Capt Buttkick
Emperor
With this, I'll try moving up a level 
Thanks

Thanks

Originally posted by bluebox
@ moondoggi:
i was able to run the application right out of the unzipped folder, no additional install neccessary.
i think you should just rename your downloaded file to "trade assist.zip" as it is a zip file, indeed! when you unzip it, you should get a file called "trade assist.exe".![]()
Originally posted by Roland Johansen
It didn't work for me. I probably did something wrong.
After I clicked next turn (with the utility active) I got the following error:
"Run time error 91:
Object variable or With block not set"
and the utility stopped working.
The utility also didn't produce a list of civs with their respective technologies and money and workers when I started it, like I saw in the screenshot 2 posts above this one.
I did install the beastdll - program. I'm using Windows XP and also using another utility called civ3ext from Mumchembled which accesses the memory space of the game (not the autosaves).
I also modded the gamerules with the editor, but nothing mayor and this mod has never before caused any problems. One thing I changed might be of influence: I modded the capured unit to "none". So workers aren't tradeble anymore in my mod. Therefore I also didn't let the utility warn me when workers would be available. But maybe this is still the cause of my problems?
Does somebody know what I did wrong?
Thank you.
Yes I am, but it is a stupid bug where I used the capital city reference number as an index into an array of city structures, not actually checking the city unique ID number...Originally posted by Gramphos
You are not using the Capital city reference number?
Originally posted by ainwood
...it uses autosaves. More efficient to use my old classes than to re-write for the in-game-memory offsets...
There are some general description of the format somewhere on Polly, but since the format is still very unknown (at least some sections have unknown variable length), and the higher risk for cheating by hexediting saves have made me not to try to make sush a document for saves.Originally posted by BomberEscort
Where did you find the information for the autosaves? I'm thinking of something like Gramphos' Civ III BIX-BIQ File Format thread over at Apolyton... but for saves...