything written would just rais more questions, and the time I can use for looking up new stuff would be less.

There is also some exchange of information between utility creators that are common to pseudo code like descriptions on how to read some specific data of the save. But making a documentation as good as the BIQ format thread is a too complex task, and would probalbe not allow som many more utilities, since I actually am quite open with what I know when someone wanting to make a utility askes me about a format I try to answer what I know, and hope that it actully will be ennough to bring up more aspects of the savefile format.

There could of cource be good parts with a threadsimilar to the BIQ format, thread, and we might see one in the future. One of the best things is that you get more people to work on decoding the save structure, and you can get speculations on the format confirmed faster. However, the big downside will be that people with ennough knowledge of hex-editing mihght actually cheat in GOTM games, and remove all the traces (except of what apperas to be a perfect game) form the save by some hexediting.

ainwood, I'm sorry for this thread jack, but if I finish by saying that I know how to find out how many resources of a given type a civ has for trade would it be less thread jack, since your tool not supports resources yet.


BomberEscort, if you want to continue this discussion, feel free to do so in a new thread either at Polly (where I'm more likely to see it) or here, in the parent forum. If you just want to know the format for a utility you are planning, PM me what info you want to be able to get from the save and I might be ale to help you out.
 
No problem, Gramphos.

I tend to agree with what Gramphos has said about not opening up the save format too much... not just for GOTM, but for other competitions, PBEM etc.

re Resources, I have my suspicions about the format for them. I'll continue the discussions by e-mail / PM when I get the GOTM prep out of the way. :)
 
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