Trading Posts

I think you're supposed to look at things as being representative and the smaller scale is to improve game play. Do you really want a game where each city is like 10,000,000 little games of the Sims each?
 
No and it doesn't have to be that.

But Single building graphics like Trading Posts are the opposite. Why wouldn't I just build a trading post as a building in my city? Just like all the other buildings? What makes that special?
 
Trading "posts" aren't really in cities. That would just be a market. A trading post is a stopping place on a trade route outside of a city.

I actually think cottages make more sense (not in the sense of them growing into towns, though, but in the sense that the "cottage system" was a medieval commercial system that used rural cottages to make goods that were sold).
 
There shouldn't be 12 of them all within the confines of one city either.

Look, my point is that they should scale it one way or another. Either lower the scale to include individual units, buildings etc. and scale the game down to match with individual skirmishes for battles, or scale it up to be a true world builder.
 
Back
Top Bottom