Tradingpost/village questions

Proto_Noob

Chieftain
Joined
Jan 11, 2016
Messages
42
Hey all, been playing VP for about a year now. Love it and have forgotten about vanilla altogether. I do have a question about the TPs/Villages though.

I noticed that applying this improvement now removes many features (Marshes, forests, etc.). This was not the case in vanilla if I remember correctly). Now, I love the no-two-adjacent thing, it brings a lot of planning and strategy into the game that was not there before. Given this, however, I feel that REQUIRING the removal of terrain features makes the strategy sometimes shallow and stifling. Now, this is no big deal as I found the lines associated with change:

(2) Community Balance Overhaul\Balance Changes\Terrain\FeatureChanges.sql (lines 92-94)

UPDATE BuildFeatures
SET Remove = '1'
WHERE BuildType = 'Build_Trading_Post'

BUUUUUUUUUUUUT, when I change the Remove value to '0' and reload the game, the game still wants to remove the Marsh when I try to build the improvement. Any idea on what may be going on here and how I might change this back?

I have also tried writing a separate mod to change this value (in addition to changing it in the above file), but to no avail.

Thanks for any assistance.

edit: spelling
 
Did you try starting a new game with the change in place?
 
Case sensitivity.
 
> Did you try starting a new game with the change in place?

No, I haven't and that is a good point, I just have a really good game going on marathon speed and I don't want to start it over. Also, is there a way to know which rules are stored in a save file and which aren't?

> Case sensitivity.

Good point, but in the actual code the capitalization is actually correct. I didn't copy and paste here, just typed it out, sorry. In fact, all I did in the VP mod code was change the '1' to a '0'.
 
I recommend clearing the "mods cache" and reloading the VP mods before loading the current game again. If that doesn't work, try starting a new game, just in case.
 
Also, is there a way to know which rules are stored in a save file and which aren't?

Not that I know of, but based on my experience I would have expected this particular change to take immediate effect. Starting a new game is just the next step I try if something doesn't appear to be working. It's worth trying the suggestion above of clearing the cache.

BTW, if you use EUI, you should be able to see in a new game if the change is working by comparing yields against standard - mouseover a suitable tile and wait for the full yield info. This means you don't need to play the game beyond turn 0.
 
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