Tradition vs Progress 2 - A side by side comparison

Stalker0

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This is experiment 2 in the Tradition vs Progress series I started in this thread: https://forums.civfanatics.com/thre...a-side-by-side-actual-game-comparison.659905/

In my last game, the number 1 critique was that I was playing the two styles "the same". They both aren't designed to do exactly the same things so I was denying strength to one or the other with a extremely similar build style.

I both agree and disagree with that. On the one hand, its true that the two styles don't play 100% the same. On the other, in an experiment you try to limit variables, and if one side is going more wonders or a different religion, you can't be sure that it wasn't the wonder or religion that was the dominant factor in differences instead of the tree decision.

So I tried to compromise a bit. My goal was a wide play for both styles (the map I got was perfect for wide and people are suggesting Tradition is actually better for wide so I wanted to test that). I went with the same city locations for both, however, I did add in a little more wonder work for Tradition, and tried to optimize my pantheon to the different styles.

My Disclaimer: I am not a perfect player, and certainly don't claim that this run is a perfect representation. But I think its a reasonable example that generates reasonable conclusions.

Setting the Stage
I turned off Ancient Ruins, City States, Barbarians with a Communitas_79 map on Immortal. I also used France, which has no real early game bonuses and so won't push the needle one way or the other.

I provide the first saved game at the decision point between Progress and Tradition, and then play both from that point on.

Important Note: I did my Tradition run first, than Progress (last time it was vice versa).

Main Similarities and Differences
So in terms of goalpost for this game, here were the general themes I went with.

1) Both tried to get to 8 cities (I would have gone for more eventually, but was playing to about 125 turns so 8 was a reasonable number imo).

2) Both built Petra as I had a good map for it. Both went for Oracle as well, however with Tradition I also wanted the Hanging Gardens as well.

3) Progress went for Commerce as my pantheon, maximizing the early Petra and the focus on city connections. Tradition went wisdom, to make use of the early specialist and to compensate for my usual weakness in science.

4) Normally with Progress I would have considered more off river settling, but honestly in this game the river spots I got were pretty good.

5) For religion, both took the Scholasticism and CoE.

Overall Notes

1) Tradition had faster creation of Petra and initial settlers, as expected.

2) Even though I pushed a bit to get workers earlier with Tradition, the free worker +25% faster development time is very very noticeable. Progress simply gets terrain benefits faster and more often. I had plenty of time to get roads with Progress, not with Tradition.

3) From an expansion standpoint, even though Tradition kicks it off quicker, Tradition also has a lot of conflicts it has to balance. You want to keep your capital at 6 for the culture, I wanted to also ensure the capital was in a good shape for the Hanging Gardens.

So ultimately what this means was, while Tradition is faster at getting your first 2 or 3 extra cities, past that point Progress catches up or even surpasses. Progress can both use its capital a bit more heavily for settlers (as your not as worried about keeping it strong), but its satellites also get to a place where they can build settlers much faster than tradition cities.

4) The gold of progress (+commerce) was very noticable. I was generally able to rush build the shrine in every satelite I made as progress, and often the monument that followed as well. I was not able to do that as Tradition. This is an X factor that I think people forget about, they look at the +2 production of progress, but forget that the gold matters a lot as well when your first getting those cities online.

5) So towards the end of the scenario, Progress is doing very well on its expanding, ultimately expanding quicker than Tradition. Which may have been its downfall.

My happiness was low with the Tradition run, but it crashed on Progress. At first I noticed a slight difference in that my scout on the Tradition run had found Songhai earlier and traded for a lux. I pushed for that on the progress run, and initially that squared things away. However, my happiness kept dropping, getting to 30%.

On a normal game, this would have meant barb city which would have done a lot of damage, as I had basically no military (when people ask what we mean that the AI is not aggressive enough, this is what we mean). However, the happiness was so bad that I actually lost a city to a rebellion towards the end of the run!! Further, twice I had my settlers in their spots ready to go, but couldn't settle because of happiness.

This was a major difference between the two runs, so different I may try the P run again with a slightly slower expansion to see if it makes a big difference, for as far as I know Tradition doesn't get any happiness from its policy yet so I am not sure why progress had such a worse time of it.

6) Religion wise, Progress got slightly faster religion...although frankly both of my religion runs were poor (Anything past Turn 100 is really rolling the die on religion). I think the slightly faster shrines may have helped, but ultimately I think the faith from Commerce was more impactful. Since both runs ultimately got their religion and the same selections, I wouldn't say this was a Progress benefit in this case, and mainly a draw.

General Conclusions

1) Tradition was faster expanding initially, but Progress was ultimately expanding faster later.

2) At the end of the run, Tradition had managed to grab the Oracle in 1 turn (with an GE and a hit of CoE). Progress had not even managed the culture Prereq for it yet.

3) Progress had major happiness problems compared to Tradition.

4) Science wise Tradition was slightly ahead. That may have been the result of Wisdom's influence, but its still notable.

5) Culture-wise, Progress was many turns away from its 5th policy, Tradition was working on its 6th.


I think Tradition was the clear winner in this run, which is a marked difference from my first experiment (in the first both were closer with Progress as the leader).

All of the saved games are noted by P or T, followed by the turn number. I will admit I was sloppy with my save recordings, sometimes missing a key mark by several turns. So don't take the turn numbers as gospel, but it should show generally had the two are shaping up.
 

Attachments

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So I did an alternate run with Progress. I started back at the 4th city save, and decided to expand a bit slower and also pick up Barracks earlier to try and combat the happiness.

Ultimately I did a bit better, I was dipping to 34% but managed to stay afloat for the most part. However, comparing the two I found a MASSIVE difference between the two runs. During the Tradition run, I managed to find America who traded a number of luxes with me. I also happened to find one more National Wonder for another +1 happy.

So looking at my Tradition run, I am just above the threshold, and its all because of those extra luxs. Without them, Tradition would also have been in the toilet as well.

So other interesting notes:

1) My P Alternate run I had 39 pop at the end with 6 cities, the same the Tradition run had with 8.

2) Even with the happiness adjustment, Tradition had a way stronger culture game at this point, and Progress was still a good bit behind in culture.
 
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I'm wondering if the 7% culture/science increase on standard isn't too high. It seems to really favor tradition and taller play. (which we see at least among the AI doing much better)

Between that and the very punishing empire happiness modifier I wonder if we should either:
A) Hitting wide too hard or
B) Hitting wide the wrong way.

Players can win as a wide warmonger, but rarely to never do I hear about players winning wide as a science victory or anything else. As a player I tend to feel like unless I'm warmongering cities past 5 or 6 are often a liability, even if I have a ton of room.

I would like to test putting a 33% (give or take) yields malus on courthouses, reducing the culture/science increase to maybe 4%, and reducing empire unhappiness modifier by some amount. (and maybe giving a better way to counteract it globally.) It would buff raze and replace, but that's always been the weakest option in 90% of cases so I don't mind.
 
I'm wondering if the 7% culture/science increase on standard isn't too high. It seems to really favor tradition and taller play. (which we see at least among the AI doing much better)

Between that and the very punishing empire happiness modifier I wonder if we should either:
A) Hitting wide too hard or
B) Hitting wide the wrong way.

Players can win as a wide warmonger, but rarely to never do I hear about players winning wide as a science victory or anything else. As a player I tend to feel like unless I'm warmongering cities past 5 or 6 are often a liability, even if I have a ton of room.

I would like to test putting a 33% (give or take) yields malus on courthouses, reducing the culture/science increase to maybe 4%, and reducing empire unhappiness modifier by some amount. (and maybe giving a better way to counteract it globally.) It would buff raze and replace, but that's always been the weakest option in 90% of cases so I don't mind.

So playing "peaceful" wide is a more hybrid approach than peaceful Tall.

Ultimately if the stars align, nothing beats peaceful Tall in culture / science. A Tall civ left to its own devices is normally going to win. However, the tradeoff is Fragility, Tall is just not as flexible as Wide styles are.

When I play wide, I have cities that can produce more units, and more diplomatic units. So if I need to war to take someone down, I can. If I need to hammer something diplomatically I can. With Tall those aren't easy options, if someone else is doing a runaway, later in the game a Tall player really can't take the fight to them....they are trying to hold on to their own land as best they can.

But at the same time, Wide usually can't sit on its laurels like Tall can and win. It has to be more active on the board to secure the victory.


Now personally I think the most efficient strategy for Peaceful Wide is actually "Semi-Peaceful" Wide. That means using your wide might to war and vassal 1 civ, than you can peacenik out the rest of the game.
 
As a player who used to prefer Progress, I can't say the same anymore. Increasingly I find myself doing MUCH better with either Tradition or Authority. My main issue with Progress now seems to be the empire unhappiness modifier. I used to be able to settle or capture 10 cities early and do just fine as wide peaceful. Right now I find it more efficient to have only 5-6 cities instead, but if I am to do that, I may as well just go Tradition. And if I play as a warmonger, Progress no longer deal with unhappiness better than Authority.
 
So playing "peaceful" wide is a more hybrid approach than peaceful Tall.

Ultimately if the stars align, nothing beats peaceful Tall in culture / science. A Tall civ left to its own devices is normally going to win. However, the tradeoff is Fragility, Tall is just not as flexible as Wide styles are.

When I play wide, I have cities that can produce more units, and more diplomatic units. So if I need to war to take someone down, I can. If I need to hammer something diplomatically I can. With Tall those aren't easy options, if someone else is doing a runaway, later in the game a Tall player really can't take the fight to them....they are trying to hold on to their own land as best they can.

But at the same time, Wide usually can't sit on its laurels like Tall can and win. It has to be more active on the board to secure the victory.


Now personally I think the most efficient strategy for Peaceful Wide is actually "Semi-Peaceful" Wide. That means using your wide might to war and vassal 1 civ, than you can peacenik out the rest of the game.
If we compare a 8 city progress empire and a 4 city tradition empire, I don't think the 8 city progress empire is likely to have even 50% more total production than the 4 city tradition empire, given how the capital tends to be the only place you have tons of production to spare.

On that vein it's not like you can just spam units on all your other cities, be they diplo or military, because happiness is so tight you need to almost constantly build buildings to try to keep up with the demands of your people.

Because the capital is often the only city I really feel can spend a ton of time building units, I feel like tradition and progress are very similar in production capacity.

Most importantly I think that we've seen in quite a few threads that now most cities you acquire have negative value as far as science and culture go. The fact that cities are actually BAD to get just feels outright wrong.

Being wide does mean you can have more global impact, sure, but it also means you're a bigger target and generally piss off more people and step on more toes. So the upsides you get aren't one-sided. I don't think taking no risk and sitting on 4 cities should automatically mean you'll outperform a 12 city empire that had to maneuver through unhappiness and diplomacy.
 
Long post incoming.

Here is a side by side comparison of what tradition gives and what progress give in expansion cities. This comparison doesn't actually consider the yields that specialists provide. I think I leaned towards progress every chance I got.
Spoiler Tradition vs Progress :

Science
Tradition Capital: 10.5 (5 from scaling, 3 from royal astrologer, 1.5 in all cities). I did not include extra science for a bigger population.

Tradition Expansion: 1.5 (council is 1, counting a herbalist as 0.5)

Progress Capital: Hard to estimate. You get a nice start, but long term extra scientists and 10% in the capital with tradition crushes this. I'm going to call them even, which is extremely generous to progress.
Progress Expansion: 3 per city connection

Break even point (when progress matches tradition): Around 7 cities.


Culture:
Tradition Expansion: Up to 6 (2 from monument, baths, and garden). For simplicity sake, let's say you have monument in classical era, monument + baths in medieval era, and all three in renaissance.
Progress Expansion: Only the 10 culture per building. If you can do a building every 5 turns, it's 2 culture in ancient/classical, 4 in medieval, and 6 in renaissance.

Break even point: IDK if there is one. It isn't clear that progress has an advantage going wide in culture, so there might not be a break even point.


Production:
Tradition Capital: 4 + extra pop*
(3 for guardhouse, 1 per city)

Tradition Expansion: 1 per city

Progress Capital: No extra production
Progress Expansion: 2 per city, 10% when buildings, 25% when workers or trade units. Free worker is an instant 80.

Break even point: If you call the % bonuses equal to production from extra pop, it's 4 cities. I think that's yet another assumption that is generous to progress.

Gold
Tradition: 5 in capital

Progress: 3 per city. 25 when a citizen is born.

This is the only area where progress has a clear advantage. Note that faster borders from tradition is indirectly worth some gold though.


Food
Tradition: A ton in the capital. I have no clue exactly how much.
15% growth everywhere.
Progress: 3 per city.

Break even point: 15% growth matches 3 food at 20 excess food. I actually really like this aspect of progress compared to the other two, it's great on mining luxuries or with the newly added plains stone.

I just don't think progress has that much payoff, even with a lot of cities. Like if 5 cities is optimal for tradition, does a small amount of extra science and production per city actually shift the ideal number of cities to 10?
 
Long post incoming.

Here is a side by side comparison of what tradition gives and what progress give in expansion cities. This comparison doesn't actually consider the yields that specialists provide. I think I leaned towards progress every chance I got.
Spoiler Tradition vs Progress :

Science
Tradition Capital: 10.5 (5 from scaling, 3 from royal astrologer, 1.5 in all cities). I did not include extra science for a bigger population.

Tradition Expansion: 1.5 (council is 1, counting a herbalist as 0.5)

Progress Capital: Hard to estimate. You get a nice start, but long term extra scientists and 10% in the capital with tradition crushes this. I'm going to call them even, which is extremely generous to progress.
Progress Expansion: 3 per city connection

Break even point (when progress matches tradition): Around 7 cities.


Culture:
Tradition Expansion: Up to 6 (2 from monument, baths, and garden). For simplicity sake, let's say you have monument in classical era, monument + baths in medieval era, and all three in renaissance.
Progress Expansion: Only the 10 culture per building. If you can do a building every 5 turns, it's 2 culture in ancient/classical, 4 in medieval, and 6 in renaissance.

Break even point: IDK if there is one. It isn't clear that progress has an advantage going wide in culture, so there might not be a break even point.


Production:
Tradition Capital: 4 + extra pop*
(3 for guardhouse, 1 per city)

Tradition Expansion: 1 per city

Progress Capital: No extra production
Progress Expansion: 2 per city, 10% when buildings, 25% when workers or trade units. Free worker is an instant 80.

Break even point: If you call the % bonuses equal to production from extra pop, it's 4 cities. I think that's yet another assumption that is generous to progress.

Gold
Tradition: 5 in capital

Progress: 3 per city. 25 when a citizen is born.

This is the only area where progress has a clear advantage. Note that faster borders from tradition is indirectly worth some gold though.


Food
Tradition: A ton in the capital. I have no clue exactly how much.
15% growth everywhere.
Progress: 3 per city.

Break even point: 15% growth matches 3 food at 20 excess food. I actually really like this aspect of progress compared to the other two, it's great on mining luxuries or with the newly added plains stone.

I just don't think progress has that much payoff, even with a lot of cities. Like if 5 cities is optimal for tradition, does a small amount of extra science and production per city actually shift the ideal number of cities to 10?

The takeaway for me is that it's not that Progress is weak, but rather that Tradition is just a bit too strong on non-capital growth and capital culture.

G
 
The takeaway for me is that it's not that Progress is weak, but rather that Tradition is just a bit too strong on non-capital growth and capital culture.

G
Perhaps we could drop the 2 culture to baths and gardens? The baths is unpopular anyways because they require terrain. The garden culture makes Hanging Gardens a really big swing.
 
The takeaway for me is that it's not that Progress is weak, but rather that Tradition is just a bit too strong on non-capital growth and capital culture.
How do you come to that conclusion? I feel that peacefull-wide (and thus progress) is lagging behind both authority and tradition.

I think a buff to peacefull wide play and progress is more in order than a nerf to tradition. If we nerf tradition shouldn’t we also nerf authority and warmongering (which is still doing well)?

And if nerf both tradition and authority would iT NOT be easier to give progress a buff to what iT should be good at (peacefull wide play)?
 
IMO. The problem with Progress is that is the Wide Tree and at the same time is the Hardest tree to make Expansions.

In short: No bonuses toward producing settlers and Culture.

Let me explain:

Progress main objetive early on is (or should be) Expansion, early and often. They need at least 6 cities asap to make things work okay.

The problem: It has a bad time when doing this. As Progress you have to time when to do this if you don't want to kill your culture or sink in unhappiness for the next 20 turns. This makes expansion particularly hard in comparison to other trees.

On the other hand, Authority in fact get bonuses for conquering and settling cities, a big amount of Production and also a free Settler. Tradition plays tall and get enough culture, bonus citizens, growth and a decent capital to create the 3/4 settlers they need in a reasonable time without much problems.

Progress doesn't get anything that help directly the initial expansion. The 1st policy on the left tree gives 2 production and bonuses towards trade units, this policy also comes later since we can agree that the right tree is just plain better, extra growth, extra science, extra gold, free worker.

Progress get very nice rewards from expansion (Food, Gold and Science) but the tradeoff (RIP Culture) kill their capabilities of hardcore expansion, which seems counter intuitive since is the Wide Tree.

Now. Of course I'm pointing out almost only the bad things about progress in what it is the weakest stage in their game (Early Game). They bloom by midgame and become a powerhouse at lategame.

But again, the main point is that seems VERY strange that the wide tree doesn't have any advantage towards making expansion, not only that, but also the fact that if you expand fast anyways... Say goodbye to your culture for a loooong time.

IMO the root of all problems is the lack of early culture, even if you give Progress bonuses towards producing settlers they will not be able to exploit that advantage.

Opinions?
 
How do you come to that conclusion? I feel that peacefull-wide (and thus progress) is lagging behind both authority and tradition.

I think a buff to peacefull wide play and progress is more in order than a nerf to tradition. If we nerf tradition shouldn’t we also nerf authority and warmongering (which is still doing well)?

And if nerf both tradition and authority would iT NOT be easier to give progress a buff to what iT should be good at (peacefull wide play)?

I would not touch Warmongering at all... Is funny to have to fight an equivalent of Hitler from time to time lol.

Domination has always been the hardest victory condition for the AI.

I think that If we need to nerf Domination it is better to only nerf the "Player Domination".
 
I agree with most of what you write @DaniSciB
IT is the, remarkable lack of advantages to succesfully and quickly grab land in a peacefull way combined with the overbearing accelerated culture and science costs (see @ElliotS post) for having many cities that kills progress imho.

I would love to see a small advantage in early “landgrabbing power” combined with a small reduction in the scaling empire cost of science/culture as Elliot suggested.
 
IMO. The problem with Progress is that is the Wide Tree and at the same time is the Hardest tree to make Expansions.

In short: No bonuses toward producing settlers and Culture.

Let me explain:

Progress main objetive early on is (or should be) Expansion, early and often. They need at least 6 cities asap to make things work okay.

The problem: It has a bad time when doing this. As Progress you have to time when to do this if you don't want to kill your culture or sink in unhappiness for the next 20 turns. This makes expansion particularly hard in comparison to other trees.

On the other hand, Authority in fact get bonuses for conquering and settling cities, a big amount of Production and also a free Settler. Tradition plays tall and get enough culture, bonus citizens, growth and a decent capital to create the 3/4 settlers they need in a reasonable time without much problems.

Progress doesn't get anything that help directly the initial expansion. The 1st policy on the left tree gives 2 production and bonuses towards trade units, this policy also comes later since we can agree that the right tree is just plain better, extra growth, extra science, extra gold, free worker.

Progress get very nice rewards from expansion (Food, Gold and Science) but the tradeoff (RIP Culture) kill their capabilities of hardcore expansion, which seems counter intuitive since is the Wide Tree.

Now. Of course I'm pointing out almost only the bad things about progress in what it is the weakest stage in their game (Early Game). They bloom by midgame and become a powerhouse at lategame.

But again, the main point is that seems VERY strange that the wide tree doesn't have any advantage towards making expansion, not only that, but also the fact that if you expand fast anyways... Say goodbye to your culture for a loooong time.

IMO the root of all problems is the lack of early culture, even if you give Progress bonuses towards producing settlers they will not be able to exploit that advantage.

Opinions?

technically Authority is the ‘Wide’ tree - Progress is more the ‘thick’ tree with quick infrastructure and terrain exploitation.
 
I agree with the general ideas so far. Progress has generally the worst early game production but is expected to spend the most on settlers. That along with it's very low early culture this patch makes it very difficult to use, with low rewards for pulling it off.
technically Authority is the ‘Wide’ tree - Progress is more the ‘thick’ tree with quick infrastructure and terrain exploitation.
What is your intended number of cities for a typical "thick" progress game?

I don't agree. Authority is much better at fast infrastructure than progress because it has such high production.
 
IMO. The problem with Progress is that is the Wide Tree and at the same time is the Hardest tree to make Expansions.

So the entire point of this experiment is to try to cut through our thoughts and get to the actuals, how does Progress "really" do against Tradition. And so far in both of my runs....Progress has no issue with expansion.

The first few cities, Tradition absolutely expands quicker, 100% agree. But when we are talking about the 6+ city range, Progress does fine or even beats Tradition in expansion speed. On paper while it doesn't look like Progress gets any expansion benefits, the faster worker (more infrastructure), more food, and eventually more production really do matter in getting more settlers.

Tradition's capital starts out churning out settlers but inevitably it needs to recuperate, or you want to do other things with it (like wonders). Meanwhile, Progress satellites are better at settler production, they grow faster, have better terrain, and with their gold can invest and finish the Monument and Shrine earlier, so they are "Settler ready" quicker.

Remember these are not my thoughts, not my beliefs, this is what I am actually seeing in the experiment. I think the progress expansion problem is a myth.


Now does Progress have a culture problem? That I think is still a possible one, though again in my first run Progress did pretty good here, it was only on the second run they really did poorly. I will likely do another experiment soon to get some better results.
 
So the entire point of this experiment is to try to cut through our thoughts and get to the actuals, how does Progress "really" do against Tradition. And so far in both of my runs....Progress has no issue with expansion.

The first few cities, Tradition absolutely expands quicker, 100% agree. But when we are talking about the 6+ city range, Progress does fine or even beats Tradition in expansion speed. On paper while it doesn't look like Progress gets any expansion benefits, the faster worker (more infrastructure), more food, and eventually more production really do matter in getting more settlers.

Tradition's capital starts out churning out settlers but inevitably it needs to recuperate, or you want to do other things with it (like wonders). Meanwhile, Progress satellites are better at settler production, they grow faster, have better terrain, and with their gold can invest and finish the Monument and Shrine earlier, so they are "Settler ready" quicker.

Remember these are not my thoughts, not my beliefs, this is what I am actually seeing in the experiment. I think the progress expansion problem is a myth.


Now does Progress have a culture problem? That I think is still a possible one, though again in my first run Progress did pretty good here, it was only on the second run they really did poorly. I will likely do another experiment soon to get some better results.

I agree with you. I myself have no problem expanding, especially since I use my satellites cities for the last few settlers. You won't get your settlers as fast with Progress in the very early game but your satellites cities will develop faster so you can get your settlers from there. Culture is definitely a problem though. I'm also better off skipping wonders of the Ancient Era entirely if I ever hope to get a religion, which is not the case with Tradition. Also as CrazyG and ElliotS pointed out, we are now in a place in which getting more cities eventually hurts you more than it helps you. The empire modifier is the main culprit IMHO.
 
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