Can I ask you, do you regularly use archer rushes?
No never. I use 2-3 archers for turtling, my idea would make the right hand policies more appealing to me to take for that purpose. It would also make Honor the best choice for anyone doing an early rush, which is what the policy tree should actually be viable for.
I archer rush whenever there is a rival civ that spawns close to my starting position, say within 5 or 6 hexes of separation. I think it'd only be good to have an early policy that gives 2 free archers if it was an almost hopeless task to archer rush without them, which isn't the case now. If early city strength was buffed or the combat rebalancing changes things then that's another story.

Well, there are arguments for both. At least you get extra science and random GP from patronage (although certainly getting a GE 20 turns away from your civilization is a bit bothersome).