Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 689
Yeah, I’ve had a lot of difficulty lately with Tradition as well. It just requires too many factors to come together, whereas you can do well with Progress or Authority on almost any start.
Remember when the strategy forum was actually designed to....discuss strategy?
I wonder if the AI is doing alright with tradition
What's your opinion on that? Why many players think that Tradition is underpowered?Generally yes. Test game last night saw tradition Poland eat his continent and win science on T370.
Do you agree with Bascule2000 with that AI just make less mistakes when playing Tradition than Progress and that's why the difference in performance is not as noticeable as in players hand?If Gazebo's AI games show tradition civs doing OK, I expect that means the AI is bad at playing progress.
So I took India and ended up picking progress on both starts that I rolled.............
I can still rock with tradition on immortal and below. There is an enormous benfit of late game happiness (see all the threads about struggling with happiness). I think the big change that is making it challenging is no science until your 4th social policy, which makes getting to Mathematics quickly rather difficult.
What I have seen recently is that the AI picks tradition, but is expanding hugely, founding more than 8 cities, which is crippling for it in the long run...
Remember when the strategy forum was actually designed to....discuss strategy?
Seriously everyone there is an entire forum dedicated to General Balance, people can talk about this as much as they like over there.
Do you agree with Bascule2000 with that AI just make less mistakes when playing Tradition than Progress and that's why the difference in performance is not as noticeable as in players hand?
I'll elaborate on that. I think the area where a human player can often outplay the AI in the early game is expansion. We're better at deciding when to rush out settlers, and better at deciding where to settle. We're better at taking a long view, e.g. considering where we will be able to expand to later, and deciding which civs we want to forward settle and which are best left alone. Progress allows lots of early cities, which plays to a human's strengths relative to the AI.
What's your opinion on that? Why many players think that Tradition is underpowered?
Do you agree with Bascule2000 with that AI just make less mistakes when playing Tradition than Progress and that's why the difference in performance is not as noticeable as in players hand?
So players think that Tradition is worse than Progress or Authority, just because they play worse with it?I don’t think there’s a link between good at tradition and bad at progress.
So players think that Tradition is worse than Progress or Authority, just because they play worse with it?
So players think that Tradition is worse than Progress or Authority, just because they play worse with it?
I think that's a significant part of it actually. Which is why I'm not quite willing to say anything more than that tradition feels weaker, not that it is objectively weaker (I trust G's judgement on that).
Compared to tradition, progress is dead simple. It just wants you to play classic Civ: settle new cities, improve the land, build stuff, get more tech. There's a minor non-obvious gimmick with waiting to complete techs if you're about to get the next policy, but that's about it. How to play tradition well is a lot less obvious, witnessed by frequent discussions about it on this forum. I'm still trying to figure it out myself.
Fewer cities = less unhappinessWhere does that late game happiness come from? Just curious.
But yeah I agree about the science - it's a subtle problem that has taken me a while to notice. I had been learning from experience that Wisdom was working out really well as a pantheon (without the intention to found), as well as All Creation of course. It finally dawned on me yesterday while playing my Portugal tradition start, that the early science and gold from the UA was really getting the wheels rolling.
It’s actually the riskiest early branch... It pays off big time in the mid-game...
G
If I make it to Renaissance, I pretty much always win barring enemy military civs (in particular Zulu)
I don't play tradition, but I have to be honest that doesnt sound like appealing design to me. on turn 25 I dont need to be taking risks with my ancient era policy selection that will either lose my game in the near future or win my game in the long haul. I want something stable and something obviously helpful (not helpful in subtle ways) that feels good to play, which is why i pick progress or authority. to be fair though i dont play cramped maps.
This depends on what wonders you get though. If you miss stuff like the University of Sankore (which is far more relevant on Deity than other difficulties, and far more relevant when evaluating a single player experience than AI vs AI testing) your late game is much harder. I tend to take risks early on to build those wonders, but you don't have to.I don't play tradition, but I have to be honest that doesnt sound like appealing design to me. on turn 25 I dont need to be taking risks with my ancient era policy selection that will either lose my game in the near future or win my game in the long haul. I want something stable and something obviously helpful (not helpful in subtle ways) that feels good to play, which is why i pick progress or authority. to be fair though i dont play cramped maps.