Gokudo01
Emperor
I will try to lighten some players who find difficult to take off while picking tradition.
I will try to explain what were the obstacles I have to overcome in order to be decent.
The first issue I did have is the mindset. When you use to play progress, all cities have got more or less the same goal : get infrastructure asap and try to be a net neutral/positive to your empire in term of culture/science/gold.
It's the biggest mistake while picking tradition. Your capital is the heart of the empire, the other cities are satellites.
The second issue was that i wasn't fully using specialist as when I was playing progress. It's a big mistake.
Except extremely early, where you can't work merchant, you should work almost all your specialist in your capital ( specially scientist, GW/GA/GM )
My last issue was trying to build infrastructure too early in my capital. You don't need to build everything because specialist AND their Gpi or GreatWork will give you better yields.
that means that you can concentrate on growth in the capital.
Getting more population in your capital should always be your main concern until you slotted every specialist building in the atomic era.
1 - Tradition is great but when ?
Some civs has got a natural bias over tradition : austria, arabia, korea.
Some get some advantages like golden age civs or civs with bonus that doesn't scale with the city number ( germany, ) but can always choose something else.
I think the biggest factor is how you plan(are able) to expand .
do you have space, do you want to some early brawling ? if both answers are no then tradition is never a bad choice.
2 - Strong point and Weakness.
Tradition's strong points are :
1 - growth
2 - extra specialist
3 - centralised happiness bonus
4 - strong steady culture output.
5 - extra golden age length.
and the weakness are :
except growth no "per city" bonus.
extremely weak gold management
unintuitive happiness management
3 - The heart of the empire.
The tradition capital is not only your biggest city, it's the city that will produce so much science and culture that NO additional city will be able to improve the science/culture output of your capital (until your first Great scientist for science )
You have to remember that. Your satellites are here to expand your economy via extra production and gold.
rushing science is not needed(they will work the gpi that the capital can't work ). you want them to grow big and to work Food/Production and gold.
they are here to release the production queue of your capital. After the first round of units, your capital shouldn't build units unless you are in a pinch.
it's not their jobs to work specialists early on. it's not their job to build an early council or library. They are here to produce units and growth/production/gold infrastructure; leave the science/culture to daddy.
4 - Build order, expansion and city placement.
Many people start with shrine -> monument but it can be altered for different reasons : desert start, i usually need a worker faster for the farm on the flooded plain and for the mine/horse for my 3rd or 4th citizen when i will start to build my settler.
you need a warrior at some point to escort your settlers ( you can do it with pathfinder but it will be harder to kill those barbarian roaming near your cities )
I usually spam my settler in one go. 2, 3 or 4 new cities will not hammer so much your happiness that you have to stop expanding to improve your luxuries or build infrastructure.
some overlaps with your capital is acceptable unless you are playing india : your capital will not do lots of field work until modern era. The capital usually works 2 or 3 big food tiles and one or two towns.
Daddy will not be displeased and it will be easier to defend and you will pay less in road maintenance : Gold will be your main weakness until medieval tree. Every gains, even an inch is good.
try to put them in good defensive position because the number will not be on your side, you will have to use every topographic advantages in order to convert any assault to your city into a battle of the hornburg.(tradition cities with garrison hit hard )
Once you finished to settle, you can build some worker and some additional military units in your capital : they should be the last ones to be trained here. After that, the other will come from your satellites.
One last advice, I beg you, don't lose your time to build road until you get A NET extra gold from it. your empire is small and you should be able to bear the unhappiness until -2 per city. don't waste your worker precious time.
5 - Religion and beliefs
There are literally tons of synergies and combo between the different civilizations and religion.
So I can only give my point of view.
About pantheon :
I think tradition can found with any pantheon with faith generation not related to a building(god of sun being an exception ) or city connection
I founded in 96 turns with festival and in 86 turns with wisdom.
festival is good for tradition because you get extra gold and you are not forced to work those horsehockey tiles without food
all this thanks to sovereignty which grants tradition 3 extra faith.
Once you've got a religion, founder is really up to you : are you next another founder ? will you able to spread ? will you be able to win the spreading war. will you have to kill india ? Do you even want to spread ?
About follower, mastery can be an obvious choice. BUT I have to say that thrift and cathedral are both honourable to overcome your early weakness. Inspiration did disappoint me. the impact is not as great as thrift with tradition.
Mandir, asceticism and cooperation are solid choice too.
6 - About techs :
Military training : I really think it's a waste to rush it unless you want to make a blitz to a really close neighbour. your empire is small and since the spearman(pikeman) update, the horseman is not the beast he used to be.
you can easily hold the line with spearmen and archers and train horsemen when the catapult and skirmicher will be on the field.
Moreover barrack is not a top priority building since the nerf. -10% to crime threshold change almost nothing(until later or armory) and +1 science is not that great.
at this point, i would build spearman over barrack 100%.
Which leaves arthemis temple
Even if i've picked goddess of protection, i prefer to get the free barrack from zeus status and save my breaker for something else.
I usually go for trapping/Animal husbandry/mining before pottery.
After that, bronze working for spearmen and after, think about luxury and farm triangle.
7 - General recommendation
National wonders should be build asap, they provide extra happiness.
Capital should always construct specialist buildings asap.
Satellite shouldn't need to work specialist until guilds. ( unless you are really lagging in science )
Plant your gpi ( except town ) in your satellites : you will greatly reduces unhappiness with Holy site, academy and increase production with manufactory(you can plant one in your capital over some bonus/luxury ressources)
Your capital should work big food tiles with some extra production here and there. don't use your capital to work an academy.
Conclusion :
So now you are an average tradition player, you need to wait the crazyg's guide in order to go from intermediate to expert
I will try to explain what were the obstacles I have to overcome in order to be decent.
The first issue I did have is the mindset. When you use to play progress, all cities have got more or less the same goal : get infrastructure asap and try to be a net neutral/positive to your empire in term of culture/science/gold.
It's the biggest mistake while picking tradition. Your capital is the heart of the empire, the other cities are satellites.
The second issue was that i wasn't fully using specialist as when I was playing progress. It's a big mistake.
Except extremely early, where you can't work merchant, you should work almost all your specialist in your capital ( specially scientist, GW/GA/GM )
My last issue was trying to build infrastructure too early in my capital. You don't need to build everything because specialist AND their Gpi or GreatWork will give you better yields.
that means that you can concentrate on growth in the capital.
Getting more population in your capital should always be your main concern until you slotted every specialist building in the atomic era.
1 - Tradition is great but when ?
Some civs has got a natural bias over tradition : austria, arabia, korea.
Some get some advantages like golden age civs or civs with bonus that doesn't scale with the city number ( germany, ) but can always choose something else.
I think the biggest factor is how you plan(are able) to expand .
do you have space, do you want to some early brawling ? if both answers are no then tradition is never a bad choice.
2 - Strong point and Weakness.
Tradition's strong points are :
1 - growth
2 - extra specialist
3 - centralised happiness bonus
4 - strong steady culture output.
5 - extra golden age length.
and the weakness are :
except growth no "per city" bonus.
extremely weak gold management
unintuitive happiness management
3 - The heart of the empire.
The tradition capital is not only your biggest city, it's the city that will produce so much science and culture that NO additional city will be able to improve the science/culture output of your capital (until your first Great scientist for science )
You have to remember that. Your satellites are here to expand your economy via extra production and gold.
rushing science is not needed(they will work the gpi that the capital can't work ). you want them to grow big and to work Food/Production and gold.
they are here to release the production queue of your capital. After the first round of units, your capital shouldn't build units unless you are in a pinch.
it's not their jobs to work specialists early on. it's not their job to build an early council or library. They are here to produce units and growth/production/gold infrastructure; leave the science/culture to daddy.
4 - Build order, expansion and city placement.
Many people start with shrine -> monument but it can be altered for different reasons : desert start, i usually need a worker faster for the farm on the flooded plain and for the mine/horse for my 3rd or 4th citizen when i will start to build my settler.
you need a warrior at some point to escort your settlers ( you can do it with pathfinder but it will be harder to kill those barbarian roaming near your cities )
I usually spam my settler in one go. 2, 3 or 4 new cities will not hammer so much your happiness that you have to stop expanding to improve your luxuries or build infrastructure.
some overlaps with your capital is acceptable unless you are playing india : your capital will not do lots of field work until modern era. The capital usually works 2 or 3 big food tiles and one or two towns.
Daddy will not be displeased and it will be easier to defend and you will pay less in road maintenance : Gold will be your main weakness until medieval tree. Every gains, even an inch is good.
try to put them in good defensive position because the number will not be on your side, you will have to use every topographic advantages in order to convert any assault to your city into a battle of the hornburg.(tradition cities with garrison hit hard )
Once you finished to settle, you can build some worker and some additional military units in your capital : they should be the last ones to be trained here. After that, the other will come from your satellites.
One last advice, I beg you, don't lose your time to build road until you get A NET extra gold from it. your empire is small and you should be able to bear the unhappiness until -2 per city. don't waste your worker precious time.
5 - Religion and beliefs
There are literally tons of synergies and combo between the different civilizations and religion.
So I can only give my point of view.
About pantheon :
I think tradition can found with any pantheon with faith generation not related to a building(god of sun being an exception ) or city connection
I founded in 96 turns with festival and in 86 turns with wisdom.
festival is good for tradition because you get extra gold and you are not forced to work those horsehockey tiles without food

all this thanks to sovereignty which grants tradition 3 extra faith.
Once you've got a religion, founder is really up to you : are you next another founder ? will you able to spread ? will you be able to win the spreading war. will you have to kill india ? Do you even want to spread ?
About follower, mastery can be an obvious choice. BUT I have to say that thrift and cathedral are both honourable to overcome your early weakness. Inspiration did disappoint me. the impact is not as great as thrift with tradition.
Mandir, asceticism and cooperation are solid choice too.
6 - About techs :
Military training : I really think it's a waste to rush it unless you want to make a blitz to a really close neighbour. your empire is small and since the spearman(pikeman) update, the horseman is not the beast he used to be.
you can easily hold the line with spearmen and archers and train horsemen when the catapult and skirmicher will be on the field.
Moreover barrack is not a top priority building since the nerf. -10% to crime threshold change almost nothing(until later or armory) and +1 science is not that great.
at this point, i would build spearman over barrack 100%.
Which leaves arthemis temple
Even if i've picked goddess of protection, i prefer to get the free barrack from zeus status and save my breaker for something else.
I usually go for trapping/Animal husbandry/mining before pottery.
After that, bronze working for spearmen and after, think about luxury and farm triangle.
7 - General recommendation
National wonders should be build asap, they provide extra happiness.
Capital should always construct specialist buildings asap.
Satellite shouldn't need to work specialist until guilds. ( unless you are really lagging in science )
Plant your gpi ( except town ) in your satellites : you will greatly reduces unhappiness with Holy site, academy and increase production with manufactory(you can plant one in your capital over some bonus/luxury ressources)
Your capital should work big food tiles with some extra production here and there. don't use your capital to work an academy.
Conclusion :
So now you are an average tradition player, you need to wait the crazyg's guide in order to go from intermediate to expert

Last edited: