Beloyar
Demigod
That's not exactly true. The backwardness of the Zulus and Iroquois were not caused by their conquest by others. At the time of conquest such nations (or tribes) have been uncivilized for centuries. Look at the Aboriginees of Australia. All modern science is available to them now but they still live in their own Stone Age-like society inside a modern country.
The barbarians in the game are also forever stuck without any technological progress. Why can't they also conquer a piece of the Roman Empire and start their own civilization from there?
I agree that the Civ is alternate history, however, the civs were assigned unique features and units based on their actual history. In a true alternate history, the civs would develop their own unique bonuses and units, depending on their position, relative to other civs, their geographic location, and many other factors. In other words, Civ 4 should start all civs exactly the same. Later on, depending on their progress, each civ should develop their respective bonuses and units. Catch my drift?
The barbarians in the game are also forever stuck without any technological progress. Why can't they also conquer a piece of the Roman Empire and start their own civilization from there?
Denarr said:I agree with reintroducing the Civ II ability to buy/sell/trade units.
There is a discussion about that in the topic Trading military units.
The only reason the Zulus and Iroquois don't have the ability to build modern units in the real world, is because they never gained the technology to build them.
Civ is a game of alternate history that allows all the nations the same chances that they would normally have had. In the real world, the Zulus and the Iroquois were conquered before they reached that level of technology.
If you were to defeat or suppress them early in the game, you would have duplicated what had happened in the real world.
I agree that the Civ is alternate history, however, the civs were assigned unique features and units based on their actual history. In a true alternate history, the civs would develop their own unique bonuses and units, depending on their position, relative to other civs, their geographic location, and many other factors. In other words, Civ 4 should start all civs exactly the same. Later on, depending on their progress, each civ should develop their respective bonuses and units. Catch my drift?